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50dd555910
This activates the eslint capitalize comment rule for comments above 50 characters. PR-URL: https://github.com/nodejs/node/pull/24996 Reviewed-By: Ujjwal Sharma <usharma1998@gmail.com> Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Sakthipriyan Vairamani <thechargingvolcano@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
750 lines
21 KiB
JavaScript
750 lines
21 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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'use strict';
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const {
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getLibuvNow,
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setupTimers,
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scheduleTimer,
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toggleTimerRef,
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immediateInfo,
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toggleImmediateRef
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} = internalBinding('timers');
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const L = require('internal/linkedlist');
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const PriorityQueue = require('internal/priority_queue');
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const {
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async_id_symbol,
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trigger_async_id_symbol,
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Timeout,
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kRefed,
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initAsyncResource,
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validateTimerDuration
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} = require('internal/timers');
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const internalUtil = require('internal/util');
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const util = require('util');
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const { ERR_INVALID_CALLBACK } = require('internal/errors').codes;
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const debug = util.debuglog('timer');
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const {
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destroyHooksExist,
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// The needed emit*() functions.
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emitBefore,
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emitAfter,
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emitDestroy
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} = require('internal/async_hooks');
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// *Must* match Environment::ImmediateInfo::Fields in src/env.h.
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const kCount = 0;
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const kRefCount = 1;
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const kHasOutstanding = 2;
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// Call into C++ to assign callbacks that are responsible for processing
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// Immediates and TimerLists.
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setupTimers(processImmediate, processTimers);
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// HOW and WHY the timers implementation works the way it does.
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//
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// Timers are crucial to Node.js. Internally, any TCP I/O connection creates a
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// timer so that we can time out of connections. Additionally, many user
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// libraries and applications also use timers. As such there may be a
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// significantly large amount of timeouts scheduled at any given time.
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// Therefore, it is very important that the timers implementation is performant
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// and efficient.
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//
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// Note: It is suggested you first read through the lib/internal/linkedlist.js
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// linked list implementation, since timers depend on it extensively. It can be
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// somewhat counter-intuitive at first, as it is not actually a class. Instead,
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// it is a set of helpers that operate on an existing object.
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//
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// In order to be as performant as possible, the architecture and data
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// structures are designed so that they are optimized to handle the following
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// use cases as efficiently as possible:
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// - Adding a new timer. (insert)
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// - Removing an existing timer. (remove)
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// - Handling a timer timing out. (timeout)
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//
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// Whenever possible, the implementation tries to make the complexity of these
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// operations as close to constant-time as possible.
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// (So that performance is not impacted by the number of scheduled timers.)
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//
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// Object maps are kept which contain linked lists keyed by their duration in
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// milliseconds.
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//
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/* eslint-disable node-core/non-ascii-character */
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//
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// ╔════ > Object Map
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// ║
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// ╠══
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// ║ lists: { '40': { }, '320': { etc } } (keys of millisecond duration)
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// ╚══ ┌────┘
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// │
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// ╔══ │
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// ║ TimersList { _idleNext: { }, _idlePrev: (self) }
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// ║ ┌────────────────┘
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// ║ ╔══ │ ^
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// ║ ║ { _idleNext: { }, _idlePrev: { }, _onTimeout: (callback) }
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// ║ ║ ┌───────────┘
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// ║ ║ │ ^
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// ║ ║ { _idleNext: { etc }, _idlePrev: { }, _onTimeout: (callback) }
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// ╠══ ╠══
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// ║ ║
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// ║ ╚════ > Actual JavaScript timeouts
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// ║
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// ╚════ > Linked List
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//
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/* eslint-enable node-core/non-ascii-character */
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//
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// With this, virtually constant-time insertion (append), removal, and timeout
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// is possible in the JavaScript layer. Any one list of timers is able to be
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// sorted by just appending to it because all timers within share the same
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// duration. Therefore, any timer added later will always have been scheduled to
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// timeout later, thus only needing to be appended.
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// Removal from an object-property linked list is also virtually constant-time
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// as can be seen in the lib/internal/linkedlist.js implementation.
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// Timeouts only need to process any timers currently due to expire, which will
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// always be at the beginning of the list for reasons stated above. Any timers
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// after the first one encountered that does not yet need to timeout will also
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// always be due to timeout at a later time.
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//
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// Less-than constant time operations are thus contained in two places:
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// The PriorityQueue — an efficient binary heap implementation that does all
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// operations in worst-case O(log n) time — which manages the order of expiring
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// Timeout lists and the object map lookup of a specific list by the duration of
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// timers within (or creation of a new list). However, these operations combined
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// have shown to be trivial in comparison to other timers architectures.
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// Object map containing linked lists of timers, keyed and sorted by their
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// duration in milliseconds.
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//
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// - key = time in milliseconds
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// - value = linked list
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const lists = Object.create(null);
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// This is a priority queue with a custom sorting function that first compares
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// the expiry times of two lists and if they're the same then compares their
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// individual IDs to determine which list was created first.
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const queue = new PriorityQueue(compareTimersLists, setPosition);
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function compareTimersLists(a, b) {
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const expiryDiff = a.expiry - b.expiry;
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if (expiryDiff === 0) {
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if (a.id < b.id)
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return -1;
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if (a.id > b.id)
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return 1;
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}
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return expiryDiff;
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}
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function setPosition(node, pos) {
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node.priorityQueuePosition = pos;
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}
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let nextExpiry = Infinity;
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let timerListId = Number.MIN_SAFE_INTEGER;
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let refCount = 0;
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function incRefCount() {
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if (refCount++ === 0)
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toggleTimerRef(true);
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}
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function decRefCount() {
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if (--refCount === 0)
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toggleTimerRef(false);
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}
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// Schedule or re-schedule a timer.
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// The item must have been enroll()'d first.
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const active = exports.active = function(item) {
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insert(item, true, getLibuvNow());
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};
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// Internal APIs that need timeouts should use `_unrefActive()` instead of
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// `active()` so that they do not unnecessarily keep the process open.
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exports._unrefActive = function(item) {
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insert(item, false, getLibuvNow());
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};
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// The underlying logic for scheduling or re-scheduling a timer.
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//
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// Appends a timer onto the end of an existing timers list, or creates a new
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// list if one does not already exist for the specified timeout duration.
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function insert(item, refed, start) {
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const msecs = item._idleTimeout;
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if (msecs < 0 || msecs === undefined)
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return;
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item._idleStart = start;
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// Use an existing list if there is one, otherwise we need to make a new one.
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var list = lists[msecs];
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if (list === undefined) {
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debug('no %d list was found in insert, creating a new one', msecs);
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const expiry = start + msecs;
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lists[msecs] = list = new TimersList(expiry, msecs);
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queue.insert(list);
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if (nextExpiry > expiry) {
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scheduleTimer(msecs);
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nextExpiry = expiry;
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}
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}
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if (!item[async_id_symbol] || item._destroyed) {
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item._destroyed = false;
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initAsyncResource(item, 'Timeout');
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}
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if (refed === !item[kRefed]) {
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if (refed)
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incRefCount();
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else
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decRefCount();
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}
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item[kRefed] = refed;
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L.append(list, item);
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}
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function TimersList(expiry, msecs) {
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this._idleNext = this; // Create the list with the linkedlist properties to
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this._idlePrev = this; // prevent any unnecessary hidden class changes.
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this.expiry = expiry;
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this.id = timerListId++;
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this.msecs = msecs;
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this.priorityQueuePosition = null;
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}
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// Make sure the linked list only shows the minimal necessary information.
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TimersList.prototype[util.inspect.custom] = function(_, options) {
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return util.inspect(this, {
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...options,
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// Only inspect one level.
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depth: 0,
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// It should not recurse.
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customInspect: false
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});
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};
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const { _tickCallback: runNextTicks } = process;
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function processTimers(now) {
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debug('process timer lists %d', now);
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nextExpiry = Infinity;
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let list;
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let ranAtLeastOneList = false;
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while (list = queue.peek()) {
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if (list.expiry > now) {
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nextExpiry = list.expiry;
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return refCount > 0 ? nextExpiry : -nextExpiry;
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}
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if (ranAtLeastOneList)
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runNextTicks();
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else
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ranAtLeastOneList = true;
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listOnTimeout(list, now);
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}
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return 0;
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}
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function listOnTimeout(list, now) {
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const msecs = list.msecs;
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debug('timeout callback %d', msecs);
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var diff, timer;
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let ranAtLeastOneTimer = false;
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while (timer = L.peek(list)) {
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diff = now - timer._idleStart;
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// Check if this loop iteration is too early for the next timer.
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// This happens if there are more timers scheduled for later in the list.
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if (diff < msecs) {
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list.expiry = Math.max(timer._idleStart + msecs, now + 1);
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list.id = timerListId++;
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queue.percolateDown(1);
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debug('%d list wait because diff is %d', msecs, diff);
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return;
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}
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if (ranAtLeastOneTimer)
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runNextTicks();
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else
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ranAtLeastOneTimer = true;
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// The actual logic for when a timeout happens.
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L.remove(timer);
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const asyncId = timer[async_id_symbol];
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if (!timer._onTimeout) {
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if (timer[kRefed])
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refCount--;
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timer[kRefed] = null;
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if (destroyHooksExist() && !timer._destroyed) {
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emitDestroy(asyncId);
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timer._destroyed = true;
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}
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continue;
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}
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emitBefore(asyncId, timer[trigger_async_id_symbol]);
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let start;
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if (timer._repeat)
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start = getLibuvNow();
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try {
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const args = timer._timerArgs;
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if (!args)
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timer._onTimeout();
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else
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Reflect.apply(timer._onTimeout, timer, args);
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} finally {
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if (timer._repeat && timer._idleTimeout !== -1) {
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timer._idleTimeout = timer._repeat;
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if (start === undefined)
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start = getLibuvNow();
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insert(timer, timer[kRefed], start);
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} else {
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if (timer[kRefed])
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refCount--;
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timer[kRefed] = null;
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if (destroyHooksExist() && !timer._destroyed) {
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emitDestroy(timer[async_id_symbol]);
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timer._destroyed = true;
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}
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}
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}
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emitAfter(asyncId);
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}
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// If `L.peek(list)` returned nothing, the list was either empty or we have
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// called all of the timer timeouts.
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// As such, we can remove the list from the object map and the PriorityQueue.
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debug('%d list empty', msecs);
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// The current list may have been removed and recreated since the reference
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// to `list` was created. Make sure they're the same instance of the list
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// before destroying.
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if (list === lists[msecs]) {
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delete lists[msecs];
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queue.shift();
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}
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}
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// Remove a timer. Cancels the timeout and resets the relevant timer properties.
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function unenroll(item) {
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// Fewer checks may be possible, but these cover everything.
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if (destroyHooksExist() &&
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item[async_id_symbol] !== undefined &&
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!item._destroyed) {
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emitDestroy(item[async_id_symbol]);
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item._destroyed = true;
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}
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L.remove(item);
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// We only delete refed lists because unrefed ones are incredibly likely
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// to come from http and be recreated shortly after.
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// TODO: Long-term this could instead be handled by creating an internal
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// clearTimeout that makes it clear that the list should not be deleted.
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// That function could then be used by http and other similar modules.
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if (item[kRefed]) {
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const list = lists[item._idleTimeout];
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if (list !== undefined && L.isEmpty(list)) {
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debug('unenroll: list empty');
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queue.removeAt(list.priorityQueuePosition);
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delete lists[list.msecs];
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}
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decRefCount();
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}
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item[kRefed] = null;
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// If active is called later, then we want to make sure not to insert again
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item._idleTimeout = -1;
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}
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exports.unenroll = util.deprecate(unenroll,
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'timers.unenroll() is deprecated. ' +
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'Please use clearTimeout instead.',
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'DEP0096');
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// Make a regular object able to act as a timer by setting some properties.
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// This function does not start the timer, see `active()`.
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// Using existing objects as timers slightly reduces object overhead.
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function enroll(item, msecs) {
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msecs = validateTimerDuration(msecs);
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// if this item was already in a list somewhere
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// then we should unenroll it from that
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if (item._idleNext) unenroll(item);
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L.init(item);
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item._idleTimeout = msecs;
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}
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exports.enroll = util.deprecate(enroll,
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'timers.enroll() is deprecated. ' +
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'Please use setTimeout instead.',
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'DEP0095');
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/*
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* DOM-style timers
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*/
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function setTimeout(callback, after, arg1, arg2, arg3) {
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if (typeof callback !== 'function') {
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throw new ERR_INVALID_CALLBACK();
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}
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var i, args;
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switch (arguments.length) {
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// fast cases
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case 1:
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case 2:
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break;
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case 3:
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args = [arg1];
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break;
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case 4:
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args = [arg1, arg2];
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break;
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default:
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args = [arg1, arg2, arg3];
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for (i = 5; i < arguments.length; i++) {
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// Extend array dynamically, makes .apply run much faster in v6.0.0
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args[i - 2] = arguments[i];
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}
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break;
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}
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const timeout = new Timeout(callback, after, args, false);
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active(timeout);
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return timeout;
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}
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setTimeout[internalUtil.promisify.custom] = function(after, value) {
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return new Promise((resolve) => {
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active(new Timeout(resolve, after, [value], false));
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});
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};
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exports.setTimeout = setTimeout;
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const clearTimeout = exports.clearTimeout = function clearTimeout(timer) {
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if (timer && timer._onTimeout) {
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timer._onTimeout = null;
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unenroll(timer);
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}
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};
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exports.setInterval = function setInterval(callback, repeat, arg1, arg2, arg3) {
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if (typeof callback !== 'function') {
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throw new ERR_INVALID_CALLBACK();
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}
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var i, args;
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switch (arguments.length) {
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// fast cases
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case 1:
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case 2:
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break;
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case 3:
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args = [arg1];
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break;
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case 4:
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args = [arg1, arg2];
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break;
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default:
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args = [arg1, arg2, arg3];
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for (i = 5; i < arguments.length; i++) {
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// Extend array dynamically, makes .apply run much faster in v6.0.0
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args[i - 2] = arguments[i];
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}
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break;
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}
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const timeout = new Timeout(callback, repeat, args, true);
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active(timeout);
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return timeout;
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};
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exports.clearInterval = function clearInterval(timer) {
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// clearTimeout and clearInterval can be used to clear timers created from
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// both setTimeout and setInterval, as specified by HTML Living Standard:
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// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-setinterval
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clearTimeout(timer);
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};
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Timeout.prototype.unref = function() {
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if (this[kRefed]) {
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this[kRefed] = false;
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decRefCount();
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}
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return this;
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};
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Timeout.prototype.ref = function() {
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if (this[kRefed] === false) {
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this[kRefed] = true;
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incRefCount();
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}
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return this;
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};
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Timeout.prototype.hasRef = function() {
|
|
return !!this[kRefed];
|
|
};
|
|
|
|
Timeout.prototype.close = function() {
|
|
clearTimeout(this);
|
|
return this;
|
|
};
|
|
|
|
|
|
// A linked list for storing `setImmediate()` requests
|
|
function ImmediateList() {
|
|
this.head = null;
|
|
this.tail = null;
|
|
}
|
|
|
|
// Appends an item to the end of the linked list, adjusting the current tail's
|
|
// previous and next pointers where applicable
|
|
ImmediateList.prototype.append = function(item) {
|
|
if (this.tail !== null) {
|
|
this.tail._idleNext = item;
|
|
item._idlePrev = this.tail;
|
|
} else {
|
|
this.head = item;
|
|
}
|
|
this.tail = item;
|
|
};
|
|
|
|
// Removes an item from the linked list, adjusting the pointers of adjacent
|
|
// items and the linked list's head or tail pointers as necessary
|
|
ImmediateList.prototype.remove = function(item) {
|
|
if (item._idleNext !== null) {
|
|
item._idleNext._idlePrev = item._idlePrev;
|
|
}
|
|
|
|
if (item._idlePrev !== null) {
|
|
item._idlePrev._idleNext = item._idleNext;
|
|
}
|
|
|
|
if (item === this.head)
|
|
this.head = item._idleNext;
|
|
if (item === this.tail)
|
|
this.tail = item._idlePrev;
|
|
|
|
item._idleNext = null;
|
|
item._idlePrev = null;
|
|
};
|
|
|
|
// Create a single linked list instance only once at startup
|
|
const immediateQueue = new ImmediateList();
|
|
|
|
// If an uncaught exception was thrown during execution of immediateQueue,
|
|
// this queue will store all remaining Immediates that need to run upon
|
|
// resolution of all error handling (if process is still alive).
|
|
const outstandingQueue = new ImmediateList();
|
|
|
|
|
|
function processImmediate() {
|
|
const queue = outstandingQueue.head !== null ?
|
|
outstandingQueue : immediateQueue;
|
|
var immediate = queue.head;
|
|
|
|
// Clear the linked list early in case new `setImmediate()` calls occur while
|
|
// immediate callbacks are executed
|
|
if (queue !== outstandingQueue) {
|
|
queue.head = queue.tail = null;
|
|
immediateInfo[kHasOutstanding] = 1;
|
|
}
|
|
|
|
let prevImmediate;
|
|
let ranAtLeastOneImmediate = false;
|
|
while (immediate !== null) {
|
|
if (ranAtLeastOneImmediate)
|
|
runNextTicks();
|
|
else
|
|
ranAtLeastOneImmediate = true;
|
|
|
|
// It's possible for this current Immediate to be cleared while executing
|
|
// the next tick queue above, which means we need to use the previous
|
|
// Immediate's _idleNext which is guaranteed to not have been cleared.
|
|
if (immediate._destroyed) {
|
|
outstandingQueue.head = immediate = prevImmediate._idleNext;
|
|
continue;
|
|
}
|
|
|
|
immediate._destroyed = true;
|
|
|
|
immediateInfo[kCount]--;
|
|
if (immediate[kRefed])
|
|
immediateInfo[kRefCount]--;
|
|
immediate[kRefed] = null;
|
|
|
|
prevImmediate = immediate;
|
|
|
|
const asyncId = immediate[async_id_symbol];
|
|
emitBefore(asyncId, immediate[trigger_async_id_symbol]);
|
|
|
|
try {
|
|
const argv = immediate._argv;
|
|
if (!argv)
|
|
immediate._onImmediate();
|
|
else
|
|
Reflect.apply(immediate._onImmediate, immediate, argv);
|
|
} finally {
|
|
immediate._onImmediate = null;
|
|
|
|
if (destroyHooksExist())
|
|
emitDestroy(asyncId);
|
|
|
|
outstandingQueue.head = immediate = immediate._idleNext;
|
|
}
|
|
|
|
emitAfter(asyncId);
|
|
}
|
|
|
|
if (queue === outstandingQueue)
|
|
outstandingQueue.head = null;
|
|
immediateInfo[kHasOutstanding] = 0;
|
|
}
|
|
|
|
|
|
const Immediate = class Immediate {
|
|
constructor(callback, args) {
|
|
this._idleNext = null;
|
|
this._idlePrev = null;
|
|
// This must be set to null first to avoid function tracking
|
|
// on the hidden class, revisit in V8 versions after 6.2
|
|
this._onImmediate = null;
|
|
this._onImmediate = callback;
|
|
this._argv = args;
|
|
this._destroyed = false;
|
|
this[kRefed] = false;
|
|
|
|
initAsyncResource(this, 'Immediate');
|
|
|
|
this.ref();
|
|
immediateInfo[kCount]++;
|
|
|
|
immediateQueue.append(this);
|
|
}
|
|
|
|
ref() {
|
|
if (this[kRefed] === false) {
|
|
this[kRefed] = true;
|
|
if (immediateInfo[kRefCount]++ === 0)
|
|
toggleImmediateRef(true);
|
|
}
|
|
return this;
|
|
}
|
|
|
|
unref() {
|
|
if (this[kRefed] === true) {
|
|
this[kRefed] = false;
|
|
if (--immediateInfo[kRefCount] === 0)
|
|
toggleImmediateRef(false);
|
|
}
|
|
return this;
|
|
}
|
|
|
|
hasRef() {
|
|
return !!this[kRefed];
|
|
}
|
|
};
|
|
|
|
function setImmediate(callback, arg1, arg2, arg3) {
|
|
if (typeof callback !== 'function') {
|
|
throw new ERR_INVALID_CALLBACK();
|
|
}
|
|
|
|
var i, args;
|
|
switch (arguments.length) {
|
|
// fast cases
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
args = [arg1];
|
|
break;
|
|
case 3:
|
|
args = [arg1, arg2];
|
|
break;
|
|
default:
|
|
args = [arg1, arg2, arg3];
|
|
for (i = 4; i < arguments.length; i++) {
|
|
// Extend array dynamically, makes .apply run much faster in v6.0.0
|
|
args[i - 1] = arguments[i];
|
|
}
|
|
break;
|
|
}
|
|
|
|
return new Immediate(callback, args);
|
|
}
|
|
|
|
setImmediate[internalUtil.promisify.custom] = function(value) {
|
|
return new Promise((resolve) => new Immediate(resolve, [value]));
|
|
};
|
|
|
|
exports.setImmediate = setImmediate;
|
|
|
|
|
|
exports.clearImmediate = function clearImmediate(immediate) {
|
|
if (!immediate || immediate._destroyed)
|
|
return;
|
|
|
|
immediateInfo[kCount]--;
|
|
immediate._destroyed = true;
|
|
|
|
if (immediate[kRefed] && --immediateInfo[kRefCount] === 0)
|
|
toggleImmediateRef(false);
|
|
immediate[kRefed] = null;
|
|
|
|
if (destroyHooksExist()) {
|
|
emitDestroy(immediate[async_id_symbol]);
|
|
}
|
|
|
|
immediate._onImmediate = null;
|
|
|
|
immediateQueue.remove(immediate);
|
|
};
|