src: use thread_local to declare modpending

The pointer used to hold an incoming dynamically loaded module's
`node::node_module` structure needs to be thread-local. So far this was
done with `uv_key_set()` and `uv_key_get()`. The language now supports
the `thread_local` keyword which makes implementing this a lot cleaner.

PR-URL: https://github.com/nodejs/node/pull/28456
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
This commit is contained in:
Gabriel Schulhof 2019-06-27 12:52:28 -07:00
parent 3ab457ec15
commit d3b10f66bd

View File

@ -243,8 +243,7 @@ using v8::Value;
// Globals per process
static node_module* modlist_internal;
static node_module* modlist_linked;
static uv_once_t init_modpending_once = UV_ONCE_INIT;
static uv_key_t thread_local_modpending;
static thread_local node_module* thread_local_modpending;
// This is set by node::Init() which is used by embedders
bool node_is_initialized = false;
@ -262,7 +261,7 @@ extern "C" void node_module_register(void* m) {
mp->nm_link = modlist_linked;
modlist_linked = mp;
} else {
uv_key_set(&thread_local_modpending, mp);
thread_local_modpending = mp;
}
}
@ -406,10 +405,6 @@ inline napi_addon_register_func GetNapiInitializerCallback(DLib* dlib) {
dlib->GetSymbolAddress(name));
}
void InitModpendingOnce() {
CHECK_EQ(0, uv_key_create(&thread_local_modpending));
}
// DLOpen is process.dlopen(module, filename, flags).
// Used to load 'module.node' dynamically shared objects.
//
@ -420,8 +415,7 @@ void DLOpen(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
auto context = env->context();
uv_once(&init_modpending_once, InitModpendingOnce);
CHECK_NULL(uv_key_get(&thread_local_modpending));
CHECK_NULL(thread_local_modpending);
if (args.Length() < 2) {
env->ThrowError("process.dlopen needs at least 2 arguments.");
@ -452,9 +446,8 @@ void DLOpen(const FunctionCallbackInfo<Value>& args) {
// Objects containing v14 or later modules will have registered themselves
// on the pending list. Activate all of them now. At present, only one
// module per object is supported.
node_module* mp =
static_cast<node_module*>(uv_key_get(&thread_local_modpending));
uv_key_set(&thread_local_modpending, nullptr);
node_module* mp = thread_local_modpending;
thread_local_modpending = nullptr;
if (!is_opened) {
Local<String> errmsg =