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5f76836277
PR-URL: https://github.com/nodejs/node/pull/46811 Reviewed-By: Moshe Atlow <moshe@atlow.co.il> Reviewed-By: Debadree Chatterjee <debadree333@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Trivikram Kamat <trivikr.dev@gmail.com>
67 lines
1.9 KiB
JavaScript
67 lines
1.9 KiB
JavaScript
'use strict';
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const {
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PromiseResolve,
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} = primordials;
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const {
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ERR_INVALID_ARG_TYPE,
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ERR_WEBASSEMBLY_RESPONSE,
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} = require('internal/errors').codes;
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let undici;
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function lazyUndici() {
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return undici ??= require('internal/deps/undici/undici');
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}
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// This is essentially an implementation of a v8::WasmStreamingCallback, except
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// that it is implemented in JavaScript because the fetch() implementation is
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// difficult to use from C++. See lib/internal/process/pre_execution.js and
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// src/node_wasm_web_api.cc that interact with this function.
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function wasmStreamingCallback(streamState, source) {
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(async () => {
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const response = await PromiseResolve(source);
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if (!(response instanceof lazyUndici().Response)) {
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throw new ERR_INVALID_ARG_TYPE(
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'source', ['Response', 'Promise resolving to Response'], response);
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}
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const contentType = response.headers.get('Content-Type');
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if (contentType !== 'application/wasm') {
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throw new ERR_WEBASSEMBLY_RESPONSE(
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`has unsupported MIME type '${contentType}'`);
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}
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if (!response.ok) {
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throw new ERR_WEBASSEMBLY_RESPONSE(
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`has status code ${response.status}`);
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}
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if (response.bodyUsed !== false) {
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throw new ERR_WEBASSEMBLY_RESPONSE('body has already been used');
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}
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if (response.url) {
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streamState.setURL(response.url);
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}
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// Pass all data from the response body to the WebAssembly compiler.
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const { body } = response;
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if (body != null) {
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for await (const chunk of body) {
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streamState.push(chunk);
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}
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}
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})().then(() => {
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// No error occurred. Tell the implementation that the stream has ended.
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streamState.finish();
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}, (err) => {
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// An error occurred, either because the given object was not a valid
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// and usable Response or because a network error occurred.
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streamState.abort(err);
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});
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}
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module.exports = {
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wasmStreamingCallback,
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};
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