When it is time to deploy your app for production, simply run the `vite build` command. By default, it uses `<root>/index.html` as the build entry point, and produces an application bundle that is suitable to be served over a static hosting service. Check out the [Deploying a Static Site](./static-deploy) for guides about popular services.
The production bundle assumes support for modern JavaScript. By default, Vite targets browsers which support the [native ES Modules](https://caniuse.com/es6-module), [native ESM dynamic import](https://caniuse.com/es6-module-dynamic-import), and [`import.meta`](https://caniuse.com/mdn-javascript_operators_import_meta):
Note that by default, Vite only handles syntax transforms and **does not cover polyfills**. You can check out [Polyfill.io](https://polyfill.io/) which is a service that automatically generates polyfill bundles based on the user's browser UserAgent string.
Legacy browsers can be supported via [@vitejs/plugin-legacy](https://github.com/vitejs/vite/tree/main/packages/plugin-legacy), which will automatically generate legacy chunks and corresponding ES language feature polyfills. The legacy chunks are conditionally loaded only in browsers that do not have native ESM support.
If you are deploying your project under a nested public path, simply specify the [`base` config option](/config/shared-options.md#base) and all asset paths will be rewritten accordingly. This option can also be specified as a command line flag, e.g. `vite build --base=/my/public/path/`.
JS-imported asset URLs, CSS `url()` references, and asset references in your `.html` files are all automatically adjusted to respect this option during build.
The exception is when you need to dynamically concatenate URLs on the fly. In this case, you can use the globally injected `import.meta.env.BASE_URL` variable which will be the public base path. Note this variable is statically replaced during build so it must appear exactly as-is (i.e. `import.meta.env['BASE_URL']` won't work).
The build can be customized via various [build config options](/config/build-options.md). Specifically, you can directly adjust the underlying [Rollup options](https://rollupjs.org/configuration-options/) via `build.rollupOptions`:
You can configure how chunks are split using `build.rollupOptions.output.manualChunks` (see [Rollup docs](https://rollupjs.org/configuration-options/#output-manualchunks)). If you use a framework, refer to their documentation for configuring how chunks are splitted.
Vite emits `vite:preloadError` event when it fails to load dynamic imports. `event.payload` contains the original import error. If you call `event.preventDefault()`, the error will not be thrown.
When a new deployment occurs, the hosting service may delete the assets from previous deployments. As a result, a user who visited your site before the new deployment might encounter an import error. This error happens because the assets running on that user's device are outdated and it tries to import the corresponding old chunk, which is deleted. This event is useful for addressing this situation.
You can enable rollup watcher with `vite build --watch`. Or, you can directly adjust the underlying [`WatcherOptions`](https://rollupjs.org/configuration-options/#watch) via `build.watch`:
If you specify a different root, remember that `__dirname` will still be the folder of your vite.config.js file when resolving the input paths. Therefore, you will need to add your `root` entry to the arguments for `resolve`.
Note that for HTML files, Vite ignores the name given to the entry in the `rollupOptions.input` object and instead respects the resolved id of the file when generating the HTML asset in the dist folder. This ensures a consistent structure with the way the dev server works.
When you are developing a browser-oriented library, you are likely spending most of the time on a test/demo page that imports your actual library. With Vite, you can use your `index.html` for that purpose to get the smooth development experience.
When it is time to bundle your library for distribution, use the [`build.lib` config option](/config/build-options.md#build-lib). Make sure to also externalize any dependencies that you do not want to bundle into your library, e.g. `vue` or `react`:
Running `vite build` with this config uses a Rollup preset that is oriented towards shipping libraries and produces two bundle formats: `es` and `umd` (configurable via `build.lib`):
If the `package.json` does not contain `"type": "module"`, Vite will generate different file extensions for Node.js compatibility. `.js` will become `.mjs` and `.cjs` will become `.js`.
In library mode, all [`import.meta.env.*`](./env-and-mode.md) usage are statically replaced when building for production. However, `process.env.*` usage are not, so that consumers of your library can dynamically change it. If this is undesirable, you can use `define: { 'process.env.NODE_ENV': '"production"' }` for example to statically replace them, or use [`esm-env`](https://github.com/benmccann/esm-env) for better compatibility with bundlers and runtimes.
Library mode includes a simple and opinionated configuration for browser-oriented and JS framework libraries. If you are building non-browser libraries, or require advanced build flows, you can use [Rollup](https://rollupjs.org) or [esbuild](https://esbuild.github.io) directly.
A single static [base](#public-base-path) isn't enough in these scenarios. Vite provides experimental support for advanced base options during build, using `experimental.renderBuiltUrl`.
If the hashed assets and public files aren't deployed together, options for each group can be defined independently using asset `type` included in the second `context` param given to the function.
Note that the `filename` passed is a decoded URL, and if the function returns a URL string, it should also be decoded. Vite will handle the encoding automatically when rendering the URLs. If an object with `runtime` is returned, encoding should be handled yourself where needed as the runtime code will be rendered as is.