This PR fixes an issue where we recursively analysed imports on plain JS files
in the compiler irrespective of "checkJs" being true. This caused problems
where when analysing the imports of those files, we would mistake some
import like structures (AMD/CommonJS) as dependencies and try to resolve
the "modules" even though the compiler would not actually look at those files.
Fixes#4031
When a bundle contains a single module, we were incorrectly determining
the module name, resulting in a non-functional bundle. This PR corrects
that determination.
Example:
$ python2 -c 'open("\x80\x7F", "w")'
$ deno eval 'Deno.readDirSync(".")'
thread 'main' panicked at 'called `Option::unwrap()` on a `None` value', cli/ops/fs.rs:373:16
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
fatal runtime error: failed to initiate panic, error 5
Aborted (core dumped)
Before this commit they made deno panic, now they are silently skipped.
Not ideal but arguably better than panicking.
No test because what characters are and aren't allowed in filenames is
highly file system-dependent.
Closes#3950
Moves to using a minimal System loader for bundles generated by Deno.
TypeScript in 3.8 will be able to output TLA for modules, and the loader
is written to take advantage of that as soon as we update Deno to TS
3.8.
System also allows us to support `import.meta` and provide more ESM
aligned assignment of exports, as well as there is better handling of
circular imports.
The loader is also very terse versus to try to save overhead.
Also, fixed an issue where abstract classes were not being re-exported.
Fixes#2553Fixes#3559Fixes#3751Fixes#3825
Refs #3301
* rewrite test runner in Rust
* migrate "test" and "runTests" functions from std to "Deno" namespace
* use "Deno.test()" to run internal JS unit tests
* remove std downloads for Deno subcommands
* Use PathBuf for DenoSubcommand::Bundle's out_file
* Use PathBuf for DenoSubcommand::Format's files
* Use PathBuf for DenoSubcommand::Install's dir
* Use PathBuf for read/write whitelists
* establish basic event loop for workers
* make "self.close()" inside worker
* remove "runWorkerMessageLoop() - instead manually call global function
in Rust when message arrives. This is done in preparation for structured clone
* refactor "WorkerChannel" and use distinct structs for internal
and external channels; "WorkerChannelsInternal" and "WorkerHandle"
* move "State.worker_channels_internal" to "Worker.internal_channels"
* add "WorkerEvent" enum for child->host communication;
currently "Message(Buf)" and "Error(ErrBox)" variants are supported
* add tests for nested workers
* add tests for worker throwing error on startup
In denoland/deno#2335 a conditional was added to make sure
toAsyncIterator didn't skip chunks because the reader returned data and
EOF in a single call, fixing #2330.
Later, in denoland/deno#2591, the `Reader` interface changed to
`Promise<number | EOF>`. Since the reader no longer returns data and EOF
in a single call, this conditional is not necessary. We can just return
`{ done: true }` when we get `EOF`.
Co-authored-by: Arun Srinivasan <rulfzid@gmail.com>
Co-authored-by: Arun Srinivasan <rulfzid@gmail.com>