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The child processes are supposed to get 4 messages (2 ends, 2 writes). Previously the mustCall() wrapping the message listener attempts to match exactly 1 invocation which is bound to fail but could be swallowed if the child happens to be killed before the exit event is fired for the mustCall() check to work. In the CI, on some machines the kill() could happen after the child process finishes with the mustCall() check, resulting in EPERM errors in kill(). This patch fixes the mustCall() checks (updating the expected invocation count to 4) and swallow the errors when kill() fails, which should be fine because they are only there for cleanup. PR-URL: https://github.com/nodejs/node/pull/51841 Refs: https://github.com/nodejs/node/issues/51813 Reviewed-By: Michaël Zasso <targos@protonmail.com> Reviewed-By: Antoine du Hamel <duhamelantoine1995@gmail.com> Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
189 lines
5.1 KiB
JavaScript
189 lines
5.1 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// This tests that a socket sent to the forked process works.
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// See https://github.com/nodejs/node/commit/dceebbfa
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'use strict';
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const {
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mustCall,
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mustCallAtLeast,
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platformTimeout,
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} = require('../common');
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const assert = require('assert');
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const fork = require('child_process').fork;
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const net = require('net');
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const debug = require('util').debuglog('test');
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const count = 12;
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if (process.argv[2] === 'child') {
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const needEnd = [];
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const id = process.argv[3];
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process.on('message', mustCall((m, socket) => {
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if (!socket) return;
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debug(`[${id}] got socket ${m}`);
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// Will call .end('end') or .write('write');
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socket[m](m);
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socket.resume();
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socket.on('data', mustCallAtLeast(() => {
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debug(`[${id}] socket.data ${m}`);
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}));
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socket.on('end', mustCall(() => {
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debug(`[${id}] socket.end ${m}`);
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}));
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// Store the unfinished socket
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if (m === 'write') {
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needEnd.push(socket);
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}
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socket.on('close', mustCall((had_error) => {
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debug(`[${id}] socket.close ${had_error} ${m}`);
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}));
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socket.on('finish', mustCall(() => {
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debug(`[${id}] socket finished ${m}`);
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}));
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}, 4));
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process.on('message', mustCall((m) => {
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if (m !== 'close') return;
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debug(`[${id}] got close message`);
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needEnd.forEach((endMe, i) => {
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debug(`[${id}] ending ${i}/${needEnd.length}`);
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endMe.end('end');
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});
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}, 4));
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process.on('disconnect', mustCall(() => {
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debug(`[${id}] process disconnect, ending`);
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needEnd.forEach((endMe, i) => {
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debug(`[${id}] ending ${i}/${needEnd.length}`);
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endMe.end('end');
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});
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}));
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} else {
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const child1 = fork(process.argv[1], ['child', '1']);
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const child2 = fork(process.argv[1], ['child', '2']);
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const child3 = fork(process.argv[1], ['child', '3']);
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const server = net.createServer();
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let connected = 0;
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let closed = 0;
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server.on('connection', function(socket) {
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switch (connected % 6) {
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case 0:
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child1.send('end', socket); break;
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case 1:
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child1.send('write', socket); break;
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case 2:
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child2.send('end', socket); break;
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case 3:
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child2.send('write', socket); break;
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case 4:
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child3.send('end', socket); break;
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case 5:
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child3.send('write', socket); break;
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}
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connected += 1;
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// TODO(@jasnell): This is not actually being called.
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// It is not clear if it is needed.
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socket.once('close', () => {
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debug(`[m] socket closed, total ${++closed}`);
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});
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if (connected === count) {
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closeServer();
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}
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});
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let disconnected = 0;
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server.on('listening', mustCall(() => {
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let j = count;
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while (j--) {
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const client = net.connect(server.address().port, '127.0.0.1');
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client.on('error', () => {
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// This can happen if we kill the subprocess too early.
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// The client should still get a close event afterwards.
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// It likely won't so don't wrap in a mustCall.
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debug('[m] CLIENT: error event');
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});
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client.on('close', mustCall(() => {
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debug('[m] CLIENT: close event');
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disconnected += 1;
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}));
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client.resume();
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}
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}));
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let closeEmitted = false;
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server.on('close', mustCall(function() {
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closeEmitted = true;
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// Clean up child processes.
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try {
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child1.kill();
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} catch {
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debug('child process already terminated');
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}
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try {
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child2.kill();
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} catch {
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debug('child process already terminated');
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}
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try {
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child3.kill();
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} catch {
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debug('child process already terminated');
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}
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}));
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server.listen(0, '127.0.0.1');
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function closeServer() {
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server.close();
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setTimeout(() => {
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assert(!closeEmitted);
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child1.send('close');
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child2.send('close');
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child3.disconnect();
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}, platformTimeout(200));
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}
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process.on('exit', function() {
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assert.strictEqual(server._workers.length, 0);
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assert.strictEqual(disconnected, count);
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assert.strictEqual(connected, count);
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});
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}
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