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libquadmath: Use soft-fp for sqrtq finite positive arguments [PR114623]
sqrt should be 0.5ulp precise, but the current implementation is less precise than that. The following patch uses the soft-fp code (like e.g. glibc for x86) for it if possible. I didn't want to replicate the libgcc infrastructure for choosing the right sfp-machine.h, so the patch just uses a single generic implementation. As the code is used solely for the finite positive arguments, it shouldn't generate NaNs (so the exact form of canonical QNaN/SNaN is irrelevant), and sqrt for these shouldn't produce underflows/overflows either, for < 1.0 arguments it always returns larger values than the argument and for > 1.0 smaller values than the argument. 2024-04-09 Jakub Jelinek <jakub@redhat.com> PR libquadmath/114623 * sfp-machine.h: New file. * math/sqrtq.c: Include from libgcc/soft-fp also soft-fp.h and quad.h if possible. (USE_SOFT_FP): Define in that case. (sqrtq): Use soft-fp based implementation for the finite positive arguments if possible.
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@ -1,6 +1,17 @@
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#include "quadmath-imp.h"
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#include "quadmath-imp.h"
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#include <math.h>
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#include <math.h>
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#include <float.h>
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#include <float.h>
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#if __has_include("../../libgcc/soft-fp/soft-fp.h") \
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&& __has_include("../../libgcc/soft-fp/quad.h") \
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&& defined(FE_TONEAREST) \
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&& defined(FE_UPWARD) \
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&& defined(FE_DOWNWARD) \
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&& defined(FE_TOWARDZERO) \
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&& defined(FE_INEXACT)
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#define USE_SOFT_FP 1
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#include "../../libgcc/soft-fp/soft-fp.h"
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#include "../../libgcc/soft-fp/quad.h"
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#endif
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__float128
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__float128
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sqrtq (const __float128 x)
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sqrtq (const __float128 x)
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@ -20,6 +31,18 @@ sqrtq (const __float128 x)
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return (x - x) / (x - x);
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return (x - x) / (x - x);
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}
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}
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#if USE_SOFT_FP
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FP_DECL_EX;
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FP_DECL_Q (X);
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FP_DECL_Q (Y);
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FP_INIT_ROUNDMODE;
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FP_UNPACK_Q (X, x);
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FP_SQRT_Q (Y, X);
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FP_PACK_Q (y, Y);
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FP_HANDLE_EXCEPTIONS;
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return y;
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#else
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if (x <= DBL_MAX && x >= DBL_MIN)
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if (x <= DBL_MAX && x >= DBL_MIN)
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{
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{
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/* Use double result as starting point. */
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/* Use double result as starting point. */
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@ -59,5 +82,5 @@ sqrtq (const __float128 x)
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y -= 0.5q * (y - x / y);
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y -= 0.5q * (y - x / y);
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y -= 0.5q * (y - x / y);
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y -= 0.5q * (y - x / y);
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return y;
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return y;
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#endif
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}
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}
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54
libquadmath/sfp-machine.h
Normal file
54
libquadmath/sfp-machine.h
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@ -0,0 +1,54 @@
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/* libquadmath uses soft-fp only for sqrtq and only for
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the positive finite case, so it doesn't care about
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NaN representation, nor tininess after rounding vs.
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before rounding, all it cares about is current rounding
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mode and raising inexact exceptions. */
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#if __SIZEOF_LONG__ == 8
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#define _FP_W_TYPE_SIZE 64
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#define _FP_I_TYPE long long
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#define _FP_NANFRAC_Q _FP_QNANBIT_Q, 0
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#else
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#define _FP_W_TYPE_SIZE 32
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#define _FP_I_TYPE int
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#define _FP_NANFRAC_Q _FP_QNANBIT_Q, 0, 0, 0
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#endif
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#define _FP_W_TYPE unsigned _FP_I_TYPE
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#define _FP_WS_TYPE signed _FP_I_TYPE
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#define _FP_QNANNEGATEDP 0
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#define _FP_NANSIGN_Q 1
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#define _FP_KEEPNANFRACP 1
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#define _FP_TININESS_AFTER_ROUNDING 0
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#define _FP_DECL_EX \
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unsigned int fp_roundmode __attribute__ ((unused)) = FP_RND_NEAREST;
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#define FP_ROUNDMODE fp_roundmode
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#define FP_INIT_ROUNDMODE \
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do \
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{ \
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switch (fegetround ()) \
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{ \
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case FE_UPWARD: \
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fp_roundmode = FP_RND_PINF; \
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break; \
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case FE_DOWNWARD: \
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fp_roundmode = FP_RND_MINF; \
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break; \
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case FE_TOWARDZERO: \
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fp_roundmode = FP_RND_ZERO; \
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break; \
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default: \
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break; \
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} \
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} \
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while (0)
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#define FP_HANDLE_EXCEPTIONS \
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do \
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{ \
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if (_fex & FP_EX_INEXACT) \
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{ \
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volatile double eight = 8.0; \
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volatile double eps \
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= DBL_EPSILON; \
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eight += eps; \
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} \
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} \
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while (0)
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