node/lib/timers.js

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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
const async_wrap = process.binding('async_wrap');
const {
Timer: TimerWrap,
setImmediateCallback,
} = process.binding('timer_wrap');
const L = require('internal/linkedlist');
const timerInternals = require('internal/timers');
const internalUtil = require('internal/util');
const { createPromise, promiseResolve } = process.binding('util');
const assert = require('assert');
const util = require('util');
const errors = require('internal/errors');
const debug = util.debuglog('timer');
const kOnTimeout = TimerWrap.kOnTimeout | 0;
// Two arrays that share state between C++ and JS.
const { async_hook_fields, async_id_fields } = async_wrap;
const {
getDefaultTriggerAsyncId,
// The needed emit*() functions.
emitInit,
emitBefore,
emitAfter,
emitDestroy
} = require('internal/async_hooks');
// Grab the constants necessary for working with internal arrays.
const { kInit, kDestroy, kAsyncIdCounter } = async_wrap.constants;
// Symbols for storing async id state.
const async_id_symbol = timerInternals.async_id_symbol;
const trigger_async_id_symbol = timerInternals.trigger_async_id_symbol;
// *Must* match Environment::ImmediateInfo::Fields in src/env.h.
const kCount = 0;
const kRefCount = 1;
const kHasOutstanding = 2;
const [immediateInfo, toggleImmediateRef] =
setImmediateCallback(processImmediate);
timers: cross JS/C++ border less frequently This removes the `process._needImmediateCallback` property and its semantics of having a 1/0 switch that tells C++ whether immediates are currently scheduled. Instead, a counter keeping track of all immediates is created, that can be increased on `setImmediate()` or decreased when an immediate is run or cleared. This is faster, because rather than reading/writing a C++ getter, this operation can be performed as a direct memory read/write via a typed array. The only C++ call that is left to make is activating the native handles upon creation of the first `Immediate` after the queue is empty. One other (good!) side-effect is that `immediate._destroyed` now reliably tells whether an `immediate` is still scheduled to run or not. Also, as a nice extra, this should make it easier to implement an internal variant of `setImmediate` for C++ that piggybacks off the same mechanism, which should be useful at least for async hooks and HTTP/2. Benchmark results: $ ./node benchmark/compare.js --new ./node --old ./node-master-1b093cb93df0 --runs 10 --filter immediate timers | Rscript benchmark/compare.R [00:08:53|% 100| 4/4 files | 20/20 runs | 1/1 configs]: Done improvement confidence p.value timers/immediate.js type="breadth" thousands=2000 25.61 % ** 1.432301e-03 timers/immediate.js type="breadth1" thousands=2000 7.66 % 1.320233e-01 timers/immediate.js type="breadth4" thousands=2000 4.61 % 5.669053e-01 timers/immediate.js type="clear" thousands=2000 311.40 % *** 3.896291e-07 timers/immediate.js type="depth" thousands=2000 17.54 % ** 9.755389e-03 timers/immediate.js type="depth1" thousands=2000 17.09 % *** 7.176229e-04 timers/set-immediate-breadth-args.js millions=5 10.63 % * 4.250034e-02 timers/set-immediate-breadth.js millions=10 20.62 % *** 9.150439e-07 timers/set-immediate-depth-args.js millions=10 17.97 % *** 6.819135e-10 PR-URL: https://github.com/nodejs/node/pull/17064 Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: Minwoo Jung <minwoo@nodesource.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
2017-11-15 23:43:12 +00:00
const kRefed = Symbol('refed');
// The Timeout class
const Timeout = timerInternals.Timeout;
// HOW and WHY the timers implementation works the way it does.
//
// Timers are crucial to Node.js. Internally, any TCP I/O connection creates a
// timer so that we can time out of connections. Additionally, many user
// libraries and applications also use timers. As such there may be a
// significantly large amount of timeouts scheduled at any given time.
// Therefore, it is very important that the timers implementation is performant
// and efficient.
//
// Note: It is suggested you first read though the lib/internal/linkedlist.js
// linked list implementation, since timers depend on it extensively. It can be
// somewhat counter-intuitive at first, as it is not actually a class. Instead,
// it is a set of helpers that operate on an existing object.
//
// In order to be as performant as possible, the architecture and data
// structures are designed so that they are optimized to handle the following
// use cases as efficiently as possible:
// - Adding a new timer. (insert)
// - Removing an existing timer. (remove)
// - Handling a timer timing out. (timeout)
//
// Whenever possible, the implementation tries to make the complexity of these
// operations as close to constant-time as possible.
// (So that performance is not impacted by the number of scheduled timers.)
//
// Object maps are kept which contain linked lists keyed by their duration in
// milliseconds.
// The linked lists within also have some meta-properties, one of which is a
// TimerWrap C++ handle, which makes the call after the duration to process the
// list it is attached to.
//
/* eslint-disable non-ascii-character */
//
// ╔════ > Object Map
// ║
// ╠══
// ║ refedLists: { '40': { }, '320': { etc } } (keys of millisecond duration)
// ╚══ ┌─────────┘
// │
// ╔══ │
// ║ TimersList { _idleNext: { }, _idlePrev: (self), _timer: (TimerWrap) }
// ║ ┌────────────────┘
// ║ ╔══ │ ^
// ║ ║ { _idleNext: { }, _idlePrev: { }, _onTimeout: (callback) }
// ║ ║ ┌───────────┘
// ║ ║ │ ^
// ║ ║ { _idleNext: { etc }, _idlePrev: { }, _onTimeout: (callback) }
// ╠══ ╠══
// ║ ║
// ║ ╚════ > Actual JavaScript timeouts
// ║
// ╚════ > Linked List
//
/* eslint-enable non-ascii-character */
//
// With this, virtually constant-time insertion (append), removal, and timeout
// is possible in the JavaScript layer. Any one list of timers is able to be
// sorted by just appending to it because all timers within share the same
// duration. Therefore, any timer added later will always have been scheduled to
// timeout later, thus only needing to be appended.
// Removal from an object-property linked list is also virtually constant-time
// as can be seen in the lib/internal/linkedlist.js implementation.
// Timeouts only need to process any timers currently due to expire, which will
// always be at the beginning of the list for reasons stated above. Any timers
// after the first one encountered that does not yet need to timeout will also
// always be due to timeout at a later time.
//
// Less-than constant time operations are thus contained in two places:
// TimerWrap's backing libuv timers implementation (a performant heap-based
// queue), and the object map lookup of a specific list by the duration of
// timers within (or creation of a new list).
// However, these operations combined have shown to be trivial in comparison to
// other alternative timers architectures.
// Object maps containing linked lists of timers, keyed and sorted by their
// duration in milliseconds.
//
// The difference between these two objects is that the former contains timers
// that will keep the process open if they are the only thing left, while the
// latter will not.
//
// - key = time in milliseconds
// - value = linked list
const refedLists = Object.create(null);
const unrefedLists = Object.create(null);
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// Schedule or re-schedule a timer.
// The item must have been enroll()'d first.
const active = exports.active = function(item) {
insert(item, false);
};
// Internal APIs that need timeouts should use `_unrefActive()` instead of
// `active()` so that they do not unnecessarily keep the process open.
exports._unrefActive = function(item) {
insert(item, true);
};
// The underlying logic for scheduling or re-scheduling a timer.
//
// Appends a timer onto the end of an existing timers list, or creates a new
// TimerWrap backed list if one does not already exist for the specified timeout
// duration.
function insert(item, unrefed, start) {
const msecs = item._idleTimeout;
if (msecs < 0 || msecs === undefined) return;
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if (typeof start === 'number') {
item._idleStart = start;
} else {
item._idleStart = TimerWrap.now();
}
const lists = unrefed === true ? unrefedLists : refedLists;
// Use an existing list if there is one, otherwise we need to make a new one.
var list = lists[msecs];
if (list === undefined) {
debug('no %d list was found in insert, creating a new one', msecs);
lists[msecs] = list = new TimersList(msecs, unrefed);
}
if (!item[async_id_symbol] || item._destroyed) {
item._destroyed = false;
item[async_id_symbol] = ++async_id_fields[kAsyncIdCounter];
item[trigger_async_id_symbol] = getDefaultTriggerAsyncId();
if (async_hook_fields[kInit] > 0) {
emitInit(item[async_id_symbol],
'Timeout',
item[trigger_async_id_symbol],
item);
}
}
L.append(list, item);
assert(!L.isEmpty(list)); // list is not empty
}
function TimersList(msecs, unrefed) {
this._idleNext = this; // Create the list with the linkedlist properties to
this._idlePrev = this; // prevent any unnecessary hidden class changes.
this._unrefed = unrefed;
this.msecs = msecs;
this.nextTick = false;
const timer = this._timer = new TimerWrap();
timer._list = this;
if (unrefed === true)
timer.unref();
timer.start(msecs);
}
// adds listOnTimeout to the C++ object prototype, as
// V8 would not inline it otherwise.
TimerWrap.prototype[kOnTimeout] = function listOnTimeout() {
var list = this._list;
var msecs = list.msecs;
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if (list.nextTick) {
list.nextTick = false;
process.nextTick(listOnTimeoutNT, list);
return;
}
debug('timeout callback %d', msecs);
var now = TimerWrap.now();
debug('now: %d', now);
var diff, timer;
while (timer = L.peek(list)) {
diff = now - timer._idleStart;
// Check if this loop iteration is too early for the next timer.
// This happens if there are more timers scheduled for later in the list.
if (diff < msecs) {
var timeRemaining = msecs - (TimerWrap.now() - timer._idleStart);
if (timeRemaining < 0) {
timeRemaining = 1;
}
this.start(timeRemaining);
debug('%d list wait because diff is %d', msecs, diff);
return;
}
// The actual logic for when a timeout happens.
L.remove(timer);
assert(timer !== L.peek(list));
if (!timer._onTimeout) {
if (async_hook_fields[kDestroy] > 0 && !timer._destroyed &&
typeof timer[async_id_symbol] === 'number') {
emitDestroy(timer[async_id_symbol]);
timer._destroyed = true;
}
continue;
}
tryOnTimeout(timer, list);
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}
// If `L.peek(list)` returned nothing, the list was either empty or we have
// called all of the timer timeouts.
// As such, we can remove the list and clean up the TimerWrap C++ handle.
debug('%d list empty', msecs);
assert(L.isEmpty(list));
// Either refedLists[msecs] or unrefedLists[msecs] may have been removed and
// recreated since the reference to `list` was created. Make sure they're
// the same instance of the list before destroying.
if (list._unrefed === true && list === unrefedLists[msecs]) {
delete unrefedLists[msecs];
} else if (list === refedLists[msecs]) {
delete refedLists[msecs];
}
// Do not close the underlying handle if its ownership has changed
// (e.g it was unrefed in its callback).
if (this.owner)
return;
this.close();
};
// An optimization so that the try/finally only de-optimizes (since at least v8
// 4.7) what is in this smaller function.
function tryOnTimeout(timer, list) {
timer._called = true;
const timerAsyncId = (typeof timer[async_id_symbol] === 'number') ?
timer[async_id_symbol] : null;
var threw = true;
if (timerAsyncId !== null)
emitBefore(timerAsyncId, timer[trigger_async_id_symbol]);
try {
ontimeout(timer);
threw = false;
} finally {
if (timerAsyncId !== null) {
if (!threw)
emitAfter(timerAsyncId);
if (!timer._repeat && async_hook_fields[kDestroy] > 0 &&
!timer._destroyed) {
emitDestroy(timerAsyncId);
timer._destroyed = true;
}
}
if (!threw) return;
// Postpone all later list events to next tick. We need to do this
// so that the events are called in the order they were created.
const lists = list._unrefed === true ? unrefedLists : refedLists;
for (var key in lists) {
if (key > list.msecs) {
lists[key].nextTick = true;
}
}
// We need to continue processing after domain error handling
// is complete, but not by using whatever domain was left over
// when the timeout threw its exception.
const domain = process.domain;
process.domain = null;
// If we threw, we need to process the rest of the list in nextTick.
process.nextTick(listOnTimeoutNT, list);
process.domain = domain;
}
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}
function listOnTimeoutNT(list) {
list._timer[kOnTimeout]();
}
// A convenience function for re-using TimerWrap handles more easily.
//
// This mostly exists to fix https://github.com/nodejs/node/issues/1264.
// Handles in libuv take at least one `uv_run` to be registered as unreferenced.
// Re-using an existing handle allows us to skip that, so that a second `uv_run`
// will return no active handles, even when running `setTimeout(fn).unref()`.
function reuse(item) {
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L.remove(item);
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var list = refedLists[item._idleTimeout];
// if empty - reuse the watcher
if (list !== undefined && L.isEmpty(list)) {
debug('reuse hit');
list._timer.stop();
delete refedLists[item._idleTimeout];
return list._timer;
}
return null;
}
// Remove a timer. Cancels the timeout and resets the relevant timer properties.
function unenroll(item) {
// Fewer checks may be possible, but these cover everything.
if (async_hook_fields[kDestroy] > 0 &&
item &&
typeof item[async_id_symbol] === 'number' &&
!item._destroyed) {
emitDestroy(item[async_id_symbol]);
item._destroyed = true;
}
var handle = reuse(item);
if (handle !== null) {
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debug('unenroll: list empty');
handle.close();
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}
// if active is called later, then we want to make sure not to insert again
item._idleTimeout = -1;
}
exports.unenroll = util.deprecate(unenroll,
'timers.unenroll() is deprecated. ' +
'Please use clearTimeout instead.',
'DEP00XX');
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// Make a regular object able to act as a timer by setting some properties.
// This function does not start the timer, see `active()`.
// Using existing objects as timers slightly reduces object overhead.
function enroll(item, msecs) {
item._idleTimeout = timerInternals.validateTimerDuration(msecs);
// if this item was already in a list somewhere
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// then we should unenroll it from that
if (item._idleNext) unenroll(item);
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L.init(item);
}
exports.enroll = util.deprecate(enroll,
'timers.unenroll() is deprecated. ' +
'Please use clearTimeout instead.',
'DEP00XX');
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/*
* DOM-style timers
*/
function setTimeout(callback, after, arg1, arg2, arg3) {
if (typeof callback !== 'function') {
throw new errors.TypeError('ERR_INVALID_CALLBACK');
}
var i, args;
switch (arguments.length) {
// fast cases
case 1:
case 2:
break;
case 3:
args = [arg1];
break;
case 4:
args = [arg1, arg2];
break;
default:
args = [arg1, arg2, arg3];
for (i = 5; i < arguments.length; i++) {
// extend array dynamically, makes .apply run much faster in v6.0.0
args[i - 2] = arguments[i];
}
break;
}
const timeout = new Timeout(callback, after, args, false, false);
active(timeout);
return timeout;
}
setTimeout[internalUtil.promisify.custom] = function(after, value) {
const promise = createPromise();
const timeout = new Timeout(promise, after, [value], false, false);
active(timeout);
return promise;
};
exports.setTimeout = setTimeout;
function ontimeout(timer) {
var args = timer._timerArgs;
if (typeof timer._onTimeout !== 'function')
return promiseResolve(timer._onTimeout, args[0]);
const start = TimerWrap.now();
if (!args)
timer._onTimeout();
else
Reflect.apply(timer._onTimeout, timer, args);
if (timer._repeat)
rearm(timer, start);
}
function rearm(timer, start) {
// // Do not re-arm unenroll'd or closed timers.
if (timer._idleTimeout === -1) return;
// If timer is unref'd (or was - it's permanently removed from the list.)
if (timer._handle && timer instanceof Timeout) {
timer._handle.start(timer._repeat);
} else {
timer._idleTimeout = timer._repeat;
const duration = TimerWrap.now() - start;
if (duration >= timer._repeat) {
// If callback duration >= timer._repeat,
// add 1 ms to avoid blocking eventloop
insert(timer, false, start + duration - timer._repeat + 1);
} else {
insert(timer, false, start);
}
}
}
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const clearTimeout = exports.clearTimeout = function(timer) {
if (timer && (timer[kOnTimeout] || timer._onTimeout)) {
timer[kOnTimeout] = timer._onTimeout = null;
if (timer instanceof Timeout) {
timer.close(); // for after === 0
} else {
unenroll(timer);
}
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}
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};
exports.setInterval = function(callback, repeat, arg1, arg2, arg3) {
if (typeof callback !== 'function') {
throw new errors.TypeError('ERR_INVALID_CALLBACK');
}
var i, args;
switch (arguments.length) {
// fast cases
case 1:
case 2:
break;
case 3:
args = [arg1];
break;
case 4:
args = [arg1, arg2];
break;
default:
args = [arg1, arg2, arg3];
for (i = 5; i < arguments.length; i++) {
// extend array dynamically, makes .apply run much faster in v6.0.0
args[i - 2] = arguments[i];
}
break;
}
const timeout = new Timeout(callback, repeat, args, true, false);
active(timeout);
return timeout;
};
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exports.clearInterval = function(timer) {
if (timer && timer._repeat) {
timer._repeat = null;
clearTimeout(timer);
}
};
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function unrefdHandle() {
// Don't attempt to call the callback if it is not a function.
if (typeof this.owner._onTimeout === 'function') {
ontimeout(this.owner);
}
// Make sure we clean up if the callback is no longer a function
// even if the timer is an interval.
if (!this.owner._repeat ||
typeof this.owner._onTimeout !== 'function') {
this.owner.close();
}
}
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Timeout.prototype.unref = function() {
if (this._handle) {
this._handle.unref();
} else if (typeof this._onTimeout === 'function') {
var now = TimerWrap.now();
if (!this._idleStart) this._idleStart = now;
var delay = this._idleStart + this._idleTimeout - now;
if (delay < 0) delay = 0;
// Prevent running cb again when unref() is called during the same cb
if (this._called && !this._repeat) {
unenroll(this);
return;
}
var handle = reuse(this);
if (handle !== null) {
handle._list = undefined;
}
this._handle = handle || new TimerWrap();
this._handle.owner = this;
this._handle[kOnTimeout] = unrefdHandle;
this._handle.start(delay);
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this._handle.unref();
}
return this;
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};
Timeout.prototype.ref = function() {
if (this._handle)
this._handle.ref();
return this;
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};
Timeout.prototype.close = function() {
this._onTimeout = null;
if (this._handle) {
if (async_hook_fields[kDestroy] > 0 &&
typeof this[async_id_symbol] === 'number' &&
!this._destroyed) {
emitDestroy(this[async_id_symbol]);
this._destroyed = true;
}
this._idleTimeout = -1;
this._handle[kOnTimeout] = null;
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this._handle.close();
} else {
unenroll(this);
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}
return this;
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};
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// A linked list for storing `setImmediate()` requests
function ImmediateList() {
this.head = null;
this.tail = null;
}
// Appends an item to the end of the linked list, adjusting the current tail's
// previous and next pointers where applicable
ImmediateList.prototype.append = function(item) {
if (this.tail !== null) {
this.tail._idleNext = item;
item._idlePrev = this.tail;
} else {
this.head = item;
}
this.tail = item;
};
// Removes an item from the linked list, adjusting the pointers of adjacent
// items and the linked list's head or tail pointers as necessary
ImmediateList.prototype.remove = function(item) {
if (item._idleNext !== null) {
item._idleNext._idlePrev = item._idlePrev;
}
if (item._idlePrev !== null) {
item._idlePrev._idleNext = item._idleNext;
}
if (item === this.head)
this.head = item._idleNext;
if (item === this.tail)
this.tail = item._idlePrev;
item._idleNext = null;
item._idlePrev = null;
};
// Create a single linked list instance only once at startup
const immediateQueue = new ImmediateList();
// If an uncaught exception was thrown during execution of immediateQueue,
// this queue will store all remaining Immediates that need to run upon
// resolution of all error handling (if process is still alive).
const outstandingQueue = new ImmediateList();
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function processImmediate() {
const queue = outstandingQueue.head !== null ?
outstandingQueue : immediateQueue;
var immediate = queue.head;
const tail = queue.tail;
// Clear the linked list early in case new `setImmediate()` calls occur while
// immediate callbacks are executed
queue.head = queue.tail = null;
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let count = 0;
let refCount = 0;
while (immediate !== null) {
immediate._destroyed = true;
const asyncId = immediate[async_id_symbol];
emitBefore(asyncId, immediate[trigger_async_id_symbol]);
count++;
if (immediate[kRefed])
refCount++;
immediate[kRefed] = undefined;
tryOnImmediate(immediate, tail, count, refCount);
emitAfter(asyncId);
immediate = immediate._idleNext;
}
immediateInfo[kCount] -= count;
immediateInfo[kRefCount] -= refCount;
immediateInfo[kHasOutstanding] = 0;
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}
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// An optimization so that the try/finally only de-optimizes (since at least v8
// 4.7) what is in this smaller function.
function tryOnImmediate(immediate, oldTail, count, refCount) {
var threw = true;
try {
// make the actual call outside the try/finally to allow it to be optimized
runCallback(immediate);
threw = false;
} finally {
immediate._onImmediate = null;
timers: cross JS/C++ border less frequently This removes the `process._needImmediateCallback` property and its semantics of having a 1/0 switch that tells C++ whether immediates are currently scheduled. Instead, a counter keeping track of all immediates is created, that can be increased on `setImmediate()` or decreased when an immediate is run or cleared. This is faster, because rather than reading/writing a C++ getter, this operation can be performed as a direct memory read/write via a typed array. The only C++ call that is left to make is activating the native handles upon creation of the first `Immediate` after the queue is empty. One other (good!) side-effect is that `immediate._destroyed` now reliably tells whether an `immediate` is still scheduled to run or not. Also, as a nice extra, this should make it easier to implement an internal variant of `setImmediate` for C++ that piggybacks off the same mechanism, which should be useful at least for async hooks and HTTP/2. Benchmark results: $ ./node benchmark/compare.js --new ./node --old ./node-master-1b093cb93df0 --runs 10 --filter immediate timers | Rscript benchmark/compare.R [00:08:53|% 100| 4/4 files | 20/20 runs | 1/1 configs]: Done improvement confidence p.value timers/immediate.js type="breadth" thousands=2000 25.61 % ** 1.432301e-03 timers/immediate.js type="breadth1" thousands=2000 7.66 % 1.320233e-01 timers/immediate.js type="breadth4" thousands=2000 4.61 % 5.669053e-01 timers/immediate.js type="clear" thousands=2000 311.40 % *** 3.896291e-07 timers/immediate.js type="depth" thousands=2000 17.54 % ** 9.755389e-03 timers/immediate.js type="depth1" thousands=2000 17.09 % *** 7.176229e-04 timers/set-immediate-breadth-args.js millions=5 10.63 % * 4.250034e-02 timers/set-immediate-breadth.js millions=10 20.62 % *** 9.150439e-07 timers/set-immediate-depth-args.js millions=10 17.97 % *** 6.819135e-10 PR-URL: https://github.com/nodejs/node/pull/17064 Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: Minwoo Jung <minwoo@nodesource.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
2017-11-15 23:43:12 +00:00
if (async_hook_fields[kDestroy] > 0) {
emitDestroy(immediate[async_id_symbol]);
}
if (threw) {
immediateInfo[kCount] -= count;
immediateInfo[kRefCount] -= refCount;
if (immediate._idleNext !== null) {
// Handle any remaining Immediates after error handling has resolved,
// assuming we're still alive to do so.
outstandingQueue.head = immediate._idleNext;
outstandingQueue.tail = oldTail;
immediateInfo[kHasOutstanding] = 1;
}
}
}
}
function runCallback(timer) {
const argv = timer._argv;
if (typeof timer._onImmediate !== 'function')
return promiseResolve(timer._onImmediate, argv[0]);
if (!argv)
return timer._onImmediate();
Reflect.apply(timer._onImmediate, timer, argv);
}
const Immediate = class Immediate {
constructor(callback, args) {
this._idleNext = null;
this._idlePrev = null;
// this must be set to null first to avoid function tracking
// on the hidden class, revisit in V8 versions after 6.2
this._onImmediate = null;
this._onImmediate = callback;
this._argv = args;
this._destroyed = false;
this[kRefed] = false;
this[async_id_symbol] = ++async_id_fields[kAsyncIdCounter];
this[trigger_async_id_symbol] = getDefaultTriggerAsyncId();
if (async_hook_fields[kInit] > 0) {
emitInit(this[async_id_symbol],
'Immediate',
this[trigger_async_id_symbol],
this);
}
this.ref();
immediateInfo[kCount]++;
immediateQueue.append(this);
}
ref() {
if (this[kRefed] === false) {
this[kRefed] = true;
if (immediateInfo[kRefCount]++ === 0)
toggleImmediateRef(true);
}
return this;
}
unref() {
if (this[kRefed] === true) {
this[kRefed] = false;
if (--immediateInfo[kRefCount] === 0)
toggleImmediateRef(false);
}
return this;
}
};
function setImmediate(callback, arg1, arg2, arg3) {
if (typeof callback !== 'function') {
throw new errors.TypeError('ERR_INVALID_CALLBACK');
}
var i, args;
switch (arguments.length) {
// fast cases
case 1:
break;
case 2:
args = [arg1];
break;
case 3:
args = [arg1, arg2];
break;
default:
args = [arg1, arg2, arg3];
for (i = 4; i < arguments.length; i++) {
// extend array dynamically, makes .apply run much faster in v6.0.0
args[i - 1] = arguments[i];
}
break;
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}
return new Immediate(callback, args);
}
setImmediate[internalUtil.promisify.custom] = function(value) {
const promise = createPromise();
new Immediate(promise, [value]);
return promise;
};
exports.setImmediate = setImmediate;
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exports.clearImmediate = function(immediate) {
if (!immediate || immediate._destroyed)
return;
2012-08-08 02:12:01 +00:00
immediateInfo[kCount]--;
immediate._destroyed = true;
timers: cross JS/C++ border less frequently This removes the `process._needImmediateCallback` property and its semantics of having a 1/0 switch that tells C++ whether immediates are currently scheduled. Instead, a counter keeping track of all immediates is created, that can be increased on `setImmediate()` or decreased when an immediate is run or cleared. This is faster, because rather than reading/writing a C++ getter, this operation can be performed as a direct memory read/write via a typed array. The only C++ call that is left to make is activating the native handles upon creation of the first `Immediate` after the queue is empty. One other (good!) side-effect is that `immediate._destroyed` now reliably tells whether an `immediate` is still scheduled to run or not. Also, as a nice extra, this should make it easier to implement an internal variant of `setImmediate` for C++ that piggybacks off the same mechanism, which should be useful at least for async hooks and HTTP/2. Benchmark results: $ ./node benchmark/compare.js --new ./node --old ./node-master-1b093cb93df0 --runs 10 --filter immediate timers | Rscript benchmark/compare.R [00:08:53|% 100| 4/4 files | 20/20 runs | 1/1 configs]: Done improvement confidence p.value timers/immediate.js type="breadth" thousands=2000 25.61 % ** 1.432301e-03 timers/immediate.js type="breadth1" thousands=2000 7.66 % 1.320233e-01 timers/immediate.js type="breadth4" thousands=2000 4.61 % 5.669053e-01 timers/immediate.js type="clear" thousands=2000 311.40 % *** 3.896291e-07 timers/immediate.js type="depth" thousands=2000 17.54 % ** 9.755389e-03 timers/immediate.js type="depth1" thousands=2000 17.09 % *** 7.176229e-04 timers/set-immediate-breadth-args.js millions=5 10.63 % * 4.250034e-02 timers/set-immediate-breadth.js millions=10 20.62 % *** 9.150439e-07 timers/set-immediate-depth-args.js millions=10 17.97 % *** 6.819135e-10 PR-URL: https://github.com/nodejs/node/pull/17064 Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: Minwoo Jung <minwoo@nodesource.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
2017-11-15 23:43:12 +00:00
if (immediate[kRefed] && --immediateInfo[kRefCount] === 0)
toggleImmediateRef(false);
immediate[kRefed] = undefined;
if (async_hook_fields[kDestroy] > 0) {
emitDestroy(immediate[async_id_symbol]);
}
immediate._onImmediate = null;
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immediateQueue.remove(immediate);
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};