build: fix various shared library build issues

Node.js unofficially supports a shared library variant where the
main node executable is a thin wrapper around node.dll/libnode.so.
The key benefit of this is to support embedding Node.js in other
applications.

Since Node.js 12 there have been a number of issues preventing the
shared library build from working correctly, primarily on Windows:

* A number of functions used executables such as `mksnapshot` are
    not exported from `libnode.dll` using a `NODE_EXTERN` attribute
* A dependency on the `Winmm` system library is missing
* Incorrect defines on executable targets leads to `node.exe`
    claiming to export a number of functions that are actually in
    `libnode.dll`
* Because `node.exe` attempts to export symbols, `node.lib` gets
    generated causing native extensions to try to link against
    `node.exe` not `libnode.dll`.
* Similarly, because `node.dll` was renamed to `libnode.dll`,
    native extensions don't know to look for `libnode.lib` rather
    than `node.lib`.
* On macOS an RPATH is added to find `libnode.dylib` relative to
    `node` in the same folder. This works fine from the
    `out/Release` folder but not from an installed prefix, where
    `node` will be in `bin/` and `libnode.dylib` will be in `lib/`.
* Similarly on Linux, no RPATH is added so LD_LIBRARY_PATH needs
    setting correctly for `bin/node` to find `lib/libnode.so`.

For the `libnode.lib` vs `node.lib` issue there are two possible
options:

1. Ensure `node.lib` from `node.exe` does not get generated, and
    instead copy `libnode.lib` to `node.lib`. This means addons
    compiled when referencing the correct `node.lib` file will
    correctly depend on `libnode.dll`. The down side is that
    native addons compiled with stock Node.js will still try to
    resolve symbols against node.exe rather than libnode.dll.
2. After building `libnode.dll`, dump the exports using `dumpbin`,
    and process this to generate a `node.def` file to be linked into
    `node.exe` with the `/DEF:node.def` flag. The export entries
    in `node.def` will all read
    ```
    my_symbol=libnode.my_symbol
    ```
    so that `node.exe` will redirect all exported symbols back to
    `libnode.dll`. This has the benefit that addons compiled with
    stock Node.js will load correctly into `node.exe` from a shared
    library build, but means that every embedding executable also
    needs to perform this same trick.

I went with the first option as it is the cleaner of the two
solutions in my opinion. Projects wishing to generate a shared
library variant of Node.js can now, for example,
```
.\vcbuild dll package vs
```
to generate a full node installation including `libnode.dll`,
`Release\node.lib`, and all the necessary headers. Native addons
can then be built against the shared library build easily by
specifying the correct `nodedir` option.

For example
```
>npx node-gyp configure --nodedir
   C:\Users\User\node\Release\node-v18.0.0-win-x64
...
>npx node-gyp build
...
>dumpbin /dependents build\Release\binding.node
Microsoft (R) COFF/PE Dumper Version 14.29.30136.0
Copyright (C) Microsoft Corporation.  All rights reserved.

Dump of file build\Release\binding.node

File Type: DLL

  Image has the following dependencies:

    KERNEL32.dll
    libnode.dll
    VCRUNTIME140.dll
    api-ms-win-crt-string-l1-1-0.dll
    api-ms-win-crt-stdio-l1-1-0.dll
    api-ms-win-crt-runtime-l1-1-0.dll
...
```

PR-URL: https://github.com/nodejs/node/pull/41850
Reviewed-By: Michael Dawson <midawson@redhat.com>
Reviewed-By: Beth Griggs <bgriggs@redhat.com>
Reviewed-By: Richard Lau <rlau@redhat.com>
This commit is contained in:
William Marlow 2022-02-04 10:12:57 +00:00 committed by Michael Dawson
parent 183447888b
commit 1af70548bd
13 changed files with 316 additions and 30 deletions

View File

@ -196,6 +196,16 @@
'dependencies': [ 'node_aix_shared' ],
}, {
'dependencies': [ '<(node_lib_target_name)' ],
'conditions': [
['OS=="win" and node_shared=="true"', {
'dependencies': ['generate_node_def'],
'msvs_settings': {
'VCLinkerTool': {
'ModuleDefinitionFile': '<(PRODUCT_DIR)/<(node_core_target_name).def',
},
},
}],
],
}],
[ 'node_intermediate_lib_type=="static_library" and node_shared=="false"', {
'xcode_settings': {
@ -235,8 +245,15 @@
}],
[ 'node_shared=="true"', {
'xcode_settings': {
'OTHER_LDFLAGS': [ '-Wl,-rpath,@loader_path', ],
'OTHER_LDFLAGS': [ '-Wl,-rpath,@loader_path', '-Wl,-rpath,@loader_path/../lib'],
},
'conditions': [
['OS=="linux"', {
'ldflags': [
'-Wl,-rpath,\\$$ORIGIN/../lib'
],
}],
],
}],
[ 'enable_lto=="true"', {
'xcode_settings': {
@ -751,6 +768,7 @@
'libraries': [
'Dbghelp',
'Psapi',
'Winmm',
'Ws2_32',
],
}],
@ -1504,5 +1522,40 @@
},
]
}], # end aix section
['OS=="win" and node_shared=="true"', {
'targets': [
{
'target_name': 'gen_node_def',
'type': 'executable',
'sources': [
'tools/gen_node_def.cc'
],
},
{
'target_name': 'generate_node_def',
'dependencies': [
'gen_node_def',
'<(node_lib_target_name)',
],
'type': 'none',
'actions': [
{
'action_name': 'generate_node_def_action',
'inputs': [
'<(PRODUCT_DIR)/<(node_lib_target_name).dll'
],
'outputs': [
'<(PRODUCT_DIR)/<(node_core_target_name).def',
],
'action': [
'<(PRODUCT_DIR)/gen_node_def.exe',
'<@(_inputs)',
'<@(_outputs)',
],
},
],
},
],
}], # end win section
], # end conditions block
}

View File

@ -29,7 +29,7 @@
[ 'clang==1', {
'cflags': [ '-Werror=undefined-inline', ]
}],
[ 'node_shared=="false" and "<(_type)"=="executable"', {
[ '"<(_type)"=="executable"', {
'msvs_settings': {
'VCManifestTool': {
'EmbedManifest': 'true',
@ -41,6 +41,19 @@
'defines': [
'NODE_SHARED_MODE',
],
'conditions': [
['"<(_type)"=="executable"', {
'defines': [
'USING_UV_SHARED',
'USING_V8_SHARED',
'BUILDING_NODE_EXTENSION'
],
'defines!': [
'BUILDING_V8_SHARED=1',
'BUILDING_UV_SHARED=1'
]
}],
],
}],
[ 'OS=="win"', {
'defines!': [

View File

@ -35,7 +35,7 @@ template <typename... Args>
inline std::string SPrintF(const char* format, Args&&... args);
template <typename... Args>
inline void FPrintF(FILE* file, const char* format, Args&&... args);
void FWrite(FILE* file, const std::string& str);
void NODE_EXTERN_PRIVATE FWrite(FILE* file, const std::string& str);
// Listing the AsyncWrap provider types first enables us to cast directly
// from a provider type to a debug category.
@ -57,7 +57,7 @@ enum class DebugCategory {
CATEGORY_COUNT
};
class EnabledDebugList {
class NODE_EXTERN_PRIVATE EnabledDebugList {
public:
bool enabled(DebugCategory category) const {
DCHECK_GE(static_cast<int>(category), 0);
@ -168,7 +168,7 @@ void CheckedUvLoopClose(uv_loop_t* loop);
void PrintLibuvHandleInformation(uv_loop_t* loop, FILE* stream);
namespace per_process {
extern EnabledDebugList enabled_debug_list;
extern NODE_EXTERN_PRIVATE EnabledDebugList enabled_debug_list;
template <typename... Args>
inline void FORCE_INLINE Debug(DebugCategory cat,

View File

@ -558,7 +558,7 @@ class Environment;
struct AllocatedBuffer;
typedef size_t SnapshotIndex;
class IsolateData : public MemoryRetainer {
class NODE_EXTERN_PRIVATE IsolateData : public MemoryRetainer {
public:
IsolateData(v8::Isolate* isolate,
uv_loop_t* event_loop,

View File

@ -32,6 +32,16 @@
# define NODE_EXTERN __attribute__((visibility("default")))
#endif
// Declarations annotated with NODE_EXTERN_PRIVATE do not form part of
// the public API. They are implementation details that can and will
// change between releases, even in semver patch releases. Do not use
// any such symbol in external code.
#ifdef NODE_SHARED_MODE
#define NODE_EXTERN_PRIVATE NODE_EXTERN
#else
#define NODE_EXTERN_PRIVATE
#endif
#ifdef BUILDING_NODE_EXTENSION
# undef BUILDING_V8_SHARED
# undef BUILDING_UV_SHARED

View File

@ -320,13 +320,14 @@ enum InitializationSettingsFlags : uint64_t {
};
// TODO(codebytere): eventually document and expose to embedders.
InitializationResult InitializeOncePerProcess(int argc, char** argv);
InitializationResult InitializeOncePerProcess(
int argc,
char** argv,
InitializationSettingsFlags flags,
ProcessFlags::Flags process_flags = ProcessFlags::kNoFlags);
void TearDownOncePerProcess();
InitializationResult NODE_EXTERN_PRIVATE InitializeOncePerProcess(int argc,
char** argv);
InitializationResult NODE_EXTERN_PRIVATE InitializeOncePerProcess(
int argc,
char** argv,
InitializationSettingsFlags flags,
ProcessFlags::Flags process_flags = ProcessFlags::kNoFlags);
void NODE_EXTERN_PRIVATE TearDownOncePerProcess();
void SetIsolateErrorHandlers(v8::Isolate* isolate, const IsolateSettings& s);
void SetIsolateMiscHandlers(v8::Isolate* isolate, const IsolateSettings& s);
void SetIsolateCreateParamsForNode(v8::Isolate::CreateParams* params);

View File

@ -29,7 +29,7 @@ using NativeModuleCacheMap =
// This class should not depend on any Environment, or depend on access to
// the its own singleton - that should be encapsulated in NativeModuleEnv
// instead.
class NativeModuleLoader {
class NODE_EXTERN_PRIVATE NativeModuleLoader {
public:
NativeModuleLoader(const NativeModuleLoader&) = delete;
NativeModuleLoader& operator=(const NativeModuleLoader&) = delete;

View File

@ -492,7 +492,7 @@ void Parse(
namespace per_process {
extern Mutex cli_options_mutex;
extern std::shared_ptr<PerProcessOptions> cli_options;
extern NODE_EXTERN_PRIVATE std::shared_ptr<PerProcessOptions> cli_options;
} // namespace per_process

View File

@ -13,7 +13,7 @@ namespace node {
class ExternalReferenceRegistry;
struct SnapshotData;
class SnapshotBuilder {
class NODE_EXTERN_PRIVATE SnapshotBuilder {
public:
static std::string Generate(const std::vector<std::string> args,
const std::vector<std::string> exec_args);

View File

@ -26,6 +26,8 @@
#include "v8.h"
#include "node.h"
#include <climits>
#include <cstddef>
#include <cstdio>
@ -110,8 +112,8 @@ struct AssertionInfo {
const char* message;
const char* function;
};
[[noreturn]] void Assert(const AssertionInfo& info);
[[noreturn]] void Abort();
[[noreturn]] void NODE_EXTERN_PRIVATE Assert(const AssertionInfo& info);
[[noreturn]] void NODE_EXTERN_PRIVATE Abort();
void DumpBacktrace(FILE* fp);
// Windows 8+ does not like abort() in Release mode

197
tools/gen_node_def.cc Normal file
View File

@ -0,0 +1,197 @@
#include <Windows.h>
#include <algorithm>
#include <cstdint>
#include <fstream>
#include <iostream>
#include <memory>
#include <vector>
// This executable takes a Windows DLL and uses it to generate
// a module-definition file [1] which forwards all the exported
// symbols from the DLL and redirects them back to the DLL.
// This allows node.exe to export the same symbols as libnode.dll
// when building Node.js as a shared library. This is conceptually
// similary to the create_expfile.sh script used on AIX.
//
// Generating this .def file requires parsing data out of the
// PE32/PE32+ file format. Helper structs are defined in <Windows.h>
// hence why this is an executable and not a script. See [2] for
// details on the PE format.
//
// [1]: https://docs.microsoft.com/en-us/cpp/build/reference/module-definition-dot-def-files
// [2]: https://docs.microsoft.com/en-us/windows/win32/debug/pe-format
// The PE32 format encodes pointers as Relative Virtual Addresses
// which are 32 bit offsets from the start of the image. This helper
// class hides the mess of the pointer arithmetic
struct RelativeAddress {
uintptr_t root;
uintptr_t offset = 0;
RelativeAddress(HMODULE handle) noexcept
: root(reinterpret_cast<uintptr_t>(handle)) {}
RelativeAddress(HMODULE handle, uintptr_t offset) noexcept
: root(reinterpret_cast<uintptr_t>(handle)), offset(offset) {}
RelativeAddress(uintptr_t root, uintptr_t offset) noexcept
: root(root), offset(offset) {}
template <typename T>
const T* AsPtrTo() const noexcept {
return reinterpret_cast<const T*>(root + offset);
}
template <typename T>
T Read() const noexcept {
return *AsPtrTo<T>();
}
RelativeAddress AtOffset(uintptr_t amount) const noexcept {
return {root, offset + amount};
}
RelativeAddress operator+(uintptr_t amount) const noexcept {
return {root, offset + amount};
}
RelativeAddress ReadRelativeAddress() const noexcept {
return {root, Read<uint32_t>()};
}
};
// A wrapper around a dynamically loaded Windows DLL. This steps through the
// PE file structure to find the export directory and pulls out a list of
// all the exported symbol names.
struct Library {
HMODULE library;
std::string libraryName;
std::vector<std::string> exportedSymbols;
Library(HMODULE library) : library(library) {
auto libnode = RelativeAddress(library);
// At relative offset 0x3C is a 32 bit offset to the COFF signature, 4 bytes
// after that is the start of the COFF header.
auto coffHeaderPtr =
libnode.AtOffset(0x3C).ReadRelativeAddress().AtOffset(4);
auto coffHeader = coffHeaderPtr.AsPtrTo<IMAGE_FILE_HEADER>();
// After the coff header is the Optional Header (which is not optional). We
// don't know what type of optional header we have without examining the
// magic number
auto optionalHeaderPtr = coffHeaderPtr.AtOffset(sizeof(IMAGE_FILE_HEADER));
auto optionalHeader = optionalHeaderPtr.AsPtrTo<IMAGE_OPTIONAL_HEADER>();
auto exportDirectory =
(optionalHeader->Magic == 0x20b) ? optionalHeaderPtr.AsPtrTo<IMAGE_OPTIONAL_HEADER64>()
->DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT]
: optionalHeaderPtr.AsPtrTo<IMAGE_OPTIONAL_HEADER32>()
->DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
auto exportTable = libnode.AtOffset(exportDirectory.VirtualAddress)
.AsPtrTo<IMAGE_EXPORT_DIRECTORY>();
// This is the name of the library without the suffix, this is more robust
// than parsing the filename as this is what the linker uses.
libraryName = libnode.AtOffset(exportTable->Name).AsPtrTo<char>();
libraryName = libraryName.substr(0, libraryName.size() - 4);
const uint32_t* functionNameTable =
libnode.AtOffset(exportTable->AddressOfNames).AsPtrTo<uint32_t>();
// Given an RVA, parse it as a std::string. The resulting string is empty
// if the symbol does not have a name (i.e. it is ordinal only).
auto nameRvaToName = [&](uint32_t rva) -> std::string {
auto namePtr = libnode.AtOffset(rva).AsPtrTo<char>();
if (namePtr == nullptr) return {};
return {namePtr};
};
std::transform(functionNameTable,
functionNameTable + exportTable->NumberOfNames,
std::back_inserter(exportedSymbols),
nameRvaToName);
}
~Library() { FreeLibrary(library); }
};
bool IsPageExecutable(void* address) {
MEMORY_BASIC_INFORMATION memoryInformation;
size_t rc = VirtualQuery(
address, &memoryInformation, sizeof(MEMORY_BASIC_INFORMATION));
if (rc != 0 && memoryInformation.Protect != 0) {
return memoryInformation.Protect == PAGE_EXECUTE ||
memoryInformation.Protect == PAGE_EXECUTE_READ ||
memoryInformation.Protect == PAGE_EXECUTE_READWRITE ||
memoryInformation.Protect == PAGE_EXECUTE_WRITECOPY;
}
return false;
}
Library LoadLibraryOrExit(const char* dllPath) {
auto library = LoadLibrary(dllPath);
if (library != nullptr) return library;
auto error = GetLastError();
std::cerr << "ERROR: Failed to load " << dllPath << std::endl;
LPCSTR buffer = nullptr;
auto rc = FormatMessageA(
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
nullptr,
error,
LANG_USER_DEFAULT,
(LPSTR)&buffer,
0,
nullptr);
if (rc != 0) {
std::cerr << buffer << std::endl;
LocalFree((HLOCAL)buffer);
}
exit(1);
}
int main(int argc, char** argv) {
if (argc != 3) {
std::cerr << "Usage: " << argv[0]
<< " path\\to\\libnode.dll path\\to\\node.def" << std::endl;
return 1;
}
auto libnode = LoadLibraryOrExit(argv[1]);
auto defFile = std::ofstream(argv[2]);
defFile << "EXPORTS" << std::endl;
for (const std::string& functionName : libnode.exportedSymbols) {
// If a symbol doesn't have a name then it has been exported as an
// ordinal only. We assume that only named symbols are exported.
if (functionName.empty()) continue;
// Every name in the exported symbols table should be resolvable
// to an address because we have actually loaded the library into
// our address space.
auto address = GetProcAddress(libnode.library, functionName.c_str());
if (address == nullptr) {
std::cerr << "WARNING: " << functionName
<< " appears in export table but is not a valid symbol"
<< std::endl;
continue;
}
defFile << " " << functionName << " = " << libnode.libraryName << "."
<< functionName;
// Nothing distinguishes exported global data from exported functions
// with C linkage. If we do not specify the DATA keyword for such symbols
// then consumers of the .def file will get a linker error. This manifests
// as nodedbg_ symbols not being found. We assert that if the symbol is in
// an executable page in this process then it is a function, not data.
if (!IsPageExecutable(address)) {
defFile << " DATA";
}
defFile << std::endl;
}
return 0;
}

View File

@ -133,20 +133,17 @@ def files(action):
output_file = 'node'
output_prefix = 'out/Release/'
if 'false' == variables.get('node_shared'):
if is_windows:
output_file += '.exe'
action([output_prefix + output_file], 'bin/' + output_file)
if 'true' == variables.get('node_shared'):
if is_windows:
output_file += '.exe'
else:
if is_windows:
output_file += '.dll'
action([output_prefix + 'libnode.dll'], 'bin/libnode.dll')
action([output_prefix + 'libnode.lib'], 'lib/libnode.lib')
else:
output_file = 'lib' + output_file + '.' + variables.get('shlib_suffix')
if 'false' == variables.get('node_shared'):
action([output_prefix + output_file], 'bin/' + output_file)
else:
action([output_prefix + output_file], 'lib/' + output_file)
output_lib = 'libnode.' + variables.get('shlib_suffix')
action([output_prefix + output_lib], 'lib/' + output_lib)
if 'true' == variables.get('node_use_dtrace'):
action(['out/Release/node.d'], 'lib/dtrace/node.d')

View File

@ -468,6 +468,19 @@ if not defined noetw (
copy /Y ..\src\res\node_etw_provider.man %TARGET_NAME%\ > nul
if errorlevel 1 echo Cannot copy node_etw_provider.man && goto package_error
)
if defined dll (
copy /Y libnode.dll %TARGET_NAME%\ > nul
if errorlevel 1 echo Cannot copy libnode.dll && goto package_error
mkdir %TARGET_NAME%\Release > nul
copy /Y node.def %TARGET_NAME%\Release\ > nul
if errorlevel 1 echo Cannot copy node.def && goto package_error
set HEADERS_ONLY=1
python ..\tools\install.py install %CD%\%TARGET_NAME% \ > nul
if errorlevel 1 echo Cannot install headers && goto package_error
set HEADERS_ONLY=
)
cd ..
:package