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a523c345b1
PR-URL: https://github.com/nodejs/node/pull/53593 Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com> Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com> Reviewed-By: Chengzhong Wu <legendecas@gmail.com> Reviewed-By: Paolo Insogna <paolo@cowtech.it>
161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
#pragma once
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#if !HAVE_INSPECTOR
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#error("This header can only be used when inspector is enabled")
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#endif
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#include "node_options.h"
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#include "v8.h"
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#include <cstddef>
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#include <memory>
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namespace v8_inspector {
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class StringView;
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} // namespace v8_inspector
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namespace node {
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// Forward declaration to break recursive dependency chain with src/env.h.
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class Environment;
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struct ContextInfo;
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namespace inspector {
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class InspectorIo;
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class ParentInspectorHandle;
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class NodeInspectorClient;
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class WorkerManager;
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class InspectorSession {
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public:
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virtual ~InspectorSession() = default;
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virtual void Dispatch(const v8_inspector::StringView& message) = 0;
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};
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class InspectorSessionDelegate {
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public:
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virtual ~InspectorSessionDelegate() = default;
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virtual void SendMessageToFrontend(const v8_inspector::StringView& message)
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= 0;
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};
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class Agent {
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public:
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explicit Agent(node::Environment* env);
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~Agent();
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// Create client_, may create io_ if option enabled
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bool Start(const std::string& path,
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const DebugOptions& options,
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std::shared_ptr<ExclusiveAccess<HostPort>> host_port,
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bool is_main);
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// Stop and destroy io_
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void Stop();
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bool IsListening() { return io_ != nullptr; }
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// Returns true if the Node inspector is actually in use. It will be true
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// if either the user explicitly opted into inspector (e.g. with the
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// --inspect command line flag) or if inspector JS API had been used.
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bool IsActive();
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// Blocks till frontend connects and sends "runIfWaitingForDebugger"
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void WaitForConnect();
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bool WaitForConnectByOptions();
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void StopIfWaitingForConnect();
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// Blocks till all the sessions with "WaitForDisconnectOnShutdown" disconnect
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void WaitForDisconnect();
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void ReportUncaughtException(v8::Local<v8::Value> error,
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v8::Local<v8::Message> message);
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void EmitProtocolEvent(const v8_inspector::StringView& event,
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const v8_inspector::StringView& params);
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void SetupNetworkTracking(v8::Local<v8::Function> enable_function,
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v8::Local<v8::Function> disable_function);
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void EnableNetworkTracking();
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void DisableNetworkTracking();
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// Async stack traces instrumentation.
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void AsyncTaskScheduled(const v8_inspector::StringView& taskName, void* task,
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bool recurring);
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void AsyncTaskCanceled(void* task);
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void AsyncTaskStarted(void* task);
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void AsyncTaskFinished(void* task);
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void AllAsyncTasksCanceled();
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void RegisterAsyncHook(v8::Isolate* isolate,
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v8::Local<v8::Function> enable_function,
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v8::Local<v8::Function> disable_function);
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void EnableAsyncHook();
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void DisableAsyncHook();
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void SetParentHandle(std::unique_ptr<ParentInspectorHandle> parent_handle);
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std::unique_ptr<ParentInspectorHandle> GetParentHandle(
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uint64_t thread_id, const std::string& url, const std::string& name);
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// Called to create inspector sessions that can be used from the same thread.
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// The inspector responds by using the delegate to send messages back.
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std::unique_ptr<InspectorSession> Connect(
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std::unique_ptr<InspectorSessionDelegate> delegate,
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bool prevent_shutdown);
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// Called from the worker to create inspector sessions that is connected
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// to the main thread.
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// The inspector responds by using the delegate to send messages back.
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std::unique_ptr<InspectorSession> ConnectToMainThread(
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std::unique_ptr<InspectorSessionDelegate> delegate,
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bool prevent_shutdown);
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void PauseOnNextJavascriptStatement(const std::string& reason);
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std::string GetWsUrl() const;
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// Can only be called from the main thread.
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bool StartIoThread();
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// Calls StartIoThread() from off the main thread.
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void RequestIoThreadStart();
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const DebugOptions& options() { return debug_options_; }
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std::shared_ptr<ExclusiveAccess<HostPort>> host_port() { return host_port_; }
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void ContextCreated(v8::Local<v8::Context> context, const ContextInfo& info);
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// Interface for interacting with inspectors in worker threads
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std::shared_ptr<WorkerManager> GetWorkerManager();
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inline Environment* env() const { return parent_env_; }
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private:
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void ToggleAsyncHook(v8::Isolate* isolate, v8::Local<v8::Function> fn);
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void ToggleNetworkTracking(v8::Isolate* isolate, v8::Local<v8::Function> fn);
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node::Environment* parent_env_;
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// Encapsulates majority of the Inspector functionality
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std::shared_ptr<NodeInspectorClient> client_;
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// Interface for transports, e.g. WebSocket server
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std::unique_ptr<InspectorIo> io_;
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std::unique_ptr<ParentInspectorHandle> parent_handle_;
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std::string path_;
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// This is a copy of the debug options parsed from CLI in the Environment.
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// Do not use the host_port in that, instead manipulate the shared host_port_
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// pointer which is meant to store the actual host and port of the inspector
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// server.
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DebugOptions debug_options_;
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std::shared_ptr<ExclusiveAccess<HostPort>> host_port_;
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bool pending_enable_async_hook_ = false;
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bool pending_disable_async_hook_ = false;
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bool network_tracking_enabled_ = false;
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bool pending_enable_network_tracking = false;
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bool pending_disable_network_tracking = false;
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};
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} // namespace inspector
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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