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6391b3b95d
This reduce the number of embedder slot accesses and also removes the assumption in a few binding methods that the current realm is the principal realm of the current environment (which is not true for shadow realms). PR-URL: https://github.com/nodejs/node/pull/49007 Refs: https://github.com/nodejs/node/pull/48836 Reviewed-By: Chengzhong Wu <legendecas@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com> Reviewed-By: Stephen Belanger <admin@stephenbelanger.com> Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
260 lines
8.2 KiB
C++
260 lines
8.2 KiB
C++
#include "encoding_binding.h"
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#include "ada.h"
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#include "env-inl.h"
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#include "node_errors.h"
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#include "node_external_reference.h"
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#include "simdutf.h"
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#include "string_bytes.h"
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#include "v8.h"
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#include <cstdint>
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namespace node {
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namespace encoding_binding {
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using v8::ArrayBuffer;
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using v8::BackingStore;
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using v8::Context;
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using v8::FunctionCallbackInfo;
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using v8::Isolate;
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using v8::Local;
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using v8::MaybeLocal;
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using v8::Object;
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using v8::ObjectTemplate;
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using v8::String;
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using v8::Uint8Array;
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using v8::Value;
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void BindingData::MemoryInfo(MemoryTracker* tracker) const {
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tracker->TrackField("encode_into_results_buffer",
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encode_into_results_buffer_);
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}
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BindingData::BindingData(Realm* realm,
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v8::Local<v8::Object> object,
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InternalFieldInfo* info)
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: SnapshotableObject(realm, object, type_int),
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encode_into_results_buffer_(
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realm->isolate(),
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kEncodeIntoResultsLength,
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MAYBE_FIELD_PTR(info, encode_into_results_buffer)) {
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if (info == nullptr) {
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object
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->Set(realm->context(),
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FIXED_ONE_BYTE_STRING(realm->isolate(), "encodeIntoResults"),
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encode_into_results_buffer_.GetJSArray())
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.Check();
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} else {
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encode_into_results_buffer_.Deserialize(realm->context());
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}
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encode_into_results_buffer_.MakeWeak();
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}
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bool BindingData::PrepareForSerialization(Local<Context> context,
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v8::SnapshotCreator* creator) {
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DCHECK_NULL(internal_field_info_);
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internal_field_info_ = InternalFieldInfoBase::New<InternalFieldInfo>(type());
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internal_field_info_->encode_into_results_buffer =
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encode_into_results_buffer_.Serialize(context, creator);
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// Return true because we need to maintain the reference to the binding from
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// JS land.
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return true;
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}
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InternalFieldInfoBase* BindingData::Serialize(int index) {
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DCHECK_IS_SNAPSHOT_SLOT(index);
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InternalFieldInfo* info = internal_field_info_;
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internal_field_info_ = nullptr;
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return info;
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}
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void BindingData::Deserialize(Local<Context> context,
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Local<Object> holder,
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int index,
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InternalFieldInfoBase* info) {
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DCHECK_IS_SNAPSHOT_SLOT(index);
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v8::HandleScope scope(context->GetIsolate());
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Realm* realm = Realm::GetCurrent(context);
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// Recreate the buffer in the constructor.
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InternalFieldInfo* casted_info = static_cast<InternalFieldInfo*>(info);
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BindingData* binding =
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realm->AddBindingData<BindingData>(holder, casted_info);
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CHECK_NOT_NULL(binding);
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}
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void BindingData::EncodeInto(const FunctionCallbackInfo<Value>& args) {
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CHECK_GE(args.Length(), 2);
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CHECK(args[0]->IsString());
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CHECK(args[1]->IsUint8Array());
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Realm* realm = Realm::GetCurrent(args);
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Isolate* isolate = realm->isolate();
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BindingData* binding_data = realm->GetBindingData<BindingData>();
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Local<String> source = args[0].As<String>();
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Local<Uint8Array> dest = args[1].As<Uint8Array>();
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Local<ArrayBuffer> buf = dest->Buffer();
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char* write_result = static_cast<char*>(buf->Data()) + dest->ByteOffset();
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size_t dest_length = dest->ByteLength();
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int nchars;
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int written = source->WriteUtf8(
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isolate,
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write_result,
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dest_length,
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&nchars,
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String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8);
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binding_data->encode_into_results_buffer_[0] = nchars;
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binding_data->encode_into_results_buffer_[1] = written;
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}
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// Encode a single string to a UTF-8 Uint8Array (not Buffer).
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// Used in TextEncoder.prototype.encode.
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void BindingData::EncodeUtf8String(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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Isolate* isolate = env->isolate();
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CHECK_GE(args.Length(), 1);
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CHECK(args[0]->IsString());
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Local<String> str = args[0].As<String>();
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size_t length = str->Utf8Length(isolate);
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Local<ArrayBuffer> ab;
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{
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NoArrayBufferZeroFillScope no_zero_fill_scope(env->isolate_data());
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std::unique_ptr<BackingStore> bs =
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ArrayBuffer::NewBackingStore(isolate, length);
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CHECK(bs);
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str->WriteUtf8(isolate,
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static_cast<char*>(bs->Data()),
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-1, // We are certain that `data` is sufficiently large
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nullptr,
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String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8);
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ab = ArrayBuffer::New(isolate, std::move(bs));
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}
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auto array = Uint8Array::New(ab, 0, length);
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args.GetReturnValue().Set(array);
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}
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// Convert the input into an encoded string
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void BindingData::DecodeUTF8(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args); // list, flags
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CHECK_GE(args.Length(), 1);
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if (!(args[0]->IsArrayBuffer() || args[0]->IsSharedArrayBuffer() ||
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args[0]->IsArrayBufferView())) {
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return node::THROW_ERR_INVALID_ARG_TYPE(
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env->isolate(),
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"The \"list\" argument must be an instance of SharedArrayBuffer, "
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"ArrayBuffer or ArrayBufferView.");
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}
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ArrayBufferViewContents<char> buffer(args[0]);
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bool ignore_bom = args[1]->IsTrue();
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bool has_fatal = args[2]->IsTrue();
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const char* data = buffer.data();
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size_t length = buffer.length();
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if (has_fatal) {
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auto result = simdutf::validate_utf8_with_errors(data, length);
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if (result.error) {
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return node::THROW_ERR_ENCODING_INVALID_ENCODED_DATA(
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env->isolate(), "The encoded data was not valid for encoding utf-8");
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}
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}
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if (!ignore_bom && length >= 3) {
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if (memcmp(data, "\xEF\xBB\xBF", 3) == 0) {
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data += 3;
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length -= 3;
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}
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}
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if (length == 0) return args.GetReturnValue().SetEmptyString();
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Local<Value> error;
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MaybeLocal<Value> maybe_ret =
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StringBytes::Encode(env->isolate(), data, length, UTF8, &error);
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Local<Value> ret;
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if (!maybe_ret.ToLocal(&ret)) {
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CHECK(!error.IsEmpty());
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env->isolate()->ThrowException(error);
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return;
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}
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args.GetReturnValue().Set(ret);
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}
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void BindingData::ToASCII(const v8::FunctionCallbackInfo<v8::Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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CHECK_GE(args.Length(), 1);
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CHECK(args[0]->IsString());
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Utf8Value input(env->isolate(), args[0]);
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auto out = ada::idna::to_ascii(input.ToStringView());
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args.GetReturnValue().Set(
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String::NewFromUtf8(env->isolate(), out.c_str()).ToLocalChecked());
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}
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void BindingData::ToUnicode(const v8::FunctionCallbackInfo<v8::Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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CHECK_GE(args.Length(), 1);
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CHECK(args[0]->IsString());
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Utf8Value input(env->isolate(), args[0]);
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auto out = ada::idna::to_unicode(input.ToStringView());
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args.GetReturnValue().Set(
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String::NewFromUtf8(env->isolate(), out.c_str()).ToLocalChecked());
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}
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void BindingData::CreatePerIsolateProperties(IsolateData* isolate_data,
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Local<ObjectTemplate> target) {
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Isolate* isolate = isolate_data->isolate();
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SetMethod(isolate, target, "encodeInto", EncodeInto);
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SetMethodNoSideEffect(isolate, target, "encodeUtf8String", EncodeUtf8String);
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SetMethodNoSideEffect(isolate, target, "decodeUTF8", DecodeUTF8);
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SetMethodNoSideEffect(isolate, target, "toASCII", ToASCII);
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SetMethodNoSideEffect(isolate, target, "toUnicode", ToUnicode);
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}
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void BindingData::CreatePerContextProperties(Local<Object> target,
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Local<Value> unused,
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Local<Context> context,
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void* priv) {
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Realm* realm = Realm::GetCurrent(context);
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realm->AddBindingData<BindingData>(target);
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}
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void BindingData::RegisterTimerExternalReferences(
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ExternalReferenceRegistry* registry) {
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registry->Register(EncodeInto);
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registry->Register(EncodeUtf8String);
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registry->Register(DecodeUTF8);
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registry->Register(ToASCII);
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registry->Register(ToUnicode);
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}
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} // namespace encoding_binding
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} // namespace node
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NODE_BINDING_CONTEXT_AWARE_INTERNAL(
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encoding_binding,
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node::encoding_binding::BindingData::CreatePerContextProperties)
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NODE_BINDING_PER_ISOLATE_INIT(
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encoding_binding,
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node::encoding_binding::BindingData::CreatePerIsolateProperties)
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NODE_BINDING_EXTERNAL_REFERENCE(
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encoding_binding,
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node::encoding_binding::BindingData::RegisterTimerExternalReferences)
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