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With this patch: Users can now include assets by adding a key-path dictionary to the configuration as the `assets` field. At build time, Node.js would read the assets from the specified paths and bundle them into the preparation blob. In the generated executable, users can retrieve the assets using the `sea.getAsset()` and `sea.getAssetAsBlob()` API. ```json { "main": "/path/to/bundled/script.js", "output": "/path/to/write/the/generated/blob.blob", "assets": { "a.jpg": "/path/to/a.jpg", "b.txt": "/path/to/b.txt" } } ``` The single-executable application can access the assets as follows: ```cjs const { getAsset } = require('node:sea'); // Returns a copy of the data in an ArrayBuffer const image = getAsset('a.jpg'); // Returns a string decoded from the asset as UTF8. const text = getAsset('b.txt', 'utf8'); // Returns a Blob containing the asset. const blob = getAssetAsBlob('a.jpg'); ``` Drive-by: update the documentation to include a section dedicated to the injected main script and refer to it as "injected main script" instead of "injected module" because it's a script, not a module. PR-URL: https://github.com/nodejs/node/pull/50960 Refs: https://github.com/nodejs/single-executable/issues/68 Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
76 lines
2.1 KiB
JavaScript
76 lines
2.1 KiB
JavaScript
'use strict';
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const {
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ArrayBufferPrototypeSlice,
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} = primordials;
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const { isSea, getAsset: getAssetInternal } = internalBinding('sea');
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const { TextDecoder } = require('internal/encoding');
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const { validateString } = require('internal/validators');
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const {
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ERR_NOT_IN_SINGLE_EXECUTABLE_APPLICATION,
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ERR_SINGLE_EXECUTABLE_APPLICATION_ASSET_NOT_FOUND,
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} = require('internal/errors').codes;
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const { Blob } = require('internal/blob');
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/**
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* Look for the asset in the injected SEA blob using the key. If
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* no matching asset is found an error is thrown. The returned
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* ArrayBuffer should not be mutated or otherwise the process
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* can crash due to access violation.
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* @param {string} key
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* @returns {ArrayBuffer}
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*/
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function getRawAsset(key) {
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validateString(key, 'key');
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if (!isSea()) {
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throw new ERR_NOT_IN_SINGLE_EXECUTABLE_APPLICATION();
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}
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const asset = getAssetInternal(key);
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if (asset === undefined) {
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throw new ERR_SINGLE_EXECUTABLE_APPLICATION_ASSET_NOT_FOUND(key);
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}
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return asset;
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}
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/**
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* Look for the asset in the injected SEA blob using the key. If the
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* encoding is specified, return a string decoded from it by TextDecoder,
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* otherwise return *a copy* of the original data in an ArrayBuffer. If
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* no matching asset is found an error is thrown.
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* @param {string} key
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* @param {string|undefined} encoding
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* @returns {string|ArrayBuffer}
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*/
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function getAsset(key, encoding) {
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if (encoding !== undefined) {
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validateString(encoding, 'encoding');
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}
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const asset = getRawAsset(key);
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if (encoding === undefined) {
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return ArrayBufferPrototypeSlice(asset);
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}
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const decoder = new TextDecoder(encoding);
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return decoder.decode(asset);
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}
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/**
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* Look for the asset in the injected SEA blob using the key. If
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* no matching asset is found an error is thrown. The data is returned
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* in a Blob. If no matching asset is found an error is thrown.
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* @param {string} key
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* @param {ConstructorParameters<Blob>[1]} [options]
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* @returns {Blob}
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*/
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function getAssetAsBlob(key, options) {
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const asset = getRawAsset(key);
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return new Blob([asset], options);
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}
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module.exports = {
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isSea,
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getAsset,
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getAssetAsBlob,
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};
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