mirror of
https://github.com/nodejs/node.git
synced 2024-11-21 10:59:27 +00:00
9b0246b179
PR-URL: https://github.com/nodejs/node/pull/8487 Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Jeremiah Senkpiel <fishrock123@rocketmail.com>
653 lines
18 KiB
JavaScript
653 lines
18 KiB
JavaScript
'use strict';
|
|
|
|
const TimerWrap = process.binding('timer_wrap').Timer;
|
|
const L = require('internal/linkedlist');
|
|
const assert = require('assert');
|
|
const util = require('util');
|
|
const debug = util.debuglog('timer');
|
|
const kOnTimeout = TimerWrap.kOnTimeout | 0;
|
|
|
|
// Timeout values > TIMEOUT_MAX are set to 1.
|
|
const TIMEOUT_MAX = 2147483647; // 2^31-1
|
|
|
|
|
|
// HOW and WHY the timers implementation works the way it does.
|
|
//
|
|
// Timers are crucial to Node.js. Internally, any TCP I/O connection creates a
|
|
// timer so that we can time out of connections. Additionally, many user
|
|
// user libraries and applications also use timers. As such there may be a
|
|
// significantly large amount of timeouts scheduled at any given time.
|
|
// Therefore, it is very important that the timers implementation is performant
|
|
// and efficient.
|
|
//
|
|
// Note: It is suggested you first read though the lib/internal/linkedlist.js
|
|
// linked list implementation, since timers depend on it extensively. It can be
|
|
// somewhat counter-intuitive at first, as it is not actually a class. Instead,
|
|
// it is a set of helpers that operate on an existing object.
|
|
//
|
|
// In order to be as performant as possible, the architecture and data
|
|
// structures are designed so that they are optimized to handle the following
|
|
// use cases as efficiently as possible:
|
|
|
|
// - Adding a new timer. (insert)
|
|
// - Removing an existing timer. (remove)
|
|
// - Handling a timer timing out. (timeout)
|
|
//
|
|
// Whenever possible, the implementation tries to make the complexity of these
|
|
// operations as close to constant-time as possible.
|
|
// (So that performance is not impacted by the number of scheduled timers.)
|
|
//
|
|
// Object maps are kept which contain linked lists keyed by their duration in
|
|
// milliseconds.
|
|
// The linked lists within also have some meta-properties, one of which is a
|
|
// TimerWrap C++ handle, which makes the call after the duration to process the
|
|
// list it is attached to.
|
|
//
|
|
//
|
|
// ╔════ > Object Map
|
|
// ║
|
|
// ╠══
|
|
// ║ refedLists: { '40': { }, '320': { etc } } (keys of millisecond duration)
|
|
// ╚══ ┌─────────┘
|
|
// │
|
|
// ╔══ │
|
|
// ║ TimersList { _idleNext: { }, _idlePrev: (self), _timer: (TimerWrap) }
|
|
// ║ ┌────────────────┘
|
|
// ║ ╔══ │ ^
|
|
// ║ ║ { _idleNext: { }, _idlePrev: { }, _onTimeout: (callback) }
|
|
// ║ ║ ┌───────────┘
|
|
// ║ ║ │ ^
|
|
// ║ ║ { _idleNext: { etc }, _idlePrev: { }, _onTimeout: (callback) }
|
|
// ╠══ ╠══
|
|
// ║ ║
|
|
// ║ ╚════ > Actual JavaScript timeouts
|
|
// ║
|
|
// ╚════ > Linked List
|
|
//
|
|
//
|
|
// With this, virtually constant-time insertion (append), removal, and timeout
|
|
// is possible in the JavaScript layer. Any one list of timers is able to be
|
|
// sorted by just appending to it because all timers within share the same
|
|
// duration. Therefore, any timer added later will always have been scheduled to
|
|
// timeout later, thus only needing to be appended.
|
|
// Removal from an object-property linked list is also virtually constant-time
|
|
// as can be seen in the lib/internal/linkedlist.js implementation.
|
|
// Timeouts only need to process any timers due to currently timeout, which will
|
|
// always be at the beginning of the list for reasons stated above. Any timers
|
|
// after the first one encountered that does not yet need to timeout will also
|
|
// always be due to timeout at a later time.
|
|
//
|
|
// Less-than constant time operations are thus contained in two places:
|
|
// TimerWrap's backing libuv timers implementation (a performant heap-based
|
|
// queue), and the object map lookup of a specific list by the duration of
|
|
// timers within (or creation of a new list).
|
|
// However, these operations combined have shown to be trivial in comparison to
|
|
// other alternative timers architectures.
|
|
|
|
|
|
// Object maps containing linked lists of timers, keyed and sorted by their
|
|
// duration in milliseconds.
|
|
//
|
|
// The difference between these two objects is that the former contains timers
|
|
// that will keep the process open if they are the only thing left, while the
|
|
// latter will not.
|
|
//
|
|
// - key = time in milliseconds
|
|
// - value = linked list
|
|
const refedLists = {};
|
|
const unrefedLists = {};
|
|
|
|
|
|
// Schedule or re-schedule a timer.
|
|
// The item must have been enroll()'d first.
|
|
const active = exports.active = function(item) {
|
|
insert(item, false);
|
|
};
|
|
|
|
// Internal APIs that need timeouts should use `_unrefActive()` instead of
|
|
// `active()` so that they do not unnecessarily keep the process open.
|
|
exports._unrefActive = function(item) {
|
|
insert(item, true);
|
|
};
|
|
|
|
|
|
// The underlying logic for scheduling or re-scheduling a timer.
|
|
//
|
|
// Appends a timer onto the end of an existing timers list, or creates a new
|
|
// TimerWrap backed list if one does not already exist for the specified timeout
|
|
// duration.
|
|
function insert(item, unrefed) {
|
|
const msecs = item._idleTimeout;
|
|
if (msecs < 0 || msecs === undefined) return;
|
|
|
|
item._idleStart = TimerWrap.now();
|
|
|
|
const lists = unrefed === true ? unrefedLists : refedLists;
|
|
|
|
// Use an existing list if there is one, otherwise we need to make a new one.
|
|
var list = lists[msecs];
|
|
if (!list) {
|
|
debug('no %d list was found in insert, creating a new one', msecs);
|
|
// Make a new linked list of timers, and create a TimerWrap to schedule
|
|
// processing for the list.
|
|
list = new TimersList(msecs, unrefed);
|
|
L.init(list);
|
|
list._timer._list = list;
|
|
|
|
if (unrefed === true) list._timer.unref();
|
|
list._timer.start(msecs);
|
|
|
|
lists[msecs] = list;
|
|
list._timer[kOnTimeout] = listOnTimeout;
|
|
}
|
|
|
|
L.append(list, item);
|
|
assert(!L.isEmpty(list)); // list is not empty
|
|
}
|
|
|
|
function TimersList(msecs, unrefed) {
|
|
this._idleNext = null; // Create the list with the linkedlist properties to
|
|
this._idlePrev = null; // prevent any unnecessary hidden class changes.
|
|
this._timer = new TimerWrap();
|
|
this._unrefed = unrefed;
|
|
this.msecs = msecs;
|
|
}
|
|
|
|
function listOnTimeout() {
|
|
var list = this._list;
|
|
var msecs = list.msecs;
|
|
|
|
debug('timeout callback %d', msecs);
|
|
|
|
var now = TimerWrap.now();
|
|
debug('now: %d', now);
|
|
|
|
var diff, timer;
|
|
while (timer = L.peek(list)) {
|
|
diff = now - timer._idleStart;
|
|
|
|
// Check if this loop iteration is too early for the next timer.
|
|
// This happens if there are more timers scheduled for later in the list.
|
|
if (diff < msecs) {
|
|
var timeRemaining = msecs - (TimerWrap.now() - timer._idleStart);
|
|
if (timeRemaining < 0) {
|
|
timeRemaining = 0;
|
|
}
|
|
this.start(timeRemaining);
|
|
debug('%d list wait because diff is %d', msecs, diff);
|
|
return;
|
|
}
|
|
|
|
// The actual logic for when a timeout happens.
|
|
|
|
L.remove(timer);
|
|
assert(timer !== L.peek(list));
|
|
|
|
if (!timer._onTimeout) continue;
|
|
|
|
var domain = timer.domain;
|
|
if (domain) {
|
|
|
|
// If the timer callback throws and the
|
|
// domain or uncaughtException handler ignore the exception,
|
|
// other timers that expire on this tick should still run.
|
|
//
|
|
// https://github.com/nodejs/node-v0.x-archive/issues/2631
|
|
if (domain._disposed)
|
|
continue;
|
|
|
|
domain.enter();
|
|
}
|
|
|
|
tryOnTimeout(timer, list);
|
|
|
|
if (domain)
|
|
domain.exit();
|
|
}
|
|
|
|
// If `L.peek(list)` returned nothing, the list was either empty or we have
|
|
// called all of the timer timeouts.
|
|
// As such, we can remove the list and clean up the TimerWrap C++ handle.
|
|
debug('%d list empty', msecs);
|
|
assert(L.isEmpty(list));
|
|
this.close();
|
|
|
|
// Either refedLists[msecs] or unrefedLists[msecs] may have been removed and
|
|
// recreated since the reference to `list` was created. Make sure they're
|
|
// the same instance of the list before destroying.
|
|
if (list._unrefed === true && list === unrefedLists[msecs]) {
|
|
delete unrefedLists[msecs];
|
|
} else if (list === refedLists[msecs]) {
|
|
delete refedLists[msecs];
|
|
}
|
|
}
|
|
|
|
|
|
// An optimization so that the try/finally only de-optimizes (since at least v8
|
|
// 4.7) what is in this smaller function.
|
|
function tryOnTimeout(timer, list) {
|
|
timer._called = true;
|
|
var threw = true;
|
|
try {
|
|
timer._onTimeout();
|
|
threw = false;
|
|
} finally {
|
|
if (!threw) return;
|
|
|
|
// We need to continue processing after domain error handling
|
|
// is complete, but not by using whatever domain was left over
|
|
// when the timeout threw its exception.
|
|
const domain = process.domain;
|
|
process.domain = null;
|
|
// If we threw, we need to process the rest of the list in nextTick.
|
|
process.nextTick(listOnTimeoutNT, list);
|
|
process.domain = domain;
|
|
}
|
|
}
|
|
|
|
|
|
function listOnTimeoutNT(list) {
|
|
list._timer[kOnTimeout]();
|
|
}
|
|
|
|
|
|
// A convenience function for re-using TimerWrap handles more easily.
|
|
//
|
|
// This mostly exists to fix https://github.com/nodejs/node/issues/1264.
|
|
// Handles in libuv take at least one `uv_run` to be registered as unreferenced.
|
|
// Re-using an existing handle allows us to skip that, so that a second `uv_run`
|
|
// will return no active handles, even when running `setTimeout(fn).unref()`.
|
|
function reuse(item) {
|
|
L.remove(item);
|
|
|
|
var list = refedLists[item._idleTimeout];
|
|
// if empty - reuse the watcher
|
|
if (list && L.isEmpty(list)) {
|
|
debug('reuse hit');
|
|
list._timer.stop();
|
|
delete refedLists[item._idleTimeout];
|
|
return list._timer;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
|
|
// Remove a timer. Cancels the timeout and resets the relevant timer properties.
|
|
const unenroll = exports.unenroll = function(item) {
|
|
var handle = reuse(item);
|
|
if (handle) {
|
|
debug('unenroll: list empty');
|
|
handle.close();
|
|
}
|
|
// if active is called later, then we want to make sure not to insert again
|
|
item._idleTimeout = -1;
|
|
};
|
|
|
|
|
|
// Make a regular object able to act as a timer by setting some properties.
|
|
// This function does not start the timer, see `active()`.
|
|
// Using existing objects as timers slightly reduces object overhead.
|
|
exports.enroll = function(item, msecs) {
|
|
if (typeof msecs !== 'number') {
|
|
throw new TypeError('"msecs" argument must be a number');
|
|
}
|
|
|
|
if (msecs < 0 || !isFinite(msecs)) {
|
|
throw new RangeError('"msecs" argument must be ' +
|
|
'a non-negative finite number');
|
|
}
|
|
|
|
// if this item was already in a list somewhere
|
|
// then we should unenroll it from that
|
|
if (item._idleNext) unenroll(item);
|
|
|
|
// Ensure that msecs fits into signed int32
|
|
if (msecs > TIMEOUT_MAX) {
|
|
msecs = TIMEOUT_MAX;
|
|
}
|
|
|
|
item._idleTimeout = msecs;
|
|
L.init(item);
|
|
};
|
|
|
|
|
|
/*
|
|
* DOM-style timers
|
|
*/
|
|
|
|
|
|
exports.setTimeout = function(callback, after) {
|
|
if (typeof callback !== 'function') {
|
|
throw new TypeError('"callback" argument must be a function');
|
|
}
|
|
|
|
after *= 1; // coalesce to number or NaN
|
|
|
|
if (!(after >= 1 && after <= TIMEOUT_MAX)) {
|
|
after = 1; // schedule on next tick, follows browser behaviour
|
|
}
|
|
|
|
var timer = new Timeout(after);
|
|
var length = arguments.length;
|
|
var ontimeout = callback;
|
|
switch (length) {
|
|
// fast cases
|
|
case 1:
|
|
case 2:
|
|
break;
|
|
case 3:
|
|
ontimeout = () => callback.call(timer, arguments[2]);
|
|
break;
|
|
case 4:
|
|
ontimeout = () => callback.call(timer, arguments[2], arguments[3]);
|
|
break;
|
|
case 5:
|
|
ontimeout =
|
|
() => callback.call(timer, arguments[2], arguments[3], arguments[4]);
|
|
break;
|
|
// slow case
|
|
default:
|
|
var args = new Array(length - 2);
|
|
for (var i = 2; i < length; i++)
|
|
args[i - 2] = arguments[i];
|
|
ontimeout = () => callback.apply(timer, args);
|
|
break;
|
|
}
|
|
timer._onTimeout = ontimeout;
|
|
|
|
if (process.domain) timer.domain = process.domain;
|
|
|
|
active(timer);
|
|
|
|
return timer;
|
|
};
|
|
|
|
|
|
const clearTimeout = exports.clearTimeout = function(timer) {
|
|
if (timer && (timer[kOnTimeout] || timer._onTimeout)) {
|
|
timer[kOnTimeout] = timer._onTimeout = null;
|
|
if (timer instanceof Timeout) {
|
|
timer.close(); // for after === 0
|
|
} else {
|
|
unenroll(timer);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
exports.setInterval = function(callback, repeat) {
|
|
if (typeof callback !== 'function') {
|
|
throw new TypeError('"callback" argument must be a function');
|
|
}
|
|
|
|
repeat *= 1; // coalesce to number or NaN
|
|
|
|
if (!(repeat >= 1 && repeat <= TIMEOUT_MAX)) {
|
|
repeat = 1; // schedule on next tick, follows browser behaviour
|
|
}
|
|
|
|
var timer = new Timeout(repeat);
|
|
var length = arguments.length;
|
|
var ontimeout = callback;
|
|
switch (length) {
|
|
case 1:
|
|
case 2:
|
|
break;
|
|
case 3:
|
|
ontimeout = () => callback.call(timer, arguments[2]);
|
|
break;
|
|
case 4:
|
|
ontimeout = () => callback.call(timer, arguments[2], arguments[3]);
|
|
break;
|
|
case 5:
|
|
ontimeout =
|
|
() => callback.call(timer, arguments[2], arguments[3], arguments[4]);
|
|
break;
|
|
default:
|
|
var args = new Array(length - 2);
|
|
for (var i = 2; i < length; i += 1)
|
|
args[i - 2] = arguments[i];
|
|
ontimeout = () => callback.apply(timer, args);
|
|
break;
|
|
}
|
|
timer._onTimeout = wrapper;
|
|
timer._repeat = ontimeout;
|
|
|
|
if (process.domain) timer.domain = process.domain;
|
|
active(timer);
|
|
|
|
return timer;
|
|
|
|
function wrapper() {
|
|
timer._repeat();
|
|
|
|
// Timer might be closed - no point in restarting it
|
|
if (!timer._repeat)
|
|
return;
|
|
|
|
// If timer is unref'd (or was - it's permanently removed from the list.)
|
|
if (this._handle) {
|
|
this._handle.start(repeat);
|
|
} else {
|
|
timer._idleTimeout = repeat;
|
|
active(timer);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
exports.clearInterval = function(timer) {
|
|
if (timer && timer._repeat) {
|
|
timer._repeat = null;
|
|
clearTimeout(timer);
|
|
}
|
|
};
|
|
|
|
|
|
function Timeout(after) {
|
|
this._called = false;
|
|
this._idleTimeout = after;
|
|
this._idlePrev = this;
|
|
this._idleNext = this;
|
|
this._idleStart = null;
|
|
this._onTimeout = null;
|
|
this._repeat = null;
|
|
}
|
|
|
|
|
|
function unrefdHandle() {
|
|
this.owner._onTimeout();
|
|
if (!this.owner._repeat)
|
|
this.owner.close();
|
|
}
|
|
|
|
|
|
Timeout.prototype.unref = function() {
|
|
if (this._handle) {
|
|
this._handle.unref();
|
|
} else if (typeof this._onTimeout === 'function') {
|
|
var now = TimerWrap.now();
|
|
if (!this._idleStart) this._idleStart = now;
|
|
var delay = this._idleStart + this._idleTimeout - now;
|
|
if (delay < 0) delay = 0;
|
|
|
|
// Prevent running cb again when unref() is called during the same cb
|
|
if (this._called && !this._repeat) {
|
|
unenroll(this);
|
|
return;
|
|
}
|
|
|
|
var handle = reuse(this);
|
|
|
|
this._handle = handle || new TimerWrap();
|
|
this._handle.owner = this;
|
|
this._handle[kOnTimeout] = unrefdHandle;
|
|
this._handle.start(delay);
|
|
this._handle.domain = this.domain;
|
|
this._handle.unref();
|
|
}
|
|
return this;
|
|
};
|
|
|
|
Timeout.prototype.ref = function() {
|
|
if (this._handle)
|
|
this._handle.ref();
|
|
return this;
|
|
};
|
|
|
|
Timeout.prototype.close = function() {
|
|
this._onTimeout = null;
|
|
if (this._handle) {
|
|
this._handle[kOnTimeout] = null;
|
|
this._handle.close();
|
|
} else {
|
|
unenroll(this);
|
|
}
|
|
return this;
|
|
};
|
|
|
|
|
|
var immediateQueue = L.create();
|
|
|
|
|
|
function processImmediate() {
|
|
const queue = immediateQueue;
|
|
var domain, immediate;
|
|
|
|
immediateQueue = L.create();
|
|
|
|
while (L.isEmpty(queue) === false) {
|
|
immediate = L.shift(queue);
|
|
domain = immediate.domain;
|
|
|
|
if (!immediate._onImmediate)
|
|
continue;
|
|
|
|
if (domain)
|
|
domain.enter();
|
|
|
|
immediate._callback = immediate._onImmediate;
|
|
tryOnImmediate(immediate, queue);
|
|
|
|
if (domain)
|
|
domain.exit();
|
|
}
|
|
|
|
// Only round-trip to C++ land if we have to. Calling clearImmediate() on an
|
|
// immediate that's in |queue| is okay. Worst case is we make a superfluous
|
|
// call to NeedImmediateCallbackSetter().
|
|
if (L.isEmpty(immediateQueue)) {
|
|
process._needImmediateCallback = false;
|
|
}
|
|
}
|
|
|
|
|
|
// An optimization so that the try/finally only de-optimizes (since at least v8
|
|
// 4.7) what is in this smaller function.
|
|
function tryOnImmediate(immediate, queue) {
|
|
var threw = true;
|
|
try {
|
|
// make the actual call outside the try/catch to allow it to be optimized
|
|
runCallback(immediate);
|
|
threw = false;
|
|
} finally {
|
|
if (threw && !L.isEmpty(queue)) {
|
|
// Handle any remaining on next tick, assuming we're still alive to do so.
|
|
while (!L.isEmpty(immediateQueue)) {
|
|
L.append(queue, L.shift(immediateQueue));
|
|
}
|
|
immediateQueue = queue;
|
|
process.nextTick(processImmediate);
|
|
}
|
|
}
|
|
}
|
|
|
|
function runCallback(timer) {
|
|
const argv = timer._argv;
|
|
const argc = argv ? argv.length : 0;
|
|
switch (argc) {
|
|
// fast-path callbacks with 0-3 arguments
|
|
case 0:
|
|
return timer._callback();
|
|
case 1:
|
|
return timer._callback(argv[0]);
|
|
case 2:
|
|
return timer._callback(argv[0], argv[1]);
|
|
case 3:
|
|
return timer._callback(argv[0], argv[1], argv[2]);
|
|
// more than 3 arguments run slower with .apply
|
|
default:
|
|
return timer._callback.apply(timer, argv);
|
|
}
|
|
}
|
|
|
|
|
|
function Immediate() {
|
|
// assigning the callback here can cause optimize/deoptimize thrashing
|
|
// so have caller annotate the object (node v6.0.0, v8 5.0.71.35)
|
|
this._idleNext = null;
|
|
this._idlePrev = null;
|
|
this._callback = null;
|
|
this._argv = null;
|
|
this._onImmediate = null;
|
|
this.domain = process.domain;
|
|
}
|
|
|
|
exports.setImmediate = function(callback, arg1, arg2, arg3) {
|
|
if (typeof callback !== 'function') {
|
|
throw new TypeError('"callback" argument must be a function');
|
|
}
|
|
|
|
var i, args;
|
|
|
|
switch (arguments.length) {
|
|
// fast cases
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
args = [arg1];
|
|
break;
|
|
case 3:
|
|
args = [arg1, arg2];
|
|
break;
|
|
case 4:
|
|
args = [arg1, arg2, arg3];
|
|
break;
|
|
// slow case
|
|
default:
|
|
args = [arg1, arg2, arg3];
|
|
for (i = 4; i < arguments.length; i++)
|
|
// extend array dynamically, makes .apply run much faster in v6.0.0
|
|
args[i - 1] = arguments[i];
|
|
break;
|
|
}
|
|
// declaring it `const immediate` causes v6.0.0 to deoptimize this function
|
|
var immediate = new Immediate();
|
|
immediate._callback = callback;
|
|
immediate._argv = args;
|
|
immediate._onImmediate = callback;
|
|
|
|
if (!process._needImmediateCallback) {
|
|
process._needImmediateCallback = true;
|
|
process._immediateCallback = processImmediate;
|
|
}
|
|
|
|
L.append(immediateQueue, immediate);
|
|
|
|
return immediate;
|
|
};
|
|
|
|
|
|
exports.clearImmediate = function(immediate) {
|
|
if (!immediate) return;
|
|
|
|
immediate._onImmediate = undefined;
|
|
|
|
L.remove(immediate);
|
|
|
|
if (L.isEmpty(immediateQueue)) {
|
|
process._needImmediateCallback = false;
|
|
}
|
|
};
|