/* GNU Objective C Runtime class related functions
Copyright (C) 1993-2024 Free Software Foundation, Inc.
Contributed by Kresten Krab Thorup and Dennis Glatting.
Lock-free class table code designed and written from scratch by
Nicola Pero, 2001.
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation; either version 3, or (at your option) any later version.
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
Under Section 7 of GPL version 3, you are granted additional
permissions described in the GCC Runtime Library Exception, version
3.1, as published by the Free Software Foundation.
You should have received a copy of the GNU General Public License and
a copy of the GCC Runtime Library Exception along with this program;
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
. */
/* The code in this file critically affects class method invocation
speed. This long preamble comment explains why, and the issues
involved.
One of the traditional weaknesses of the GNU Objective-C runtime is
that class method invocations are slow. The reason is that when you
write
array = [NSArray new];
this gets basically compiled into the equivalent of
array = [(objc_get_class ("NSArray")) new];
objc_get_class returns the class pointer corresponding to the string
`NSArray'; and because of the lookup, the operation is more
complicated and slow than a simple instance method invocation.
Most high performance Objective-C code (using the GNU Objc runtime)
I had the opportunity to read (or write) work around this problem by
caching the class pointer:
Class arrayClass = [NSArray class];
... later on ...
array = [arrayClass new];
array = [arrayClass new];
array = [arrayClass new];
In this case, you always perform a class lookup (the first one), but
then all the [arrayClass new] methods run exactly as fast as an
instance method invocation. It helps if you have many class method
invocations to the same class.
The long-term solution to this problem would be to modify the
compiler to output tables of class pointers corresponding to all the
class method invocations, and to add code to the runtime to update
these tables - that should in the end allow class method invocations
to perform precisely as fast as instance method invocations, because
no class lookup would be involved. I think the Apple Objective-C
runtime uses this technique. Doing this involves synchronized
modifications in the runtime and in the compiler.
As a first medicine to the problem, I [NP] have redesigned and
rewritten the way the runtime is performing class lookup. This
doesn't give as much speed as the other (definitive) approach, but
at least a class method invocation now takes approximately 4.5 times
an instance method invocation on my machine (it would take approx 12
times before the rewriting), which is a lot better.
One of the main reason the new class lookup is so faster is because
I implemented it in a way that can safely run multithreaded without
using locks - a so-called `lock-free' data structure. The atomic
operation is pointer assignment. The reason why in this problem
lock-free data structures work so well is that you never remove
classes from the table - and the difficult thing with lock-free data
structures is freeing data when is removed from the structures. */
#include "objc-private/common.h"
#include "objc-private/error.h"
#include "objc/runtime.h"
#include "objc/thr.h"
#include "objc-private/module-abi-8.h" /* For CLS_ISCLASS and similar. */
#include "objc-private/runtime.h" /* the kitchen sink */
#include "objc-private/sarray.h" /* For sarray_put_at_safe. */
#include "objc-private/selector.h" /* For sarray_put_at_safe. */
#include /* For memset */
/* We use a table which maps a class name to the corresponding class
pointer. The first part of this file defines this table, and
functions to do basic operations on the table. The second part of
the file implements some higher level Objective-C functionality for
classes by using the functions provided in the first part to manage
the table. */
/**
** Class Table Internals
**/
/* A node holding a class */
typedef struct class_node
{
struct class_node *next; /* Pointer to next entry on the list.
NULL indicates end of list. */
const char *name; /* The class name string */
int length; /* The class name string length */
Class pointer; /* The Class pointer */
} *class_node_ptr;
/* A table containing classes is a class_node_ptr (pointing to the
first entry in the table - if it is NULL, then the table is
empty). */
/* We have 1024 tables. Each table contains all class names which
have the same hash (which is a number between 0 and 1023). To look
up a class_name, we compute its hash, and get the corresponding
table. Once we have the table, we simply compare strings directly
till we find the one which we want (using the length first). The
number of tables is quite big on purpose (a normal big application
has less than 1000 classes), so that you shouldn't normally get any
collisions, and get away with a single comparison (which we can't
avoid since we need to know that you have got the right thing). */
#define CLASS_TABLE_SIZE 1024
#define CLASS_TABLE_MASK 1023
static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
/* The table writing mutex - we lock on writing to avoid conflicts
between different writers, but we read without locks. That is
possible because we assume pointer assignment to be an atomic
operation. TODO: This is only true under certain circumstances,
which should be clarified. */
static objc_mutex_t __class_table_lock = NULL;
/* CLASS_TABLE_HASH is how we compute the hash of a class name. It is
a macro - *not* a function - arguments *are* modified directly.
INDEX should be a variable holding an int;
HASH should be a variable holding an int;
CLASS_NAME should be a variable holding a (char *) to the class_name.
After the macro is executed, INDEX contains the length of the
string, and HASH the computed hash of the string; CLASS_NAME is
untouched. */
#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \
do { \
HASH = 0; \
for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \
{ \
HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
} \
\
HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK; \
} while (0)
/* Setup the table. */
static void
class_table_setup (void)
{
/* Start - nothing in the table. */
memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
/* The table writing mutex. */
__class_table_lock = objc_mutex_allocate ();
}
/* Insert a class in the table (used when a new class is
registered). */
static void
class_table_insert (const char *class_name, Class class_pointer)
{
int hash, length;
class_node_ptr new_node;
/* Find out the class name's hash and length. */
CLASS_TABLE_HASH (length, hash, class_name);
/* Prepare the new node holding the class. */
new_node = objc_malloc (sizeof (struct class_node));
new_node->name = class_name;
new_node->length = length;
new_node->pointer = class_pointer;
/* Lock the table for modifications. */
objc_mutex_lock (__class_table_lock);
/* Insert the new node in the table at the beginning of the table at
class_table_array[hash]. */
new_node->next = class_table_array[hash];
class_table_array[hash] = new_node;
objc_mutex_unlock (__class_table_lock);
}
/* Get a class from the table. This does not need mutex protection.
Currently, this function is called each time you call a static
method, this is why it must be very fast. */
static inline Class
class_table_get_safe (const char *class_name)
{
class_node_ptr node;
int length, hash;
/* Compute length and hash. */
CLASS_TABLE_HASH (length, hash, class_name);
node = class_table_array[hash];
if (node != NULL)
{
do
{
if (node->length == length)
{
/* Compare the class names. */
int i;
for (i = 0; i < length; i++)
{
if ((node->name)[i] != class_name[i])
break;
}
if (i == length)
{
/* They are equal! */
return node->pointer;
}
}
}
while ((node = node->next) != NULL);
}
return Nil;
}
/* Enumerate over the class table. */
struct class_table_enumerator
{
int hash;
class_node_ptr node;
};
static Class
class_table_next (struct class_table_enumerator **e)
{
struct class_table_enumerator *enumerator = *e;
class_node_ptr next;
if (enumerator == NULL)
{
*e = objc_malloc (sizeof (struct class_table_enumerator));
enumerator = *e;
enumerator->hash = 0;
enumerator->node = NULL;
next = class_table_array[enumerator->hash];
}
else
next = enumerator->node->next;
if (next != NULL)
{
enumerator->node = next;
return enumerator->node->pointer;
}
else
{
enumerator->hash++;
while (enumerator->hash < CLASS_TABLE_SIZE)
{
next = class_table_array[enumerator->hash];
if (next != NULL)
{
enumerator->node = next;
return enumerator->node->pointer;
}
enumerator->hash++;
}
/* Ok - table finished - done. */
objc_free (enumerator);
return Nil;
}
}
#if 0 /* DEBUGGING FUNCTIONS */
/* Debugging function - print the class table. */
void
class_table_print (void)
{
int i;
for (i = 0; i < CLASS_TABLE_SIZE; i++)
{
class_node_ptr node;
printf ("%d:\n", i);
node = class_table_array[i];
while (node != NULL)
{
printf ("\t%s\n", node->name);
node = node->next;
}
}
}
/* Debugging function - print an histogram of number of classes in
function of hash key values. Useful to evaluate the hash function
in real cases. */
void
class_table_print_histogram (void)
{
int i, j;
int counter = 0;
for (i = 0; i < CLASS_TABLE_SIZE; i++)
{
class_node_ptr node;
node = class_table_array[i];
while (node != NULL)
{
counter++;
node = node->next;
}
if (((i + 1) % 50) == 0)
{
printf ("%4d:", i + 1);
for (j = 0; j < counter; j++)
printf ("X");
printf ("\n");
counter = 0;
}
}
printf ("%4d:", i + 1);
for (j = 0; j < counter; j++)
printf ("X");
printf ("\n");
}
#endif /* DEBUGGING FUNCTIONS */
/**
** Objective-C runtime functions
**/
/* From now on, the only access to the class table data structure
should be via the class_table_* functions. */
/* This is a hook which is called by objc_get_class and
objc_lookup_class if the runtime is not able to find the class.
This may e.g. try to load in the class using dynamic loading.
This hook was a public, global variable in the Traditional GNU
Objective-C Runtime API (objc/objc-api.h). The modern GNU
Objective-C Runtime API (objc/runtime.h) provides the
objc_setGetUnknownClassHandler() function instead.
*/
Class (*_objc_lookup_class) (const char *name) = 0; /* !T:SAFE */
/* The handler currently in use. PS: if both
__obj_get_unknown_class_handler and _objc_lookup_class are defined,
__objc_get_unknown_class_handler is called first. */
static objc_get_unknown_class_handler
__objc_get_unknown_class_handler = NULL;
objc_get_unknown_class_handler
objc_setGetUnknownClassHandler (objc_get_unknown_class_handler
new_handler)
{
objc_get_unknown_class_handler old_handler
= __objc_get_unknown_class_handler;
__objc_get_unknown_class_handler = new_handler;
return old_handler;
}
/* True when class links has been resolved. */
BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */
void
__objc_init_class_tables (void)
{
/* Allocate the class hash table. */
if (__class_table_lock)
return;
objc_mutex_lock (__objc_runtime_mutex);
class_table_setup ();
objc_mutex_unlock (__objc_runtime_mutex);
}
/* This function adds a class to the class hash table, and assigns the
class a number, unless it's already known. Return 'YES' if the
class was added. Return 'NO' if the class was already known. */
BOOL
__objc_add_class_to_hash (Class class)
{
Class existing_class;
objc_mutex_lock (__objc_runtime_mutex);
/* Make sure the table is there. */
assert (__class_table_lock);
/* Make sure it's not a meta class. */
assert (CLS_ISCLASS (class));
/* Check to see if the class is already in the hash table. */
existing_class = class_table_get_safe (class->name);
if (existing_class)
{
objc_mutex_unlock (__objc_runtime_mutex);
return NO;
}
else
{
/* The class isn't in the hash table. Add the class and assign
a class number. */
static unsigned int class_number = 1;
CLS_SETNUMBER (class, class_number);
CLS_SETNUMBER (class->class_pointer, class_number);
++class_number;
class_table_insert (class->name, class);
objc_mutex_unlock (__objc_runtime_mutex);
return YES;
}
}
Class
objc_getClass (const char *name)
{
Class class;
if (name == NULL)
return Nil;
class = class_table_get_safe (name);
if (class)
return class;
if (__objc_get_unknown_class_handler)
return (*__objc_get_unknown_class_handler) (name);
if (_objc_lookup_class)
return (*_objc_lookup_class) (name);
return Nil;
}
Class
objc_lookUpClass (const char *name)
{
if (name == NULL)
return Nil;
else
return class_table_get_safe (name);
}
Class
objc_getMetaClass (const char *name)
{
Class class = objc_getClass (name);
if (class)
return class->class_pointer;
else
return Nil;
}
Class
objc_getRequiredClass (const char *name)
{
Class class = objc_getClass (name);
if (class)
return class;
else
_objc_abort ("objc_getRequiredClass ('%s') failed: class not found\n", name);
}
int
objc_getClassList (Class *returnValue, int maxNumberOfClassesToReturn)
{
/* Iterate over all entries in the table. */
int hash, count = 0;
for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
{
class_node_ptr node = class_table_array[hash];
while (node != NULL)
{
if (returnValue)
{
if (count < maxNumberOfClassesToReturn)
returnValue[count] = node->pointer;
else
return count;
}
count++;
node = node->next;
}
}
return count;
}
Class
objc_allocateClassPair (Class super_class, const char *class_name, size_t extraBytes)
{
Class new_class;
Class new_meta_class;
if (class_name == NULL)
return Nil;
if (objc_getClass (class_name))
return Nil;
if (super_class)
{
/* If you want to build a hierarchy of classes, you need to
build and register them one at a time. The risk is that you
are able to cause confusion by registering a subclass before
the superclass or similar. */
if (CLS_IS_IN_CONSTRUCTION (super_class))
return Nil;
}
/* Technically, we should create the metaclass first, then use
class_createInstance() to create the class. That complication
would be relevant if we had class variables, but we don't, so we
just ignore it and create everything directly and assume all
classes have the same size. */
new_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
new_meta_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
/* We create an unresolved class, similar to one generated by the
compiler. It will be resolved later when we register it.
Note how the metaclass details are not that important; when the
class is resolved, the ones that matter will be fixed up. */
new_class->class_pointer = new_meta_class;
new_meta_class->class_pointer = 0;
if (super_class)
{
/* Force the name of the superclass in place of the link to the
actual superclass, which will be put there when the class is
resolved. */
const char *super_class_name = class_getName (super_class);
new_class->super_class = (void *)super_class_name;
new_meta_class->super_class = (void *)super_class_name;
}
else
{
new_class->super_class = (void *)0;
new_meta_class->super_class = (void *)0;
}
new_class->name = objc_malloc (strlen (class_name) + 1);
strcpy ((char*)new_class->name, class_name);
new_meta_class->name = new_class->name;
new_class->version = 0;
new_meta_class->version = 0;
new_class->info = _CLS_CLASS | _CLS_IN_CONSTRUCTION;
new_meta_class->info = _CLS_META | _CLS_IN_CONSTRUCTION;
if (super_class)
new_class->instance_size = super_class->instance_size;
else
new_class->instance_size = 0;
new_meta_class->instance_size = sizeof (struct objc_class);
return new_class;
}
void
objc_registerClassPair (Class class_)
{
if (class_ == Nil)
return;
if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
return;
if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
return;
objc_mutex_lock (__objc_runtime_mutex);
if (objc_getClass (class_->name))
{
objc_mutex_unlock (__objc_runtime_mutex);
return;
}
CLS_SET_NOT_IN_CONSTRUCTION (class_);
CLS_SET_NOT_IN_CONSTRUCTION (class_->class_pointer);
__objc_init_class (class_);
/* Resolve class links immediately. No point in waiting. */
__objc_resolve_class_links ();
objc_mutex_unlock (__objc_runtime_mutex);
}
void
objc_disposeClassPair (Class class_)
{
if (class_ == Nil)
return;
if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
return;
if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
return;
/* Undo any class_addIvar(). */
if (class_->ivars)
{
int i;
for (i = 0; i < class_->ivars->ivar_count; i++)
{
struct objc_ivar *ivar = &(class_->ivars->ivar_list[i]);
objc_free ((char *)ivar->ivar_name);
objc_free ((char *)ivar->ivar_type);
}
objc_free (class_->ivars);
}
/* Undo any class_addMethod(). */
if (class_->methods)
{
struct objc_method_list *list = class_->methods;
while (list)
{
int i;
struct objc_method_list *next = list->method_next;
for (i = 0; i < list->method_count; i++)
{
struct objc_method *method = &(list->method_list[i]);
objc_free ((char *)method->method_name);
objc_free ((char *)method->method_types);
}
objc_free (list);
list = next;
}
}
/* Undo any class_addProtocol(). */
if (class_->protocols)
{
struct objc_protocol_list *list = class_->protocols;
while (list)
{
struct objc_protocol_list *next = list->next;
objc_free (list);
list = next;
}
}
/* Undo any class_addMethod() on the meta-class. */
if (class_->class_pointer->methods)
{
struct objc_method_list *list = class_->class_pointer->methods;
while (list)
{
int i;
struct objc_method_list *next = list->method_next;
for (i = 0; i < list->method_count; i++)
{
struct objc_method *method = &(list->method_list[i]);
objc_free ((char *)method->method_name);
objc_free ((char *)method->method_types);
}
objc_free (list);
list = next;
}
}
/* Undo objc_allocateClassPair(). */
objc_free ((char *)(class_->name));
objc_free (class_->class_pointer);
objc_free (class_);
}
/* Traditional GNU Objective-C Runtime API. Important: this method is
called automatically by the compiler while messaging (if using the
traditional ABI), so it is worth keeping it fast; don't make it
just a wrapper around objc_getClass(). */
/* Note that this is roughly equivalent to objc_getRequiredClass(). */
/* Get the class object for the class named NAME. If NAME does not
identify a known class, the hook _objc_lookup_class is called. If
this fails, an error message is issued and the system aborts. */
Class
objc_get_class (const char *name)
{
Class class;
class = class_table_get_safe (name);
if (class)
return class;
if (__objc_get_unknown_class_handler)
class = (*__objc_get_unknown_class_handler) (name);
if ((!class) && _objc_lookup_class)
class = (*_objc_lookup_class) (name);
if (class)
return class;
_objc_abort ("objc runtime: cannot find class %s\n", name);
return 0;
}
/* This is used by the compiler too. */
Class
objc_get_meta_class (const char *name)
{
return objc_get_class (name)->class_pointer;
}
/* This is not used by GCC, but the clang compiler seems to use it
when targeting the GNU runtime. That's wrong, but we have it to
be compatible. */
Class
objc_lookup_class (const char *name)
{
return objc_getClass (name);
}
/* This is used when the implementation of a method changes. It goes
through all classes, looking for the ones that have these methods
(either method_a or method_b; method_b can be NULL), and reloads
the implementation for these. You should call this with the
runtime mutex already locked. */
void
__objc_update_classes_with_methods (struct objc_method *method_a, struct objc_method *method_b)
{
int hash;
/* Iterate over all classes. */
for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
{
class_node_ptr node = class_table_array[hash];
while (node != NULL)
{
/* We execute this loop twice: the first time, we iterate
over all methods in the class (instance methods), while
the second time we iterate over all methods in the meta
class (class methods). */
Class class = Nil;
BOOL done = NO;
while (done == NO)
{
struct objc_method_list * method_list;
if (class == Nil)
{
/* The first time, we work on the class. */
class = node->pointer;
}
else
{
/* The second time, we work on the meta class. */
class = class->class_pointer;
done = YES;
}
method_list = class->methods;
while (method_list)
{
int i;
for (i = 0; i < method_list->method_count; ++i)
{
struct objc_method *method = &method_list->method_list[i];
/* If the method is one of the ones we are
looking for, update the implementation. */
if (method == method_a)
sarray_at_put_safe (class->dtable,
(sidx) method_a->method_name->sel_id,
method_a->method_imp);
if (method == method_b)
{
if (method_b != NULL)
sarray_at_put_safe (class->dtable,
(sidx) method_b->method_name->sel_id,
method_b->method_imp);
}
}
method_list = method_list->method_next;
}
}
node = node->next;
}
}
}
/* Resolve super/subclass links for all classes. The only thing we
can be sure of is that the class_pointer for class objects point to
the right meta class objects. */
void
__objc_resolve_class_links (void)
{
struct class_table_enumerator *es = NULL;
Class object_class = objc_get_class ("Object");
Class class1;
assert (object_class);
objc_mutex_lock (__objc_runtime_mutex);
/* Assign subclass links. */
while ((class1 = class_table_next (&es)))
{
/* Make sure we have what we think we have. */
assert (CLS_ISCLASS (class1));
assert (CLS_ISMETA (class1->class_pointer));
/* The class_pointer of all meta classes point to Object's meta
class. */
class1->class_pointer->class_pointer = object_class->class_pointer;
if (! CLS_ISRESOLV (class1))
{
CLS_SETRESOLV (class1);
CLS_SETRESOLV (class1->class_pointer);
if (class1->super_class)
{
Class a_super_class
= objc_get_class ((char *) class1->super_class);
assert (a_super_class);
DEBUG_PRINTF ("making class connections for: %s\n",
class1->name);
/* Assign subclass links for superclass. */
class1->sibling_class = a_super_class->subclass_list;
a_super_class->subclass_list = class1;
/* Assign subclass links for meta class of superclass. */
if (a_super_class->class_pointer)
{
class1->class_pointer->sibling_class
= a_super_class->class_pointer->subclass_list;
a_super_class->class_pointer->subclass_list
= class1->class_pointer;
}
}
else /* A root class, make its meta object be a subclass of
Object. */
{
class1->class_pointer->sibling_class
= object_class->subclass_list;
object_class->subclass_list = class1->class_pointer;
}
}
}
/* Assign superclass links. */
es = NULL;
while ((class1 = class_table_next (&es)))
{
Class sub_class;
for (sub_class = class1->subclass_list; sub_class;
sub_class = sub_class->sibling_class)
{
sub_class->super_class = class1;
if (CLS_ISCLASS (sub_class))
sub_class->class_pointer->super_class = class1->class_pointer;
}
}
objc_mutex_unlock (__objc_runtime_mutex);
}
const char *
class_getName (Class class_)
{
if (class_ == Nil)
return "nil";
return class_->name;
}
BOOL
class_isMetaClass (Class class_)
{
/* CLS_ISMETA includes the check for Nil class_. */
return CLS_ISMETA (class_);
}
/* Even inside libobjc it may be worth using class_getSuperclass
instead of accessing class_->super_class directly because it
resolves the class links if needed. If you access
class_->super_class directly, make sure to deal with the situation
where the class is not resolved yet! */
Class
class_getSuperclass (Class class_)
{
if (class_ == Nil)
return Nil;
/* Classes that are in construction are not resolved, and still have
the class name (instead of a class pointer) in the
class_->super_class field. In that case we need to lookup the
superclass name to return the superclass. We cannot resolve the
class until it is registered. */
if (CLS_IS_IN_CONSTRUCTION (class_))
{
if (CLS_ISMETA (class_))
return object_getClass ((id)objc_lookUpClass ((const char *)(class_->super_class)));
else
return objc_lookUpClass ((const char *)(class_->super_class));
}
/* If the class is not resolved yet, super_class would point to a
string (the name of the super class) as opposed to the actual
super class. In that case, we need to resolve the class links
before we can return super_class. */
if (! CLS_ISRESOLV (class_))
__objc_resolve_class_links ();
return class_->super_class;
}
int
class_getVersion (Class class_)
{
if (class_ == Nil)
return 0;
return (int)(class_->version);
}
void
class_setVersion (Class class_, int version)
{
if (class_ == Nil)
return;
class_->version = version;
}
size_t
class_getInstanceSize (Class class_)
{
if (class_ == Nil)
return 0;
return class_->instance_size;
}