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benchmark: rename count to n
It's a common approach to use n as number of iterations over the benchmark. Changing it from count to n will also make ./node benchmark/run.js --set n=X more meaningful among other benchmarks PR-URL: https://github.com/nodejs/node/pull/54271 Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: Trivikram Kamat <trivikr.dev@gmail.com>
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@ -18,12 +18,12 @@ const availableCli = [
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].filter((cli) => existsSync(path.resolve(__dirname, '../../', cli)));
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const bench = common.createBenchmark(main, {
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cli: availableCli,
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count: [30],
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n: [30],
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});
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function spawnProcess(cli, bench, state) {
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const cmd = process.execPath || process.argv[0];
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while (state.finished < state.count) {
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while (state.finished < state.n) {
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const child = spawnSync(cmd, [cli, '--version'], {
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env: { npm_config_loglevel: 'silent', ...process.env },
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});
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@ -41,15 +41,15 @@ function spawnProcess(cli, bench, state) {
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bench.start();
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}
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if (state.finished === state.count) {
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bench.end(state.count);
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if (state.finished === state.n) {
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bench.end(state.n);
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}
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}
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}
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function main({ count, cli }) {
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function main({ n, cli }) {
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cli = path.resolve(__dirname, '../../', cli);
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const warmup = 3;
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const state = { count, finished: -warmup };
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const state = { n, finished: -warmup };
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spawnProcess(cli, bench, state);
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}
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@ -12,12 +12,12 @@ const bench = common.createBenchmark(main, {
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'test/fixtures/snapshot/typescript',
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],
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mode: ['process', 'worker'],
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count: [30],
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n: [30],
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});
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function spawnProcess(script, bench, state) {
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const cmd = process.execPath || process.argv[0];
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while (state.finished < state.count) {
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while (state.finished < state.n) {
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const child = spawnSync(cmd, [script]);
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if (child.status !== 0) {
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console.log('---- STDOUT ----');
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@ -32,8 +32,8 @@ function spawnProcess(script, bench, state) {
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bench.start();
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}
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if (state.finished === state.count) {
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bench.end(state.count);
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if (state.finished === state.n) {
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bench.end(state.n);
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}
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}
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}
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@ -49,18 +49,18 @@ function spawnWorker(script, bench, state) {
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// Finished warmup.
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bench.start();
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}
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if (state.finished < state.count) {
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if (state.finished < state.n) {
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spawnWorker(script, bench, state);
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} else {
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bench.end(state.count);
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bench.end(state.n);
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}
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});
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}
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function main({ count, script, mode }) {
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function main({ n, script, mode }) {
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script = path.resolve(__dirname, '../../', `${script}.js`);
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const warmup = 3;
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const state = { count, finished: -warmup };
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const state = { n, finished: -warmup };
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if (mode === 'worker') {
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Worker = require('worker_threads').Worker;
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spawnWorker(script, bench, state);
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