// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var events = require('events'); var stream = require('stream'); var timers = require('timers'); var util = require('util'); var assert = require('assert'); var cares = process.binding('cares_wrap'); var cluster; function noop() {} // constructor for lazy loading function createPipe() { var Pipe = process.binding('pipe_wrap').Pipe; return new Pipe(); } // constructor for lazy loading function createTCP() { var TCP = process.binding('tcp_wrap').TCP; return new TCP(); } function createHandle(fd) { var tty = process.binding('tty_wrap'); var type = tty.guessHandleType(fd); if (type === 'PIPE') return createPipe(); if (type === 'TCP') return createTCP(); throw new TypeError('Unsupported fd type: ' + type); } var debug; if (process.env.NODE_DEBUG && /net/.test(process.env.NODE_DEBUG)) { var pid = process.pid; debug = function(x) { // if console is not set up yet, then skip this. if (!console.error) return; console.error('NET: %d', pid, util.format.apply(util, arguments).slice(0, 500)); }; } else { debug = function() { }; } function isPipeName(s) { return typeof s === 'string' && toNumber(s) === false; } exports.createServer = function() { return new Server(arguments[0], arguments[1]); }; // Target API: // // var s = net.connect({port: 80, host: 'google.com'}, function() { // ... // }); // // There are various forms: // // connect(options, [cb]) // connect(port, [host], [cb]) // connect(path, [cb]); // exports.connect = exports.createConnection = function() { var args = normalizeConnectArgs(arguments); var s = new Socket(args[0]); return Socket.prototype.connect.apply(s, args); }; // Returns an array [options] or [options, cb] // It is the same as the argument of Socket.prototype.connect(). function normalizeConnectArgs(args) { var options = {}; if (typeof args[0] === 'object') { // connect(options, [cb]) options = args[0]; } else if (isPipeName(args[0])) { // connect(path, [cb]); options.path = args[0]; } else { // connect(port, [host], [cb]) options.port = args[0]; if (typeof args[1] === 'string') { options.host = args[1]; } } var cb = args[args.length - 1]; return (typeof cb === 'function') ? [options, cb] : [options]; } exports._normalizeConnectArgs = normalizeConnectArgs; // called when creating new Socket, or when re-using a closed Socket function initSocketHandle(self) { self.destroyed = false; self.errorEmitted = false; self.bytesRead = 0; self._bytesDispatched = 0; // Handle creation may be deferred to bind() or connect() time. if (self._handle) { self._handle.owner = self; self._handle.onread = onread; } } function Socket(options) { if (!(this instanceof Socket)) return new Socket(options); this._connecting = false; this._handle = null; switch (typeof options) { case 'number': options = { fd: options }; // Legacy interface. break; case 'undefined': options = {}; break; } stream.Duplex.call(this, options); if (options.handle) { this._handle = options.handle; // private } else if (typeof options.fd !== 'undefined') { this._handle = createHandle(options.fd); this._handle.open(options.fd); this.readable = options.readable !== false; this.writable = options.writable !== false; } else { // these will be set once there is a connection this.readable = this.writable = false; } this.onend = null; // shut down the socket when we're finished with it. this.on('finish', onSocketFinish); this.on('_socketEnd', onSocketEnd); initSocketHandle(this); this._pendingData = null; this._pendingEncoding = ''; // handle strings directly this._writableState.decodeStrings = false; // default to *not* allowing half open sockets this.allowHalfOpen = options && options.allowHalfOpen || false; // if we have a handle, then start the flow of data into the // buffer. if not, then this will happen when we connect if (this._handle && options.readable !== false) this.read(0); } util.inherits(Socket, stream.Duplex); // the user has called .end(), and all the bytes have been // sent out to the other side. // If allowHalfOpen is false, or if the readable side has // ended already, then destroy. // If allowHalfOpen is true, then we need to do a shutdown, // so that only the writable side will be cleaned up. function onSocketFinish() { // If still connecting - defer handling 'finish' until 'connect' will happen if (this._connecting) { debug('osF: not yet connected'); return this.once('connect', onSocketFinish); } debug('onSocketFinish'); if (!this.readable || this._readableState.ended) { debug('oSF: ended, destroy', this._readableState); return this.destroy(); } debug('oSF: not ended, call shutdown()'); // otherwise, just shutdown, or destroy() if not possible if (!this._handle || !this._handle.shutdown) return this.destroy(); var shutdownReq = this._handle.shutdown(); if (!shutdownReq) return this._destroy(errnoException(process._errno, 'shutdown')); shutdownReq.oncomplete = afterShutdown; } function afterShutdown(status, handle, req) { var self = handle.owner; debug('afterShutdown destroyed=%j', self.destroyed, self._readableState); // callback may come after call to destroy. if (self.destroyed) return; if (self._readableState.ended) { debug('readableState ended, destroying'); self.destroy(); } else { self.once('_socketEnd', self.destroy); } } // the EOF has been received, and no more bytes are coming. // if the writable side has ended already, then clean everything // up. function onSocketEnd() { // XXX Should not have to do as much crap in this function. // ended should already be true, since this is called *after* // the EOF errno and onread has eof'ed debug('onSocketEnd', this._readableState); this._readableState.ended = true; if (this._readableState.endEmitted) { this.readable = false; } else { this.once('end', function() { this.readable = false; }); this.read(0); } if (!this.allowHalfOpen) { this.write = writeAfterFIN; this.destroySoon(); } } // Provide a better error message when we call end() as a result // of the other side sending a FIN. The standard 'write after end' // is overly vague, and makes it seem like the user's code is to blame. function writeAfterFIN(chunk, encoding, cb) { if (typeof encoding === 'function') { cb = encoding; encoding = null; } var er = new Error('This socket has been ended by the other party'); er.code = 'EPIPE'; var self = this; // TODO: defer error events consistently everywhere, not just the cb self.emit('error', er); if (typeof cb === 'function') { process.nextTick(function() { cb(er); }); } } exports.Socket = Socket; exports.Stream = Socket; // Legacy naming. Socket.prototype.read = function(n) { if (n === 0) return stream.Readable.prototype.read.call(this, n); this.read = stream.Readable.prototype.read; this._consuming = true; return this.read(n); }; Socket.prototype.listen = function() { debug('socket.listen'); var self = this; self.on('connection', arguments[0]); listen(self, null, null, null); }; Socket.prototype.setTimeout = function(msecs, callback) { if (msecs > 0 && !isNaN(msecs) && isFinite(msecs)) { timers.enroll(this, msecs); timers.active(this); if (callback) { this.once('timeout', callback); } } else if (msecs === 0) { timers.unenroll(this); if (callback) { this.removeListener('timeout', callback); } } }; Socket.prototype._onTimeout = function() { debug('_onTimeout'); this.emit('timeout'); }; Socket.prototype.setNoDelay = function(enable) { // backwards compatibility: assume true when `enable` is omitted if (this._handle && this._handle.setNoDelay) this._handle.setNoDelay(typeof enable === 'undefined' ? true : !!enable); }; Socket.prototype.setKeepAlive = function(setting, msecs) { if (this._handle && this._handle.setKeepAlive) this._handle.setKeepAlive(setting, ~~(msecs / 1000)); }; Socket.prototype.address = function() { if (this._handle && this._handle.getsockname) { return this._handle.getsockname(); } return null; }; Object.defineProperty(Socket.prototype, 'readyState', { get: function() { if (this._connecting) { return 'opening'; } else if (this.readable && this.writable) { return 'open'; } else if (this.readable && !this.writable) { return 'readOnly'; } else if (!this.readable && this.writable) { return 'writeOnly'; } else { return 'closed'; } } }); Object.defineProperty(Socket.prototype, 'bufferSize', { get: function() { if (this._handle) { return this._handle.writeQueueSize + this._writableState.length; } } }); // Just call handle.readStart until we have enough in the buffer Socket.prototype._read = function(n) { debug('_read'); if (this._connecting || !this._handle) { debug('_read wait for connection'); this.once('connect', this._read.bind(this, n)); } else if (!this._handle.reading) { // not already reading, start the flow debug('Socket._read readStart'); this._handle.reading = true; var r = this._handle.readStart(); if (r) this._destroy(errnoException(process._errno, 'read')); } }; Socket.prototype.end = function(data, encoding) { stream.Duplex.prototype.end.call(this, data, encoding); this.writable = false; DTRACE_NET_STREAM_END(this); // just in case we're waiting for an EOF. if (this.readable && !this._readableState.endEmitted) this.read(0); return; }; Socket.prototype.destroySoon = function() { if (this.writable) this.end(); if (this._writableState.finished) this.destroy(); else this.once('finish', this.destroy); }; Socket.prototype._destroy = function(exception, cb) { debug('destroy'); var self = this; function fireErrorCallbacks() { if (cb) cb(exception); if (exception && !self.errorEmitted) { process.nextTick(function() { self.emit('error', exception); }); self.errorEmitted = true; } }; if (this.destroyed) { debug('already destroyed, fire error callbacks'); fireErrorCallbacks(); return; } self._connecting = false; this.readable = this.writable = false; timers.unenroll(this); debug('close'); if (this._handle) { if (this !== process.stderr) debug('close handle'); var isException = exception ? true : false; this._handle.close(function() { debug('emit close'); self.emit('close', isException); }); this._handle.onread = noop; this._handle = null; } fireErrorCallbacks(); this.destroyed = true; if (this.server) { COUNTER_NET_SERVER_CONNECTION_CLOSE(this); debug('has server'); this.server._connections--; if (this.server._emitCloseIfDrained) { this.server._emitCloseIfDrained(); } } }; Socket.prototype.destroy = function(exception) { debug('destroy', exception); this._destroy(exception); }; // This function is called whenever the handle gets a // buffer, or when there's an error reading. function onread(buffer, offset, length) { var handle = this; var self = handle.owner; assert(handle === self._handle, 'handle != self._handle'); timers.active(self); var end = offset + length; debug('onread', process._errno, offset, length, end); if (buffer) { debug('got data'); // read success. // In theory (and in practice) calling readStop right now // will prevent this from being called again until _read() gets // called again. // if we didn't get any bytes, that doesn't necessarily mean EOF. // wait for the next one. if (offset === end) { debug('not any data, keep waiting'); return; } // if it's not enough data, we'll just call handle.readStart() // again right away. self.bytesRead += length; // Optimization: emit the original buffer with end points var ret = true; if (self.ondata) self.ondata(buffer, offset, end); else ret = self.push(buffer.slice(offset, end)); if (handle.reading && !ret) { handle.reading = false; debug('readStop'); var r = handle.readStop(); if (r) self._destroy(errnoException(process._errno, 'read')); } } else if (process._errno == 'EOF') { debug('EOF'); if (self._readableState.length === 0) self.readable = false; if (self.onend) self.once('end', self.onend); // push a null to signal the end of data. self.push(null); // internal end event so that we know that the actual socket // is no longer readable, and we can start the shutdown // procedure. No need to wait for all the data to be consumed. self.emit('_socketEnd'); } else { debug('error', process._errno); // Error self._destroy(errnoException(process._errno, 'read')); } } Socket.prototype._getpeername = function() { if (!this._handle || !this._handle.getpeername) { return {}; } if (!this._peername) { this._peername = this._handle.getpeername(); // getpeername() returns null on error if (this._peername === null) { return {}; } } return this._peername; }; Socket.prototype.__defineGetter__('remoteAddress', function() { return this._getpeername().address; }); Socket.prototype.__defineGetter__('remotePort', function() { return this._getpeername().port; }); Socket.prototype._getsockname = function() { if (!this._handle || !this._handle.getsockname) { return {}; } if (!this._sockname) { this._sockname = this._handle.getsockname(); if (this._sockname === null) { return {}; } } return this._sockname; }; Socket.prototype.__defineGetter__('localAddress', function() { return this._getsockname().address; }); Socket.prototype.__defineGetter__('localPort', function() { return this._getsockname().port; }); Socket.prototype.write = function(chunk, encoding, cb) { if (typeof chunk !== 'string' && !Buffer.isBuffer(chunk)) throw new TypeError('invalid data'); return stream.Duplex.prototype.write.apply(this, arguments); }; Socket.prototype._write = function(data, encoding, cb) { // If we are still connecting, then buffer this for later. // The Writable logic will buffer up any more writes while // waiting for this one to be done. if (this._connecting) { this._pendingData = data; this._pendingEncoding = encoding; this.once('connect', function() { this._write(data, encoding, cb); }); return; } this._pendingData = null; this._pendingEncoding = ''; timers.active(this); if (!this._handle) { this._destroy(new Error('This socket is closed.'), cb); return false; } var enc = Buffer.isBuffer(data) ? 'buffer' : encoding; var writeReq = createWriteReq(this._handle, data, enc); if (!writeReq || typeof writeReq !== 'object') return this._destroy(errnoException(process._errno, 'write'), cb); writeReq.oncomplete = afterWrite; this._bytesDispatched += writeReq.bytes; // If it was entirely flushed, we can write some more right now. // However, if more is left in the queue, then wait until that clears. if (this._handle.writeQueueSize === 0) cb(); else writeReq.cb = cb; }; function createWriteReq(handle, data, encoding) { switch (encoding) { case 'buffer': return handle.writeBuffer(data); case 'utf8': case 'utf-8': return handle.writeUtf8String(data); case 'ascii': return handle.writeAsciiString(data); case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return handle.writeUcs2String(data); default: return handle.writeBuffer(new Buffer(data, encoding)); } } Socket.prototype.__defineGetter__('bytesWritten', function() { var bytes = this._bytesDispatched, state = this._writableState, data = this._pendingData, encoding = this._pendingEncoding; state.buffer.forEach(function(el) { if (Buffer.isBuffer(el.chunk)) bytes += el.chunk.length; else bytes += Buffer.byteLength(el.chunk, el.encoding); }); if (data) if (Buffer.isBuffer(data)) bytes += data.length; else bytes += Buffer.byteLength(data, encoding); return bytes; }); function afterWrite(status, handle, req) { var self = handle.owner; var state = self._writableState; if (self !== process.stderr && self !== process.stdout) debug('afterWrite', status, req); // callback may come after call to destroy. if (self.destroyed) { debug('afterWrite destroyed'); return; } if (status) { debug('write failure', errnoException(process._errno, 'write')); self._destroy(errnoException(process._errno, 'write'), req.cb); return; } timers.active(self); if (self !== process.stderr && self !== process.stdout) debug('afterWrite call cb'); if (req.cb) req.cb.call(self); } function connect(self, address, port, addressType, localAddress) { // TODO return promise from Socket.prototype.connect which // wraps _connectReq. assert.ok(self._connecting); if (localAddress) { var r; if (addressType == 6) { r = self._handle.bind6(localAddress); } else { r = self._handle.bind(localAddress); } if (r) { self._destroy(errnoException(process._errno, 'bind')); return; } } var connectReq; if (addressType == 6) { connectReq = self._handle.connect6(address, port); } else if (addressType == 4) { connectReq = self._handle.connect(address, port); } else { connectReq = self._handle.connect(address, afterConnect); } if (connectReq !== null) { connectReq.oncomplete = afterConnect; } else { self._destroy(errnoException(process._errno, 'connect')); } } Socket.prototype.connect = function(options, cb) { if (this.write !== Socket.prototype.write) this.write = Socket.prototype.write; if (typeof options !== 'object') { // Old API: // connect(port, [host], [cb]) // connect(path, [cb]); var args = normalizeConnectArgs(arguments); return Socket.prototype.connect.apply(this, args); } if (this.destroyed) { this._readableState.reading = false; this._readableState.ended = false; this._writableState.ended = false; this._writableState.ending = false; this._writableState.finished = false; this.destroyed = false; this._handle = null; } var self = this; var pipe = !!options.path; if (!this._handle) { this._handle = pipe ? createPipe() : createTCP(); initSocketHandle(this); } if (typeof cb === 'function') { self.once('connect', cb); } timers.active(this); self._connecting = true; self.writable = true; if (pipe) { connect(self, options.path); } else if (!options.host) { debug('connect: missing host'); connect(self, '127.0.0.1', options.port, 4); } else { var host = options.host; debug('connect: find host ' + host); require('dns').lookup(host, function(err, ip, addressType) { // It's possible we were destroyed while looking this up. // XXX it would be great if we could cancel the promise returned by // the look up. if (!self._connecting) return; if (err) { // net.createConnection() creates a net.Socket object and // immediately calls net.Socket.connect() on it (that's us). // There are no event listeners registered yet so defer the // error event to the next tick. process.nextTick(function() { self.emit('error', err); self._destroy(); }); } else { timers.active(self); addressType = addressType || 4; // node_net.cc handles null host names graciously but user land // expects remoteAddress to have a meaningful value ip = ip || (addressType === 4 ? '127.0.0.1' : '0:0:0:0:0:0:0:1'); connect(self, ip, options.port, addressType, options.localAddress); } }); } return self; }; Socket.prototype.ref = function() { if (this._handle) this._handle.ref(); }; Socket.prototype.unref = function() { if (this._handle) this._handle.unref(); }; function afterConnect(status, handle, req, readable, writable) { var self = handle.owner; // callback may come after call to destroy if (self.destroyed) { return; } assert(handle === self._handle, 'handle != self._handle'); debug('afterConnect'); assert.ok(self._connecting); self._connecting = false; if (status == 0) { self.readable = readable; self.writable = writable; timers.active(self); self.emit('connect'); // start the first read, or get an immediate EOF. // this doesn't actually consume any bytes, because len=0. if (readable) self.read(0); } else { self._connecting = false; self._destroy(errnoException(process._errno, 'connect')); } } function errnoException(errorno, syscall) { // TODO make this more compatible with ErrnoException from src/node.cc // Once all of Node is using this function the ErrnoException from // src/node.cc should be removed. var e = new Error(syscall + ' ' + errorno); e.errno = e.code = errorno; e.syscall = syscall; return e; } function Server(/* [ options, ] listener */) { if (!(this instanceof Server)) return new Server(arguments[0], arguments[1]); events.EventEmitter.call(this); var self = this; var options; if (typeof arguments[0] == 'function') { options = {}; self.on('connection', arguments[0]); } else { options = arguments[0] || {}; if (typeof arguments[1] == 'function') { self.on('connection', arguments[1]); } } this._connections = 0; Object.defineProperty(this, 'connections', { get: util.deprecate(function() { if (self._usingSlaves) { return null; } return self._connections; }, 'connections property is deprecated. Use getConnections() method'), set: util.deprecate(function(val) { return (self._connections = val); }, 'connections property is deprecated. Use getConnections() method'), configurable: true, enumerable: true }); this._handle = null; this._usingSlaves = false; this._slaves = []; this.allowHalfOpen = options.allowHalfOpen || false; } util.inherits(Server, events.EventEmitter); exports.Server = Server; function toNumber(x) { return (x = Number(x)) >= 0 ? x : false; } var createServerHandle = exports._createServerHandle = function(address, port, addressType, fd) { var r = 0; // assign handle in listen, and clean up if bind or listen fails var handle; if (typeof fd === 'number' && fd >= 0) { try { handle = createHandle(fd); } catch (e) { // Not a fd we can listen on. This will trigger an error. debug('listen invalid fd=' + fd + ': ' + e.message); process._errno = 'EINVAL'; // hack, callers expect that errno is set return null; } handle.open(fd); handle.readable = true; handle.writable = true; return handle; } else if (port == -1 && addressType == -1) { handle = createPipe(); if (process.platform === 'win32') { var instances = parseInt(process.env.NODE_PENDING_PIPE_INSTANCES); if (!isNaN(instances)) { handle.setPendingInstances(instances); } } } else { handle = createTCP(); } if (address || port) { debug('bind to ' + address); if (addressType == 6) { r = handle.bind6(address, port); } else { r = handle.bind(address, port); } } if (r) { handle.close(); handle = null; } return handle; }; Server.prototype._listen2 = function(address, port, addressType, backlog, fd) { debug('listen2', address, port, addressType, backlog); var self = this; var r = 0; // If there is not yet a handle, we need to create one and bind. // In the case of a server sent via IPC, we don't need to do this. if (!self._handle) { debug('_listen2: create a handle'); self._handle = createServerHandle(address, port, addressType, fd); if (!self._handle) { var error = errnoException(process._errno, 'listen'); process.nextTick(function() { self.emit('error', error); }); return; } } else { debug('_listen2: have a handle already'); } self._handle.onconnection = onconnection; self._handle.owner = self; // Use a backlog of 512 entries. We pass 511 to the listen() call because // the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1); // which will thus give us a backlog of 512 entries. r = self._handle.listen(backlog || 511); if (r) { var ex = errnoException(process._errno, 'listen'); self._handle.close(); self._handle = null; process.nextTick(function() { self.emit('error', ex); }); return; } // generate connection key, this should be unique to the connection this._connectionKey = addressType + ':' + address + ':' + port; process.nextTick(function() { self.emit('listening'); }); }; function listen(self, address, port, addressType, backlog, fd) { if (!cluster) cluster = require('cluster'); if (cluster.isMaster) { self._listen2(address, port, addressType, backlog, fd); return; } cluster._getServer(self, address, port, addressType, fd, function(handle) { // Some operating systems (notably OS X and Solaris) don't report EADDRINUSE // errors right away. libuv mimics that behavior for the sake of platform // consistency but that means we have have a socket on our hands that is // not actually bound. That's why we check if the actual port matches what // we requested and if not, raise an error. The exception is when port == 0 // because that means "any random port". if (port && handle.getsockname && port != handle.getsockname().port) { self.emit('error', errnoException('EADDRINUSE', 'bind')); return; } self._handle = handle; self._listen2(address, port, addressType, backlog, fd); }); } Server.prototype.listen = function() { var self = this; var lastArg = arguments[arguments.length - 1]; if (typeof lastArg == 'function') { self.once('listening', lastArg); } var port = toNumber(arguments[0]); // The third optional argument is the backlog size. // When the ip is omitted it can be the second argument. var backlog = toNumber(arguments[1]) || toNumber(arguments[2]); var TCP = process.binding('tcp_wrap').TCP; if (arguments.length == 0 || typeof arguments[0] == 'function') { // Bind to a random port. listen(self, '0.0.0.0', 0, null, backlog); } else if (arguments[0] && typeof arguments[0] === 'object') { var h = arguments[0]; if (h._handle) { h = h._handle; } else if (h.handle) { h = h.handle; } if (h instanceof TCP) { self._handle = h; listen(self, null, -1, -1, backlog); } else if (typeof h.fd === 'number' && h.fd >= 0) { listen(self, null, null, null, backlog, h.fd); } else { throw new Error('Invalid listen argument: ' + h); } } else if (isPipeName(arguments[0])) { // UNIX socket or Windows pipe. var pipeName = self._pipeName = arguments[0]; listen(self, pipeName, -1, -1, backlog); } else if (typeof arguments[1] == 'undefined' || typeof arguments[1] == 'function' || typeof arguments[1] == 'number') { // The first argument is the port, no IP given. listen(self, '0.0.0.0', port, 4, backlog); } else { // The first argument is the port, the second an IP. require('dns').lookup(arguments[1], function(err, ip, addressType) { if (err) { self.emit('error', err); } else { listen(self, ip || '0.0.0.0', port, ip ? addressType : 4, backlog); } }); } return self; }; Server.prototype.address = function() { if (this._handle && this._handle.getsockname) { return this._handle.getsockname(); } else if (this._pipeName) { return this._pipeName; } else { return null; } }; function onconnection(clientHandle) { var handle = this; var self = handle.owner; debug('onconnection'); if (!clientHandle) { self.emit('error', errnoException(process._errno, 'accept')); return; } if (self.maxConnections && self._connections >= self.maxConnections) { clientHandle.close(); return; } var socket = new Socket({ handle: clientHandle, allowHalfOpen: self.allowHalfOpen }); socket.readable = socket.writable = true; self._connections++; socket.server = self; DTRACE_NET_SERVER_CONNECTION(socket); COUNTER_NET_SERVER_CONNECTION(socket); self.emit('connection', socket); } Server.prototype.getConnections = function(cb) { function end(err, connections) { process.nextTick(function() { cb(err, connections); }); } if (!this._usingSlaves) { return end(null, this._connections); } // Poll slaves var left = this._slaves.length, total = this._connections; function oncount(err, count) { if (err) { left = -1; return end(err); } total += count; if (--left === 0) return end(null, total); } this._slaves.forEach(function(slave) { slave.getConnections(oncount); }); }; Server.prototype.close = function(cb) { function onSlaveClose() { if (--left !== 0) return; self._connections = 0; self._emitCloseIfDrained(); } if (!this._handle) { // Throw error. Follows net_legacy behaviour. throw new Error('Not running'); } if (cb) { this.once('close', cb); } this._handle.close(); this._handle = null; if (this._usingSlaves) { var self = this, left = this._slaves.length; // Increment connections to be sure that, even if all sockets will be closed // during polling of slaves, `close` event will be emitted only once. this._connections++; // Poll slaves this._slaves.forEach(function(slave) { slave.close(onSlaveClose); }); } else { this._emitCloseIfDrained(); } return this; }; Server.prototype._emitCloseIfDrained = function() { debug('SERVER _emitCloseIfDrained'); var self = this; if (self._handle || self._connections) { debug('SERVER handle? %j connections? %d', !!self._handle, self._connections); return; } process.nextTick(function() { debug('SERVER: emit close'); self.emit('close'); }); }; Server.prototype.listenFD = util.deprecate(function(fd, type) { return this.listen({ fd: fd }); }, 'listenFD is deprecated. Use listen({fd: }).'); Server.prototype._setupSlave = function(socketList) { this._usingSlaves = true; this._slaves.push(socketList); }; Server.prototype.ref = function() { if (this._handle) this._handle.ref(); }; Server.prototype.unref = function() { if (this._handle) this._handle.unref(); }; // TODO: isIP should be moved to the DNS code. Putting it here now because // this is what the legacy system did. exports.isIP = cares.isIP; exports.isIPv4 = function(input) { return exports.isIP(input) === 4; }; exports.isIPv6 = function(input) { return exports.isIP(input) === 6; }; if (process.platform === 'win32') { var simultaneousAccepts; exports._setSimultaneousAccepts = function(handle) { if (typeof handle === 'undefined') { return; } if (typeof simultaneousAccepts === 'undefined') { simultaneousAccepts = (process.env.NODE_MANY_ACCEPTS && process.env.NODE_MANY_ACCEPTS !== '0'); } if (handle._simultaneousAccepts !== simultaneousAccepts) { handle.setSimultaneousAccepts(simultaneousAccepts); handle._simultaneousAccepts = simultaneousAccepts; } }; } else { exports._setSimultaneousAccepts = function(handle) {}; }