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3fc8d2200e
PR-URL: https://github.com/nodejs/node/pull/52368 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: Paolo Insogna <paolo@cowtech.it> Reviewed-By: Marco Ippolito <marcoippolito54@gmail.com>
278 lines
8.4 KiB
JavaScript
278 lines
8.4 KiB
JavaScript
'use strict';
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const {
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Symbol,
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} = primordials;
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const { setImmediate } = require('timers');
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const assert = require('internal/assert');
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const { Socket } = require('net');
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const { JSStream } = internalBinding('js_stream');
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const uv = internalBinding('uv');
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let debug = require('internal/util/debuglog').debuglog(
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'stream_socket',
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(fn) => {
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debug = fn;
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},
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);
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const { owner_symbol } = require('internal/async_hooks').symbols;
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const { ERR_STREAM_WRAP } = require('internal/errors').codes;
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const { kBoundSession } = require('internal/stream_base_commons');
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const kCurrentWriteRequest = Symbol('kCurrentWriteRequest');
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const kCurrentShutdownRequest = Symbol('kCurrentShutdownRequest');
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const kPendingShutdownRequest = Symbol('kPendingShutdownRequest');
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const kPendingClose = Symbol('kPendingClose');
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function isClosing() { return this[owner_symbol].isClosing(); }
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function onreadstart() { return this[owner_symbol].readStart(); }
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function onreadstop() { return this[owner_symbol].readStop(); }
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function onshutdown(req) { return this[owner_symbol].doShutdown(req); }
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function onwrite(req, bufs) { return this[owner_symbol].doWrite(req, bufs); }
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/* This class serves as a wrapper for when the C++ side of Node wants access
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* to a standard JS stream. For example, TLS or HTTP do not operate on network
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* resources conceptually, although that is the common case and what we are
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* optimizing for; in theory, they are completely composable and can work with
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* any stream resource they see.
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*
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* For the common case, i.e. a TLS socket wrapping around a net.Socket, we
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* can skip going through the JS layer and let TLS access the raw C++ handle
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* of a net.Socket. The flipside of this is that, to maintain composability,
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* we need a way to create "fake" net.Socket instances that call back into a
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* "real" JavaScript stream. JSStreamSocket is exactly this.
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*/
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class JSStreamSocket extends Socket {
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constructor(stream) {
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const handle = new JSStream();
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handle.close = (cb) => {
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debug('close');
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this.doClose(cb);
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};
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// Inside of the following functions, `this` refers to the handle
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// and `this[owner_symbol]` refers to this JSStreamSocket instance.
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handle.isClosing = isClosing;
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handle.onreadstart = onreadstart;
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handle.onreadstop = onreadstop;
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handle.onshutdown = onshutdown;
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handle.onwrite = onwrite;
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stream.pause();
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stream.on('error', (err) => this.emit('error', err));
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const ondata = (chunk) => {
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if (typeof chunk === 'string' ||
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stream.readableObjectMode === true) {
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// Make sure that no further `data` events will happen.
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stream.pause();
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stream.removeListener('data', ondata);
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this.emit('error', new ERR_STREAM_WRAP());
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return;
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}
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debug('data', chunk.length);
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if (this._handle)
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this._handle.readBuffer(chunk);
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};
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stream.on('data', ondata);
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stream.once('end', () => {
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debug('end');
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if (this._handle)
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this._handle.emitEOF();
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});
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// Some `Stream` don't pass `hasError` parameters when closed.
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stream.once('close', () => {
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// Errors emitted from `stream` have also been emitted to this instance
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// so that we don't pass errors to `destroy()` again.
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this.destroy();
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});
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super({ handle, manualStart: true });
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this.stream = stream;
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this[kCurrentWriteRequest] = null;
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this[kCurrentShutdownRequest] = null;
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this[kPendingShutdownRequest] = null;
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this[kPendingClose] = false;
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this.readable = stream.readable;
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this.writable = stream.writable;
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// Start reading.
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this.read(0);
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}
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// Allow legacy requires in the test suite to keep working:
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// const { StreamWrap } = require('internal/js_stream_socket')
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static get StreamWrap() {
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return JSStreamSocket;
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}
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isClosing() {
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return !this.readable || !this.writable;
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}
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readStart() {
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this.stream.resume();
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return 0;
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}
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readStop() {
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this.stream.pause();
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return 0;
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}
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doShutdown(req) {
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// TODO(addaleax): It might be nice if we could get into a state where
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// DoShutdown() is not called on streams while a write is still pending.
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//
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// Currently, the only part of the code base where that happens is the
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// TLS implementation, which calls both DoWrite() and DoShutdown() on the
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// underlying network stream inside of its own DoShutdown() method.
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// Working around that on the native side is not quite trivial (yet?),
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// so for now that is supported here.
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if (this[kCurrentWriteRequest] !== null) {
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this[kPendingShutdownRequest] = req;
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return 0;
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}
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assert(this[kCurrentWriteRequest] === null);
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assert(this[kCurrentShutdownRequest] === null);
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this[kCurrentShutdownRequest] = req;
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if (this[kPendingClose]) {
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// If doClose is pending, the stream & this._handle are gone. We can't do
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// anything. doClose will call finishShutdown with ECANCELED for us shortly.
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return 0;
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}
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const handle = this._handle;
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assert(handle !== null);
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process.nextTick(() => {
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// Ensure that write is dispatched asynchronously.
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this.stream.end(() => {
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this.finishShutdown(handle, 0);
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});
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});
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return 0;
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}
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// handle === this._handle except when called from doClose().
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finishShutdown(handle, errCode) {
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// The shutdown request might already have been cancelled.
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if (this[kCurrentShutdownRequest] === null)
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return;
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const req = this[kCurrentShutdownRequest];
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this[kCurrentShutdownRequest] = null;
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handle.finishShutdown(req, errCode);
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}
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doWrite(req, bufs) {
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assert(this[kCurrentWriteRequest] === null);
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assert(this[kCurrentShutdownRequest] === null);
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if (this[kPendingClose]) {
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// If doClose is pending, the stream & this._handle are gone. We can't do
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// anything. doClose will call finishWrite with ECANCELED for us shortly.
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this[kCurrentWriteRequest] = req; // Store req, for doClose to cancel
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return 0;
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} else if (this._handle === null) {
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// If this._handle is already null, there is nothing left to do with a
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// pending write request, so we discard it.
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return 0;
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}
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const handle = this._handle;
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const self = this;
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let pending = bufs.length;
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this.stream.cork();
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// Use `var` over `let` for performance optimization.
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// eslint-disable-next-line no-var
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for (var i = 0; i < bufs.length; ++i)
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this.stream.write(bufs[i], done);
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this.stream.uncork();
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// Only set the request here, because the `write()` calls could throw.
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this[kCurrentWriteRequest] = req;
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function done(err) {
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if (!err && --pending !== 0)
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return;
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// Ensure that this is called once in case of error
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pending = 0;
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let errCode = 0;
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if (err) {
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errCode = uv[`UV_${err.code}`] || uv.UV_EPIPE;
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}
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// Ensure that write was dispatched
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setImmediate(() => {
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self.finishWrite(handle, errCode);
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});
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}
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return 0;
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}
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// handle === this._handle except when called from doClose().
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finishWrite(handle, errCode) {
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// The write request might already have been cancelled.
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if (this[kCurrentWriteRequest] === null)
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return;
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const req = this[kCurrentWriteRequest];
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this[kCurrentWriteRequest] = null;
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handle.finishWrite(req, errCode);
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if (this[kPendingShutdownRequest]) {
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const req = this[kPendingShutdownRequest];
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this[kPendingShutdownRequest] = null;
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this.doShutdown(req);
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}
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}
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doClose(cb) {
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this[kPendingClose] = true;
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const handle = this._handle;
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// When sockets of the "net" module destroyed, they will call
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// `this._handle.close()` which will also emit EOF if not emitted before.
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// This feature makes sockets on the other side emit "end" and "close"
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// even though we haven't called `end()`. As `stream` are likely to be
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// instances of `net.Socket`, calling `stream.destroy()` manually will
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// avoid issues that don't properly close wrapped connections.
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this.stream.destroy();
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setImmediate(() => {
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// Should be already set by net.js
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assert(this._handle === null);
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this.finishWrite(handle, uv.UV_ECANCELED);
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this.finishShutdown(handle, uv.UV_ECANCELED);
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this[kPendingClose] = false;
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cb();
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});
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}
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get [kBoundSession]() {
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return this.stream[kBoundSession];
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}
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set [kBoundSession](session) {
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this.stream[kBoundSession] = session;
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}
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}
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module.exports = JSStreamSocket;
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