net: use _final instead of on('finish')

Shutting down the connection is what `_final` is there for.

PR-URL: https://github.com/nodejs/node/pull/18608
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
This commit is contained in:
Anna Henningsen 2018-02-07 01:36:20 +01:00
parent 6bdc18c592
commit 03ddd13d8a
No known key found for this signature in database
GPG Key ID: 9C63F3A6CD2AD8F9
4 changed files with 39 additions and 17 deletions

View File

@ -55,6 +55,8 @@ function undestroy() {
this._writableState.destroyed = false;
this._writableState.ended = false;
this._writableState.ending = false;
this._writableState.finalCalled = false;
this._writableState.prefinished = false;
this._writableState.finished = false;
this._writableState.errorEmitted = false;
}

View File

@ -256,7 +256,6 @@ function Socket(options) {
}
// shut down the socket when we're finished with it.
this.on('finish', onSocketFinish);
this.on('_socketEnd', onSocketEnd);
initSocketHandle(this);
@ -303,39 +302,42 @@ Socket.prototype._unrefTimer = function _unrefTimer() {
function shutdownSocket(self, callback) {
var req = new ShutdownWrap();
req.oncomplete = callback;
req.oncomplete = afterShutdown;
req.handle = self._handle;
req.callback = callback;
return self._handle.shutdown(req);
}
// the user has called .end(), and all the bytes have been
// sent out to the other side.
function onSocketFinish() {
// If still connecting - defer handling 'finish' until 'connect' will happen
Socket.prototype._final = function(cb) {
// If still connecting - defer handling `_final` until 'connect' will happen
if (this.connecting) {
debug('osF: not yet connected');
return this.once('connect', onSocketFinish);
debug('_final: not yet connected');
return this.once('connect', () => this._final(cb));
}
debug('onSocketFinish');
if (!this.readable || this._readableState.ended) {
debug('oSF: ended, destroy', this._readableState);
debug('_final: ended, destroy', this._readableState);
cb();
return this.destroy();
}
debug('oSF: not ended, call shutdown()');
debug('_final: not ended, call shutdown()');
// otherwise, just shutdown, or destroy() if not possible
if (!this._handle || !this._handle.shutdown)
if (!this._handle || !this._handle.shutdown) {
cb();
return this.destroy();
}
var err = defaultTriggerAsyncIdScope(
this[async_id_symbol], shutdownSocket, this, afterShutdown
this[async_id_symbol], shutdownSocket, this, cb
);
if (err)
return this.destroy(errnoException(err, 'shutdown'));
}
};
function afterShutdown(status, handle) {
@ -344,6 +346,8 @@ function afterShutdown(status, handle) {
debug('afterShutdown destroyed=%j', self.destroyed,
self._readableState);
this.callback();
// callback may come after call to destroy.
if (self.destroyed)
return;

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@ -24,11 +24,13 @@ let endedConnection = false;
function onconnection(c) {
assert.strictEqual(hooks.activitiesOfTypes('SHUTDOWNWRAP').length, 0);
c.end();
endedConnection = true;
const as = hooks.activitiesOfTypes('SHUTDOWNWRAP');
assert.strictEqual(as.length, 1);
checkInvocations(as[0], { init: 1 }, 'after ending client connection');
this.close(onserverClosed);
process.nextTick(() => {
endedConnection = true;
const as = hooks.activitiesOfTypes('SHUTDOWNWRAP');
assert.strictEqual(as.length, 1);
checkInvocations(as[0], { init: 1 }, 'after ending client connection');
this.close(onserverClosed);
});
}
function onconnected() {

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@ -185,3 +185,17 @@ const { inherits } = require('util');
assert.strictEqual(expected, err);
}));
}
{
// Checks that `._undestroy()` restores the state so that `final` will be
// called again.
const write = new Writable({
write: common.mustNotCall(),
final: common.mustCall((cb) => cb(), 2)
});
write.end();
write.destroy();
write._undestroy();
write.end();
}