node/lib/cluster.js
Brendan Ashworth 1219e7466c lib: reduce process.binding() calls
This commit better handles calls to process.binding() in lib/ by
no longer lazy loading the bindings (the load times themselves are
rather miniscule compared to the load time of V8) and never reloading
the bindings (which is 172 times slower than referencing a variable with
the same value).

PR-URL: https://github.com/iojs/io.js/pull/1367
Reviewed-By: Brian White <mscdex@mscdex.net>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
2015-04-09 10:51:19 -07:00

676 lines
20 KiB
JavaScript

'use strict';
const EventEmitter = require('events').EventEmitter;
const assert = require('assert');
const dgram = require('dgram');
const fork = require('child_process').fork;
const net = require('net');
const util = require('util');
const SCHED_NONE = 1;
const SCHED_RR = 2;
const uv = process.binding('uv');
const cluster = new EventEmitter;
module.exports = cluster;
cluster.Worker = Worker;
cluster.isWorker = ('NODE_UNIQUE_ID' in process.env);
cluster.isMaster = (cluster.isWorker === false);
function Worker(options) {
if (!(this instanceof Worker))
return new Worker(options);
EventEmitter.call(this);
if (options === null || typeof options !== 'object')
options = {};
this.suicide = undefined;
this.state = options.state || 'none';
this.id = options.id | 0;
if (options.process) {
this.process = options.process;
this.process.on('error', this.emit.bind(this, 'error'));
this.process.on('message', this.emit.bind(this, 'message'));
}
}
util.inherits(Worker, EventEmitter);
Worker.prototype.kill = function() {
this.destroy.apply(this, arguments);
};
Worker.prototype.send = function() {
this.process.send.apply(this.process, arguments);
};
Worker.prototype.isDead = function isDead() {
return this.process.exitCode != null || this.process.signalCode != null;
};
Worker.prototype.isConnected = function isConnected() {
return this.process.connected;
};
// Master/worker specific methods are defined in the *Init() functions.
function SharedHandle(key, address, port, addressType, backlog, fd) {
this.key = key;
this.workers = [];
this.handle = null;
this.errno = 0;
// FIXME(bnoordhuis) Polymorphic return type for lack of a better solution.
var rval;
if (addressType === 'udp4' || addressType === 'udp6')
rval = dgram._createSocketHandle(address, port, addressType, fd);
else
rval = net._createServerHandle(address, port, addressType, fd);
if (typeof rval === 'number')
this.errno = rval;
else
this.handle = rval;
}
SharedHandle.prototype.add = function(worker, send) {
assert(this.workers.indexOf(worker) === -1);
this.workers.push(worker);
send(this.errno, null, this.handle);
};
SharedHandle.prototype.remove = function(worker) {
var index = this.workers.indexOf(worker);
if (index === -1) return false; // The worker wasn't sharing this handle.
this.workers.splice(index, 1);
if (this.workers.length !== 0) return false;
this.handle.close();
this.handle = null;
return true;
};
// Start a round-robin server. Master accepts connections and distributes
// them over the workers.
function RoundRobinHandle(key, address, port, addressType, backlog, fd) {
this.key = key;
this.all = {};
this.free = [];
this.handles = [];
this.handle = null;
this.server = net.createServer(assert.fail);
if (fd >= 0)
this.server.listen({ fd: fd });
else if (port >= 0)
this.server.listen(port, address);
else
this.server.listen(address); // UNIX socket path.
var self = this;
this.server.once('listening', function() {
self.handle = self.server._handle;
self.handle.onconnection = self.distribute.bind(self);
self.server._handle = null;
self.server = null;
});
}
RoundRobinHandle.prototype.add = function(worker, send) {
assert(worker.id in this.all === false);
this.all[worker.id] = worker;
var self = this;
function done() {
if (self.handle.getsockname) {
var out = {};
var err = self.handle.getsockname(out);
// TODO(bnoordhuis) Check err.
send(null, { sockname: out }, null);
}
else {
send(null, null, null); // UNIX socket.
}
self.handoff(worker); // In case there are connections pending.
}
if (this.server === null) return done();
// Still busy binding.
this.server.once('listening', done);
this.server.once('error', function(err) {
// Hack: translate 'EADDRINUSE' error string back to numeric error code.
// It works but ideally we'd have some backchannel between the net and
// cluster modules for stuff like this.
var errno = uv['UV_' + err.errno];
send(errno, null);
});
};
RoundRobinHandle.prototype.remove = function(worker) {
if (worker.id in this.all === false) return false;
delete this.all[worker.id];
var index = this.free.indexOf(worker);
if (index !== -1) this.free.splice(index, 1);
if (Object.getOwnPropertyNames(this.all).length !== 0) return false;
for (var handle; handle = this.handles.shift(); handle.close());
this.handle.close();
this.handle = null;
return true;
};
RoundRobinHandle.prototype.distribute = function(err, handle) {
this.handles.push(handle);
var worker = this.free.shift();
if (worker) this.handoff(worker);
};
RoundRobinHandle.prototype.handoff = function(worker) {
if (worker.id in this.all === false) {
return; // Worker is closing (or has closed) the server.
}
var handle = this.handles.shift();
if (handle === undefined) {
this.free.push(worker); // Add to ready queue again.
return;
}
var message = { act: 'newconn', key: this.key };
var self = this;
sendHelper(worker.process, message, handle, function(reply) {
if (reply.accepted)
handle.close();
else
self.distribute(0, handle); // Worker is shutting down. Send to another.
self.handoff(worker);
});
};
if (cluster.isMaster)
masterInit();
else
workerInit();
function masterInit() {
cluster.workers = {};
var intercom = new EventEmitter;
cluster.settings = {};
// XXX(bnoordhuis) Fold cluster.schedulingPolicy into cluster.settings?
var schedulingPolicy = {
'none': SCHED_NONE,
'rr': SCHED_RR
}[process.env.NODE_CLUSTER_SCHED_POLICY];
if (schedulingPolicy === undefined) {
// FIXME Round-robin doesn't perform well on Windows right now due to the
// way IOCP is wired up. Bert is going to fix that, eventually.
schedulingPolicy = (process.platform === 'win32') ? SCHED_NONE : SCHED_RR;
}
cluster.schedulingPolicy = schedulingPolicy;
cluster.SCHED_NONE = SCHED_NONE; // Leave it to the operating system.
cluster.SCHED_RR = SCHED_RR; // Master distributes connections.
// Keyed on address:port:etc. When a worker dies, we walk over the handles
// and remove() the worker from each one. remove() may do a linear scan
// itself so we might end up with an O(n*m) operation. Ergo, FIXME.
var handles = {};
var initialized = false;
cluster.setupMaster = function(options) {
var settings = {
args: process.argv.slice(2),
exec: process.argv[1],
execArgv: process.execArgv,
silent: false
};
settings = util._extend(settings, cluster.settings);
settings = util._extend(settings, options || {});
// Tell V8 to write profile data for each process to a separate file.
// Without --logfile=v8-%p.log, everything ends up in a single, unusable
// file. (Unusable because what V8 logs are memory addresses and each
// process has its own memory mappings.)
if (settings.execArgv.some(function(s) { return /^--prof/.test(s); }) &&
!settings.execArgv.some(function(s) { return /^--logfile=/.test(s); }))
{
settings.execArgv = settings.execArgv.concat(['--logfile=v8-%p.log']);
}
cluster.settings = settings;
if (initialized === true)
return process.nextTick(function() {
cluster.emit('setup', settings);
});
initialized = true;
schedulingPolicy = cluster.schedulingPolicy; // Freeze policy.
assert(schedulingPolicy === SCHED_NONE || schedulingPolicy === SCHED_RR,
'Bad cluster.schedulingPolicy: ' + schedulingPolicy);
var hasDebugArg = process.execArgv.some(function(argv) {
return /^(--debug|--debug-brk)(=\d+)?$/.test(argv);
});
process.nextTick(function() {
cluster.emit('setup', settings);
});
// Send debug signal only if not started in debug mode, this helps a lot
// on windows, because RegisterDebugHandler is not called when node starts
// with --debug.* arg.
if (hasDebugArg)
return;
process.on('internalMessage', function(message) {
if (message.cmd !== 'NODE_DEBUG_ENABLED') return;
var key;
for (key in cluster.workers) {
var worker = cluster.workers[key];
if (worker.state === 'online' || worker.state === 'listening') {
process._debugProcess(worker.process.pid);
} else {
worker.once('online', function() {
process._debugProcess(this.process.pid);
});
}
}
});
};
function createWorkerProcess(id, env) {
var workerEnv = util._extend({}, process.env);
var execArgv = cluster.settings.execArgv.slice();
var debugPort = process.debugPort + id;
var hasDebugArg = false;
workerEnv = util._extend(workerEnv, env);
workerEnv.NODE_UNIQUE_ID = '' + id;
for (var i = 0; i < execArgv.length; i++) {
var match = execArgv[i].match(/^(--debug|--debug-(brk|port))(=\d+)?$/);
if (match) {
execArgv[i] = match[1] + '=' + debugPort;
hasDebugArg = true;
}
}
if (!hasDebugArg)
execArgv = ['--debug-port=' + debugPort].concat(execArgv);
return fork(cluster.settings.exec, cluster.settings.args, {
env: workerEnv,
silent: cluster.settings.silent,
execArgv: execArgv,
gid: cluster.settings.gid,
uid: cluster.settings.uid
});
}
var ids = 0;
cluster.fork = function(env) {
cluster.setupMaster();
const id = ++ids;
const workerProcess = createWorkerProcess(id, env);
const worker = new Worker({
id: id,
process: workerProcess
});
function removeWorker(worker) {
assert(worker);
delete cluster.workers[worker.id];
if (Object.keys(cluster.workers).length === 0) {
assert(Object.keys(handles).length === 0, 'Resource leak detected.');
intercom.emit('disconnect');
}
}
function removeHandlesForWorker(worker) {
assert(worker);
for (var key in handles) {
var handle = handles[key];
if (handle.remove(worker)) delete handles[key];
}
}
worker.process.once('exit', function(exitCode, signalCode) {
/*
* Remove the worker from the workers list only
* if it has disconnected, otherwise we might
* still want to access it.
*/
if (!worker.isConnected()) removeWorker(worker);
worker.suicide = !!worker.suicide;
worker.state = 'dead';
worker.emit('exit', exitCode, signalCode);
cluster.emit('exit', worker, exitCode, signalCode);
});
worker.process.once('disconnect', function() {
/*
* Now is a good time to remove the handles
* associated with this worker because it is
* not connected to the master anymore.
*/
removeHandlesForWorker(worker);
/*
* Remove the worker from the workers list only
* if its process has exited. Otherwise, we might
* still want to access it.
*/
if (worker.isDead()) removeWorker(worker);
worker.suicide = !!worker.suicide;
worker.state = 'disconnected';
worker.emit('disconnect');
cluster.emit('disconnect', worker);
});
worker.process.on('internalMessage', internal(worker, onmessage));
process.nextTick(function() {
cluster.emit('fork', worker);
});
cluster.workers[worker.id] = worker;
return worker;
};
cluster.disconnect = function(cb) {
var workers = Object.keys(cluster.workers);
if (workers.length === 0) {
process.nextTick(intercom.emit.bind(intercom, 'disconnect'));
} else {
for (var key in workers) {
key = workers[key];
if (cluster.workers[key].isConnected())
cluster.workers[key].disconnect();
}
}
if (cb) intercom.once('disconnect', cb);
};
Worker.prototype.disconnect = function() {
this.suicide = true;
send(this, { act: 'disconnect' });
};
Worker.prototype.destroy = function(signo) {
signo = signo || 'SIGTERM';
var proc = this.process;
if (this.isConnected()) {
this.once('disconnect', proc.kill.bind(proc, signo));
this.disconnect();
return;
}
proc.kill(signo);
};
function onmessage(message, handle) {
var worker = this;
if (message.act === 'online')
online(worker);
else if (message.act === 'queryServer')
queryServer(worker, message);
else if (message.act === 'listening')
listening(worker, message);
else if (message.act === 'suicide')
worker.suicide = true;
else if (message.act === 'close')
close(worker, message);
}
function online(worker) {
worker.state = 'online';
worker.emit('online');
cluster.emit('online', worker);
}
function queryServer(worker, message) {
var args = [message.address,
message.port,
message.addressType,
message.fd];
var key = args.join(':');
var handle = handles[key];
if (handle === undefined) {
var constructor = RoundRobinHandle;
// UDP is exempt from round-robin connection balancing for what should
// be obvious reasons: it's connectionless. There is nothing to send to
// the workers except raw datagrams and that's pointless.
if (schedulingPolicy !== SCHED_RR ||
message.addressType === 'udp4' ||
message.addressType === 'udp6') {
constructor = SharedHandle;
}
handles[key] = handle = new constructor(key,
message.address,
message.port,
message.addressType,
message.backlog,
message.fd);
}
if (!handle.data) handle.data = message.data;
// Set custom server data
handle.add(worker, function(errno, reply, handle) {
reply = util._extend({
errno: errno,
key: key,
ack: message.seq,
data: handles[key].data
}, reply);
if (errno) delete handles[key]; // Gives other workers a chance to retry.
send(worker, reply, handle);
});
}
function listening(worker, message) {
var info = {
addressType: message.addressType,
address: message.address,
port: message.port,
fd: message.fd
};
worker.state = 'listening';
worker.emit('listening', info);
cluster.emit('listening', worker, info);
}
// Round-robin only. Server in worker is closing, remove from list.
function close(worker, message) {
var key = message.key;
var handle = handles[key];
if (handle.remove(worker)) delete handles[key];
}
function send(worker, message, handle, cb) {
sendHelper(worker.process, message, handle, cb);
}
}
function workerInit() {
var handles = {};
// Called from src/node.js
cluster._setupWorker = function() {
var worker = new Worker({
id: +process.env.NODE_UNIQUE_ID | 0,
process: process,
state: 'online'
});
cluster.worker = worker;
process.once('disconnect', function() {
if (!worker.suicide) {
// Unexpected disconnect, master exited, or some such nastiness, so
// worker exits immediately.
process.exit(0);
}
});
process.on('internalMessage', internal(worker, onmessage));
send({ act: 'online' });
function onmessage(message, handle) {
if (message.act === 'newconn')
onconnection(message, handle);
else if (message.act === 'disconnect')
worker.disconnect();
}
};
// obj is a net#Server or a dgram#Socket object.
cluster._getServer = function(obj, address, port, addressType, fd, cb) {
var message = {
addressType: addressType,
address: address,
port: port,
act: 'queryServer',
fd: fd,
data: null
};
// Set custom data on handle (i.e. tls tickets key)
if (obj._getServerData) message.data = obj._getServerData();
send(message, function(reply, handle) {
if (obj._setServerData) obj._setServerData(reply.data);
if (handle)
shared(reply, handle, cb); // Shared listen socket.
else
rr(reply, cb); // Round-robin.
});
obj.once('listening', function() {
cluster.worker.state = 'listening';
var address = obj.address();
message.act = 'listening';
message.port = address && address.port || port;
send(message);
});
};
// Shared listen socket.
function shared(message, handle, cb) {
var key = message.key;
// Monkey-patch the close() method so we can keep track of when it's
// closed. Avoids resource leaks when the handle is short-lived.
var close = handle.close;
handle.close = function() {
delete handles[key];
return close.apply(this, arguments);
};
assert(handles[key] === undefined);
handles[key] = handle;
cb(message.errno, handle);
}
// Round-robin. Master distributes handles across workers.
function rr(message, cb) {
if (message.errno)
return cb(message.errno, null);
var key = message.key;
function listen(backlog) {
// TODO(bnoordhuis) Send a message to the master that tells it to
// update the backlog size. The actual backlog should probably be
// the largest requested size by any worker.
return 0;
}
function close() {
// lib/net.js treats server._handle.close() as effectively synchronous.
// That means there is a time window between the call to close() and
// the ack by the master process in which we can still receive handles.
// onconnection() below handles that by sending those handles back to
// the master.
if (key === undefined) return;
send({ act: 'close', key: key });
delete handles[key];
key = undefined;
}
function getsockname(out) {
if (key) util._extend(out, message.sockname);
return 0;
}
// Faux handle. Mimics a TCPWrap with just enough fidelity to get away
// with it. Fools net.Server into thinking that it's backed by a real
// handle.
var handle = {
close: close,
listen: listen
};
if (message.sockname) {
handle.getsockname = getsockname; // TCP handles only.
}
assert(handles[key] === undefined);
handles[key] = handle;
cb(0, handle);
}
// Round-robin connection.
function onconnection(message, handle) {
var key = message.key;
var server = handles[key];
var accepted = server !== undefined;
send({ ack: message.seq, accepted: accepted });
if (accepted) server.onconnection(0, handle);
}
Worker.prototype.disconnect = function() {
this.suicide = true;
for (var key in handles) {
var handle = handles[key];
delete handles[key];
handle.close();
}
process.disconnect();
};
Worker.prototype.destroy = function() {
this.suicide = true;
if (!this.isConnected()) process.exit(0);
var exit = process.exit.bind(null, 0);
send({ act: 'suicide' }, exit);
process.once('disconnect', exit);
process.disconnect();
};
function send(message, cb) {
sendHelper(process, message, null, cb);
}
}
var seq = 0;
var callbacks = {};
function sendHelper(proc, message, handle, cb) {
// Mark message as internal. See INTERNAL_PREFIX in lib/child_process.js
message = util._extend({ cmd: 'NODE_CLUSTER' }, message);
if (cb) callbacks[seq] = cb;
message.seq = seq;
seq += 1;
proc.send(message, handle);
}
// Returns an internalMessage listener that hands off normal messages
// to the callback but intercepts and redirects ACK messages.
function internal(worker, cb) {
return function(message, handle) {
if (message.cmd !== 'NODE_CLUSTER') return;
var fn = cb;
if (message.ack !== undefined) {
fn = callbacks[message.ack];
delete callbacks[message.ack];
}
fn.apply(worker, arguments);
};
}