node/lib/sea.js
Joyee Cheung ce8f085d26
sea: support embedding assets
With this patch:

Users can now include assets by adding a key-path dictionary
to the configuration as the `assets` field. At build time, Node.js
would read the assets from the specified paths and bundle them into
the preparation blob. In the generated executable, users can retrieve
the assets using the `sea.getAsset()` and `sea.getAssetAsBlob()` API.

```json
{
  "main": "/path/to/bundled/script.js",
  "output": "/path/to/write/the/generated/blob.blob",
  "assets": {
    "a.jpg": "/path/to/a.jpg",
    "b.txt": "/path/to/b.txt"
  }
}
```

The single-executable application can access the assets as follows:

```cjs
const { getAsset } = require('node:sea');
// Returns a copy of the data in an ArrayBuffer
const image = getAsset('a.jpg');
// Returns a string decoded from the asset as UTF8.
const text = getAsset('b.txt', 'utf8');
// Returns a Blob containing the asset.
const blob = getAssetAsBlob('a.jpg');
```

Drive-by: update the  documentation to include a section dedicated
to the injected main script and refer to it as "injected main
script" instead of "injected module" because it's a script, not
a module.

PR-URL: https://github.com/nodejs/node/pull/50960
Refs: https://github.com/nodejs/single-executable/issues/68
Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
2024-02-02 15:25:34 +01:00

76 lines
2.1 KiB
JavaScript

'use strict';
const {
ArrayBufferPrototypeSlice,
} = primordials;
const { isSea, getAsset: getAssetInternal } = internalBinding('sea');
const { TextDecoder } = require('internal/encoding');
const { validateString } = require('internal/validators');
const {
ERR_NOT_IN_SINGLE_EXECUTABLE_APPLICATION,
ERR_SINGLE_EXECUTABLE_APPLICATION_ASSET_NOT_FOUND,
} = require('internal/errors').codes;
const { Blob } = require('internal/blob');
/**
* Look for the asset in the injected SEA blob using the key. If
* no matching asset is found an error is thrown. The returned
* ArrayBuffer should not be mutated or otherwise the process
* can crash due to access violation.
* @param {string} key
* @returns {ArrayBuffer}
*/
function getRawAsset(key) {
validateString(key, 'key');
if (!isSea()) {
throw new ERR_NOT_IN_SINGLE_EXECUTABLE_APPLICATION();
}
const asset = getAssetInternal(key);
if (asset === undefined) {
throw new ERR_SINGLE_EXECUTABLE_APPLICATION_ASSET_NOT_FOUND(key);
}
return asset;
}
/**
* Look for the asset in the injected SEA blob using the key. If the
* encoding is specified, return a string decoded from it by TextDecoder,
* otherwise return *a copy* of the original data in an ArrayBuffer. If
* no matching asset is found an error is thrown.
* @param {string} key
* @param {string|undefined} encoding
* @returns {string|ArrayBuffer}
*/
function getAsset(key, encoding) {
if (encoding !== undefined) {
validateString(encoding, 'encoding');
}
const asset = getRawAsset(key);
if (encoding === undefined) {
return ArrayBufferPrototypeSlice(asset);
}
const decoder = new TextDecoder(encoding);
return decoder.decode(asset);
}
/**
* Look for the asset in the injected SEA blob using the key. If
* no matching asset is found an error is thrown. The data is returned
* in a Blob. If no matching asset is found an error is thrown.
* @param {string} key
* @param {ConstructorParameters<Blob>[1]} [options]
* @returns {Blob}
*/
function getAssetAsBlob(key, options) {
const asset = getRawAsset(key);
return new Blob([asset], options);
}
module.exports = {
isSea,
getAsset,
getAssetAsBlob,
};