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debugobjects: Implement batch processing
Adding and removing single objects in a loop is bad in terms of lock contention and cache line accesses. To implement batching, record the last object in a batch in the object itself. This is trivialy possible as hlists are strictly stacks. At a batch boundary, when the first object is added to the list the object stores a pointer to itself in debug_obj::batch_last. When the next object is added to the list then the batch_last pointer is retrieved from the first object in the list and stored in the to be added one. That means for batch processing the first object always has a pointer to the last object in a batch, which allows to move batches in a cache line efficient way and reduces the lock held time. Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Reviewed-by: Zhen Lei <thunder.leizhen@huawei.com> Link: https://lore.kernel.org/all/20241007164914.258995000@linutronix.de
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@ -149,18 +149,31 @@ static __always_inline bool pool_must_refill(struct obj_pool *pool)
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static bool pool_move_batch(struct obj_pool *dst, struct obj_pool *src)
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{
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if (dst->cnt + ODEBUG_BATCH_SIZE > dst->max_cnt || !src->cnt)
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struct hlist_node *last, *next_batch, *first_batch;
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struct debug_obj *obj;
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if (dst->cnt >= dst->max_cnt || !src->cnt)
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return false;
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for (int i = 0; i < ODEBUG_BATCH_SIZE && src->cnt; i++) {
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struct hlist_node *node = src->objects.first;
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first_batch = src->objects.first;
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obj = hlist_entry(first_batch, typeof(*obj), node);
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last = obj->batch_last;
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next_batch = last->next;
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WRITE_ONCE(src->cnt, src->cnt - 1);
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WRITE_ONCE(dst->cnt, dst->cnt + 1);
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/* Move the next batch to the front of the source pool */
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src->objects.first = next_batch;
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if (next_batch)
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next_batch->pprev = &src->objects.first;
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hlist_del(node);
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hlist_add_head(node, &dst->objects);
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}
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/* Add the extracted batch to the destination pool */
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last->next = dst->objects.first;
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if (last->next)
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last->next->pprev = &last->next;
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first_batch->pprev = &dst->objects.first;
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dst->objects.first = first_batch;
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WRITE_ONCE(src->cnt, src->cnt - ODEBUG_BATCH_SIZE);
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WRITE_ONCE(dst->cnt, dst->cnt + ODEBUG_BATCH_SIZE);
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return true;
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}
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@ -182,16 +195,27 @@ static bool pool_push_batch(struct obj_pool *dst, struct hlist_head *head)
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static bool pool_pop_batch(struct hlist_head *head, struct obj_pool *src)
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{
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struct hlist_node *last, *next;
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struct debug_obj *obj;
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if (!src->cnt)
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return false;
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for (int i = 0; src->cnt && i < ODEBUG_BATCH_SIZE; i++) {
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struct hlist_node *node = src->objects.first;
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/* Move the complete list to the head */
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hlist_move_list(&src->objects, head);
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WRITE_ONCE(src->cnt, src->cnt - 1);
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hlist_del(node);
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hlist_add_head(node, head);
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}
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obj = hlist_entry(head->first, typeof(*obj), node);
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last = obj->batch_last;
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next = last->next;
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/* Disconnect the batch from the list */
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last->next = NULL;
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/* Move the node after last back to the source pool. */
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src->objects.first = next;
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if (next)
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next->pprev = &src->objects.first;
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WRITE_ONCE(src->cnt, src->cnt - ODEBUG_BATCH_SIZE);
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return true;
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}
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@ -226,7 +250,7 @@ static struct debug_obj *pcpu_alloc(void)
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if (!pool_move_batch(pcp, &pool_global))
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return NULL;
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}
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obj_pool_used += pcp->cnt;
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obj_pool_used += ODEBUG_BATCH_SIZE;
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if (obj_pool_used > obj_pool_max_used)
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obj_pool_max_used = obj_pool_used;
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@ -239,9 +263,16 @@ static struct debug_obj *pcpu_alloc(void)
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static void pcpu_free(struct debug_obj *obj)
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{
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struct obj_pool *pcp = this_cpu_ptr(&pool_pcpu);
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struct debug_obj *first;
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lockdep_assert_irqs_disabled();
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if (!(pcp->cnt % ODEBUG_BATCH_SIZE)) {
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obj->batch_last = &obj->node;
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} else {
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first = hlist_entry(pcp->objects.first, typeof(*first), node);
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obj->batch_last = first->batch_last;
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}
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hlist_add_head(&obj->node, &pcp->objects);
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pcp->cnt++;
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