node/lib/async_hooks.js

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'use strict';
const async_wrap = process.binding('async_wrap');
/* Both these arrays are used to communicate between JS and C++ with as little
* overhead as possible.
*
* async_hook_fields is a Uint32Array() that communicates the number of each
* type of active hooks of each type and wraps the uin32_t array of
* node::Environment::AsyncHooks::fields_.
*
* async_uid_fields is a Float64Array() that contains the async/trigger ids for
* several operations. These fields are as follows:
* kCurrentAsyncId: The async id of the current execution stack.
* kCurrentTriggerId: The trigger id of the current execution stack.
* kAsyncUidCntr: Counter that tracks the unique ids given to new resources.
* kInitTriggerId: Written to just before creating a new resource, so the
* constructor knows what other resource is responsible for its init().
* Used this way so the trigger id doesn't need to be passed to every
* resource's constructor.
*/
const { async_hook_fields, async_uid_fields } = async_wrap;
// Used to change the state of the async id stack.
const { pushAsyncIds, popAsyncIds } = async_wrap;
// Array of all AsyncHooks that will be iterated whenever an async event fires.
// Using var instead of (preferably const) in order to assign
// tmp_active_hooks_array if a hook is enabled/disabled during hook execution.
var active_hooks_array = [];
// Track whether a hook callback is currently being processed. Used to make
// sure active_hooks_array isn't altered in mid execution if another hook is
// added or removed.
var processing_hook = false;
// Use to temporarily store and updated active_hooks_array if the user enables
// or disables a hook while hooks are being processed.
var tmp_active_hooks_array = null;
// Keep track of the field counts held in tmp_active_hooks_array.
var tmp_async_hook_fields = null;
// Each constant tracks how many callbacks there are for any given step of
// async execution. These are tracked so if the user didn't include callbacks
// for a given step, that step can bail out early.
const { kInit, kBefore, kAfter, kDestroy, kCurrentAsyncId, kCurrentTriggerId,
kAsyncUidCntr, kInitTriggerId } = async_wrap.constants;
const { async_id_symbol, trigger_id_symbol } = async_wrap;
// Used in AsyncHook and AsyncResource.
const init_symbol = Symbol('init');
const before_symbol = Symbol('before');
const after_symbol = Symbol('after');
const destroy_symbol = Symbol('destroy');
let setupHooksCalled = false;
// Used to fatally abort the process if a callback throws.
function fatalError(e) {
if (typeof e.stack === 'string') {
process._rawDebug(e.stack);
} else {
const o = { message: e };
Error.captureStackTrace(o, fatalError);
process._rawDebug(o.stack);
}
if (process.execArgv.some(
(e) => /^--abort[_-]on[_-]uncaught[_-]exception$/.test(e))) {
process.abort();
}
process.exit(1);
}
// Public API //
class AsyncHook {
constructor({ init, before, after, destroy }) {
if (init !== undefined && typeof init !== 'function')
throw new TypeError('init must be a function');
if (before !== undefined && typeof before !== 'function')
throw new TypeError('before must be a function');
if (after !== undefined && typeof after !== 'function')
throw new TypeError('after must be a function');
if (destroy !== undefined && typeof destroy !== 'function')
throw new TypeError('destroy must be a function');
this[init_symbol] = init;
this[before_symbol] = before;
this[after_symbol] = after;
this[destroy_symbol] = destroy;
}
enable() {
// The set of callbacks for a hook should be the same regardless of whether
// enable()/disable() are run during their execution. The following
// references are reassigned to the tmp arrays if a hook is currently being
// processed.
const [hooks_array, hook_fields] = getHookArrays();
// Each hook is only allowed to be added once.
if (hooks_array.includes(this))
return this;
if (!setupHooksCalled) {
setupHooksCalled = true;
// Setup the callbacks that node::AsyncWrap will call when there are
// hooks to process. They use the same functions as the JS embedder API.
async_wrap.setupHooks({ init,
before: emitBeforeN,
after: emitAfterN,
destroy: emitDestroyN });
}
// createHook() has already enforced that the callbacks are all functions,
// so here simply increment the count of whether each callbacks exists or
// not.
hook_fields[kInit] += +!!this[init_symbol];
hook_fields[kBefore] += +!!this[before_symbol];
hook_fields[kAfter] += +!!this[after_symbol];
hook_fields[kDestroy] += +!!this[destroy_symbol];
hooks_array.push(this);
return this;
}
disable() {
const [hooks_array, hook_fields] = getHookArrays();
const index = hooks_array.indexOf(this);
if (index === -1)
return this;
hook_fields[kInit] -= +!!this[init_symbol];
hook_fields[kBefore] -= +!!this[before_symbol];
hook_fields[kAfter] -= +!!this[after_symbol];
hook_fields[kDestroy] -= +!!this[destroy_symbol];
hooks_array.splice(index, 1);
return this;
}
}
function getHookArrays() {
if (!processing_hook)
return [active_hooks_array, async_hook_fields];
// If this hook is being enabled while in the middle of processing the array
// of currently active hooks then duplicate the current set of active hooks
// and store this there. This shouldn't fire until the next time hooks are
// processed.
if (tmp_active_hooks_array === null)
storeActiveHooks();
return [tmp_active_hooks_array, tmp_async_hook_fields];
}
function storeActiveHooks() {
tmp_active_hooks_array = active_hooks_array.slice();
// Don't want to make the assumption that kInit to kDestroy are indexes 0 to
// 4. So do this the long way.
tmp_async_hook_fields = [];
tmp_async_hook_fields[kInit] = async_hook_fields[kInit];
tmp_async_hook_fields[kBefore] = async_hook_fields[kBefore];
tmp_async_hook_fields[kAfter] = async_hook_fields[kAfter];
tmp_async_hook_fields[kDestroy] = async_hook_fields[kDestroy];
}
// Then restore the correct hooks array in case any hooks were added/removed
// during hook callback execution.
function restoreTmpHooks() {
active_hooks_array = tmp_active_hooks_array;
async_hook_fields[kInit] = tmp_async_hook_fields[kInit];
async_hook_fields[kBefore] = tmp_async_hook_fields[kBefore];
async_hook_fields[kAfter] = tmp_async_hook_fields[kAfter];
async_hook_fields[kDestroy] = tmp_async_hook_fields[kDestroy];
tmp_active_hooks_array = null;
tmp_async_hook_fields = null;
}
function createHook(fns) {
return new AsyncHook(fns);
}
function currentId() {
return async_uid_fields[kCurrentAsyncId];
}
function triggerId() {
return async_uid_fields[kCurrentTriggerId];
}
// Embedder API //
class AsyncResource {
constructor(type, triggerId) {
this[async_id_symbol] = ++async_uid_fields[kAsyncUidCntr];
// Read and reset the current kInitTriggerId so that when the constructor
// finishes the kInitTriggerId field is always 0.
if (triggerId === undefined) {
triggerId = initTriggerId();
// If a triggerId was passed, any kInitTriggerId still must be null'd.
} else {
async_uid_fields[kInitTriggerId] = 0;
}
this[trigger_id_symbol] = triggerId;
if (typeof type !== 'string' || type.length <= 0)
throw new TypeError('type must be a string with length > 0');
if (!Number.isSafeInteger(triggerId) || triggerId < 0)
throw new RangeError('triggerId must be an unsigned integer');
// Return immediately if there's nothing to do.
if (async_hook_fields[kInit] === 0)
return;
init(this[async_id_symbol], type, triggerId, this);
}
emitBefore() {
emitBeforeS(this[async_id_symbol], this[trigger_id_symbol]);
return this;
}
emitAfter() {
emitAfterS(this[async_id_symbol]);
return this;
}
emitDestroy() {
emitDestroyS(this[async_id_symbol]);
return this;
}
asyncId() {
return this[async_id_symbol];
}
triggerId() {
return this[trigger_id_symbol];
}
}
function runInAsyncIdScope(asyncId, cb) {
// Store the async id now to make sure the stack is still good when the ids
// are popped off the stack.
const prevId = currentId();
pushAsyncIds(asyncId, prevId);
try {
cb();
} finally {
popAsyncIds(asyncId);
}
}
// Sensitive Embedder API //
// Increment the internal id counter and return the value. Important that the
// counter increment first. Since it's done the same way in
// Environment::new_async_uid()
function newUid() {
return ++async_uid_fields[kAsyncUidCntr];
}
// Return the triggerId meant for the constructor calling it. It's up to the
// user to safeguard this call and make sure it's zero'd out when the
// constructor is complete.
function initTriggerId() {
var tId = async_uid_fields[kInitTriggerId];
// Reset value after it's been called so the next constructor doesn't
// inherit it by accident.
async_uid_fields[kInitTriggerId] = 0;
if (tId <= 0)
tId = async_uid_fields[kCurrentAsyncId];
return tId;
}
function setInitTriggerId(triggerId) {
// CHECK(Number.isSafeInteger(triggerId))
// CHECK(triggerId > 0)
async_uid_fields[kInitTriggerId] = triggerId;
}
function emitInitS(asyncId, type, triggerId, resource) {
// Short circuit all checks for the common case. Which is that no hooks have
// been set. Do this to remove performance impact for embedders (and core).
// Even though it bypasses all the argument checks. The performance savings
// here is critical.
if (async_hook_fields[kInit] === 0)
return;
// This can run after the early return check b/c running this function
// manually means that the embedder must have used initTriggerId().
if (!Number.isSafeInteger(triggerId)) {
if (triggerId !== undefined)
resource = triggerId;
triggerId = initTriggerId();
}
// I'd prefer allowing these checks to not exist, or only throw in a debug
// build, in order to improve performance.
if (!Number.isSafeInteger(asyncId) || asyncId < 0)
throw new RangeError('asyncId must be an unsigned integer');
if (typeof type !== 'string' || type.length <= 0)
throw new TypeError('type must be a string with length > 0');
if (!Number.isSafeInteger(triggerId) || triggerId < 0)
throw new RangeError('triggerId must be an unsigned integer');
init(asyncId, type, triggerId, resource);
// Isn't null if hooks were added/removed while the hooks were running.
if (tmp_active_hooks_array !== null) {
restoreTmpHooks();
}
}
function emitBeforeN(asyncId) {
processing_hook = true;
// Use a single try/catch for all hook to avoid setting up one per iteration.
try {
for (var i = 0; i < active_hooks_array.length; i++) {
if (typeof active_hooks_array[i][before_symbol] === 'function') {
active_hooks_array[i][before_symbol](asyncId);
}
}
} catch (e) {
fatalError(e);
}
processing_hook = false;
if (tmp_active_hooks_array !== null) {
restoreTmpHooks();
}
}
// Usage: emitBeforeS(asyncId[, triggerId]). If triggerId is omitted then
// asyncId will be used instead.
function emitBeforeS(asyncId, triggerId = asyncId) {
// CHECK(Number.isSafeInteger(asyncId) && asyncId > 0)
// CHECK(Number.isSafeInteger(triggerId) && triggerId > 0)
// Validate the ids.
if (asyncId < 0 || triggerId < 0) {
fatalError('before(): asyncId or triggerId is less than zero ' +
`(asyncId: ${asyncId}, triggerId: ${triggerId})`);
}
pushAsyncIds(asyncId, triggerId);
if (async_hook_fields[kBefore] === 0)
return;
emitBeforeN(asyncId);
}
// Called from native. The asyncId stack handling is taken care of there before
// this is called.
function emitAfterN(asyncId) {
processing_hook = true;
// Use a single try/catch for all hook to avoid setting up one per iteration.
try {
for (var i = 0; i < active_hooks_array.length; i++) {
if (typeof active_hooks_array[i][after_symbol] === 'function') {
active_hooks_array[i][after_symbol](asyncId);
}
}
} catch (e) {
fatalError(e);
}
processing_hook = false;
if (tmp_active_hooks_array !== null) {
restoreTmpHooks();
}
}
// TODO(trevnorris): Calling emitBefore/emitAfter from native can't adjust the
// kIdStackIndex. But what happens if the user doesn't have both before and
// after callbacks.
function emitAfterS(asyncId) {
if (async_hook_fields[kAfter] > 0)
emitAfterN(asyncId);
popAsyncIds(asyncId);
}
function emitDestroyS(asyncId) {
// Return early if there are no destroy callbacks, or on attempt to emit
// destroy on the void.
if (async_hook_fields[kDestroy] === 0 || asyncId === 0)
return;
async_wrap.addIdToDestroyList(asyncId);
}
function emitDestroyN(asyncId) {
processing_hook = true;
// Use a single try/catch for all hook to avoid setting up one per iteration.
try {
for (var i = 0; i < active_hooks_array.length; i++) {
if (typeof active_hooks_array[i][destroy_symbol] === 'function') {
active_hooks_array[i][destroy_symbol](asyncId);
}
}
} catch (e) {
fatalError(e);
}
processing_hook = false;
if (tmp_active_hooks_array !== null) {
restoreTmpHooks();
}
}
// Emit callbacks for native calls. Since some state can be setup directly from
// C++ there's no need to perform all the work here.
// This should only be called if hooks_array has kInit > 0. There are no global
// values to setup. Though hooks_array will be cloned if C++ needed to call
// init().
// TODO(trevnorris): Perhaps have MakeCallback call a single JS function that
// does the before/callback/after calls to remove two additional calls to JS.
// Force the application to shutdown if one of the callbacks throws. This may
// change in the future depending on whether it can be determined if there's a
// slim chance of the application remaining stable after handling one of these
// exceptions.
function init(asyncId, type, triggerId, resource) {
processing_hook = true;
// Use a single try/catch for all hook to avoid setting up one per iteration.
try {
for (var i = 0; i < active_hooks_array.length; i++) {
if (typeof active_hooks_array[i][init_symbol] === 'function') {
active_hooks_array[i][init_symbol](asyncId, type, triggerId, resource);
}
}
} catch (e) {
fatalError(e);
}
processing_hook = false;
}
// Placing all exports down here because the exported classes won't export
// otherwise.
module.exports = {
// Public API
createHook,
currentId,
triggerId,
// Embedder API
AsyncResource,
runInAsyncIdScope,
// Sensitive Embedder API
newUid,
initTriggerId,
setInitTriggerId,
emitInit: emitInitS,
emitBefore: emitBeforeS,
emitAfter: emitAfterS,
emitDestroy: emitDestroyS,
};