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1abff07392
This should give a performance boost accross the board. Given that the old limit is a decod old and memory capacity has doubled many times since I think it is appropriate to slightly bump the default limit. PR-URL: https://github.com/nodejs/node/pull/52037 Refs: https://github.com/nodejs/node/pull/46608 Refs: https://github.com/nodejs/node/pull/50120 Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: Yagiz Nizipli <yagiz.nizipli@sentry.io> Reviewed-By: Chengzhong Wu <legendecas@gmail.com> Reviewed-By: Moshe Atlow <moshe@atlow.co.il> Reviewed-By: Mohammed Keyvanzadeh <mohammadkeyvanzade94@gmail.com> Reviewed-By: Trivikram Kamat <trivikr.dev@gmail.com> Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
137 lines
3.3 KiB
JavaScript
137 lines
3.3 KiB
JavaScript
// In this benchmark, we connect a client to the server, and write
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// as many bytes as we can in the specified time (default = 10s)
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'use strict';
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const common = require('../common.js');
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const util = require('util');
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// If there are dur=N and len=N args, then
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// run the function with those settings.
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// If not, then queue up a bunch of child processes.
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const bench = common.createBenchmark(main, {
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len: [102400, 1024 * 64 * 16],
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type: ['utf', 'asc', 'buf'],
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dur: [5],
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}, {
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test: { len: 1024 },
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flags: [ '--expose-internals', '--no-warnings' ],
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});
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function main({ dur, len, type }) {
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const {
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TCP,
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TCPConnectWrap,
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constants: TCPConstants,
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} = common.binding('tcp_wrap');
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const { WriteWrap } = common.binding('stream_wrap');
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const PORT = common.PORT;
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const serverHandle = new TCP(TCPConstants.SERVER);
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let err = serverHandle.bind('127.0.0.1', PORT);
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if (err)
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fail(err, 'bind');
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err = serverHandle.listen(511);
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if (err)
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fail(err, 'listen');
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serverHandle.onconnection = function(err, clientHandle) {
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if (err)
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fail(err, 'connect');
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let chunk;
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switch (type) {
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case 'buf':
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chunk = Buffer.alloc(len, 'x');
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break;
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case 'utf':
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chunk = 'ü'.repeat(len / 2);
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break;
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case 'asc':
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chunk = 'x'.repeat(len);
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break;
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default:
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throw new Error(`invalid type: ${type}`);
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}
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clientHandle.readStart();
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while (clientHandle.writeQueueSize === 0)
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write();
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function write() {
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const writeReq = new WriteWrap();
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writeReq.async = false;
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writeReq.oncomplete = afterWrite;
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let err;
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switch (type) {
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case 'buf':
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err = clientHandle.writeBuffer(writeReq, chunk);
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break;
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case 'utf':
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err = clientHandle.writeUtf8String(writeReq, chunk);
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break;
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case 'asc':
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err = clientHandle.writeAsciiString(writeReq, chunk);
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break;
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}
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if (err) {
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fail(err, 'write');
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} else if (!writeReq.async) {
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process.nextTick(() => {
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afterWrite(0, clientHandle);
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});
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}
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}
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function afterWrite(status, handle) {
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if (status)
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fail(status, 'write');
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while (clientHandle.writeQueueSize === 0)
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write();
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}
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};
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client(dur);
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function fail(err, syscall) {
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throw util._errnoException(err, syscall);
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}
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function client(dur) {
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const clientHandle = new TCP(TCPConstants.SOCKET);
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const connectReq = new TCPConnectWrap();
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const err = clientHandle.connect(connectReq, '127.0.0.1', PORT);
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if (err)
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fail(err, 'connect');
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connectReq.oncomplete = function() {
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let bytes = 0;
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clientHandle.onread = function(buffer) {
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// We're not expecting to ever get an EOF from the client.
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// Just lots of data forever.
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if (!buffer)
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fail('read');
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// Don't slice the buffer. The point of this is to isolate, not
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// simulate real traffic.
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bytes += buffer.byteLength;
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};
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clientHandle.readStart();
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// The meat of the benchmark is right here:
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bench.start();
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setTimeout(() => {
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// report in Gb/sec
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bench.end((bytes * 8) / (1024 * 1024 * 1024));
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process.exit(0);
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}, dur * 1000);
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};
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}
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}
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