node/lib/timers.js

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'use strict';
const Timer = process.binding('timer_wrap').Timer;
const L = require('internal/linkedlist');
const assert = require('assert').ok;
const util = require('util');
const debug = util.debuglog('timer');
const kOnTimeout = Timer.kOnTimeout | 0;
// Timeout values > TIMEOUT_MAX are set to 1.
const TIMEOUT_MAX = 2147483647; // 2^31-1
// IDLE TIMEOUTS
//
// Because often many sockets will have the same idle timeout we will not
// use one timeout watcher per item. It is too much overhead. Instead
// we'll use a single watcher for all sockets with the same timeout value
// and a linked list. This technique is described in the libev manual:
// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
// Object containing all lists, timers
// key = time in milliseconds
// value = list
var lists = {};
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// call this whenever the item is active (not idle)
// it will reset its timeout.
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// the main function - creates lists on demand and the watchers associated
// with them.
exports.active = function(item) {
const msecs = item._idleTimeout;
if (msecs < 0 || msecs === undefined) return;
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item._idleStart = Timer.now();
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var list;
if (lists[msecs]) {
list = lists[msecs];
} else {
list = new Timer();
list.start(msecs, 0);
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L.init(list);
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lists[msecs] = list;
list.msecs = msecs;
list[kOnTimeout] = listOnTimeout;
}
L.append(list, item);
assert(!L.isEmpty(list)); // list is not empty
};
function listOnTimeout() {
var msecs = this.msecs;
var list = this;
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debug('timeout callback %d', msecs);
var now = Timer.now();
debug('now: %s', now);
var diff, first, threw;
while (first = L.peek(list)) {
diff = now - first._idleStart;
if (diff < msecs) {
list.start(msecs - diff, 0);
debug('%d list wait because diff is %d', msecs, diff);
return;
} else {
L.remove(first);
assert(first !== L.peek(list));
if (!first._onTimeout) continue;
// v0.4 compatibility: if the timer callback throws and the
// domain or uncaughtException handler ignore the exception,
// other timers that expire on this tick should still run.
//
// https://github.com/joyent/node/issues/2631
var domain = first.domain;
if (domain && domain._disposed)
continue;
try {
if (domain)
domain.enter();
threw = true;
first._called = true;
first._onTimeout();
if (domain)
domain.exit();
threw = false;
} finally {
if (threw) {
// We need to continue processing after domain error handling
// is complete, but not by using whatever domain was left over
// when the timeout threw its exception.
var oldDomain = process.domain;
process.domain = null;
process.nextTick(listOnTimeoutNT, list);
process.domain = oldDomain;
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}
}
}
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}
debug('%d list empty', msecs);
assert(L.isEmpty(list));
list.close();
delete lists[msecs];
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}
function listOnTimeoutNT(list) {
list[kOnTimeout]();
}
function reuse(item) {
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L.remove(item);
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var list = lists[item._idleTimeout];
// if empty - reuse the watcher
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if (list && L.isEmpty(list)) {
debug('reuse hit');
list.stop();
delete lists[item._idleTimeout];
return list;
}
return null;
}
const unenroll = exports.unenroll = function(item) {
var list = reuse(item);
if (list) {
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debug('unenroll: list empty');
list.close();
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}
// if active is called later, then we want to make sure not to insert again
item._idleTimeout = -1;
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};
// Does not start the time, just sets up the members needed.
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exports.enroll = function(item, msecs) {
if (typeof msecs !== 'number') {
throw new TypeError('"msecs" argument must be a number');
}
if (msecs < 0 || !isFinite(msecs)) {
throw new RangeError('"msecs" argument must be ' +
'a non-negative finite number');
}
// if this item was already in a list somewhere
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// then we should unenroll it from that
if (item._idleNext) unenroll(item);
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// Ensure that msecs fits into signed int32
if (msecs > TIMEOUT_MAX) {
msecs = TIMEOUT_MAX;
}
item._idleTimeout = msecs;
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L.init(item);
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};
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/*
* DOM-style timers
*/
exports.setTimeout = function(callback, after) {
after *= 1; // coalesce to number or NaN
if (!(after >= 1 && after <= TIMEOUT_MAX)) {
after = 1; // schedule on next tick, follows browser behaviour
}
var timer = new Timeout(after);
var length = arguments.length;
var ontimeout = callback;
switch (length) {
// fast cases
case 0:
case 1:
case 2:
break;
case 3:
ontimeout = () => callback.call(timer, arguments[2]);
break;
case 4:
ontimeout = () => callback.call(timer, arguments[2], arguments[3]);
break;
case 5:
ontimeout =
() => callback.call(timer, arguments[2], arguments[3], arguments[4]);
break;
// slow case
default:
var args = new Array(length - 2);
for (var i = 2; i < length; i++)
args[i - 2] = arguments[i];
ontimeout = () => callback.apply(timer, args);
break;
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}
timer._onTimeout = ontimeout;
Domain feature This is a squashed commit of the main work done on the domains-wip branch. The original commit messages are preserved for posterity: * Implicitly add EventEmitters to active domain * Implicitly add timers to active domain * domain: add members, remove ctor cb * Don't hijack bound callbacks for Domain error events * Add dispose method * Add domain.remove(ee) method * A test of multiple domains in process at once * Put the active domain on the process object * Only intercept error arg if explicitly requested * Typo * Don't auto-add new domains to the current domain While an automatic parent/child relationship is sort of neat, and leads to some nice error-bubbling characteristics, it also results in keeping a reference to every EE and timer created, unless domains are explicitly disposed of. * Explicitly adding one domain to another is still fine, of course. * Don't allow circular domain->domain memberships * Disposing of a domain removes it from its parent * Domain disposal turns functions into no-ops * More documentation of domains * More thorough dispose() semantics * An example using domains in an HTTP server * Don't handle errors on a disposed domain * Need to push, even if the same domain is entered multiple times * Array.push is too slow for the EE Ctor * lint domain * domain: docs * Also call abort and destroySoon to clean up event emitters * domain: Wrap destroy methods in a try/catch * Attach tick callbacks to active domain * domain: Only implicitly bind timers, not explicitly * domain: Don't fire timers when disposed. * domain: Simplify naming so that MakeCallback works on Timers * Add setInterval and nextTick to domain test * domain: Make stack private
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if (process.domain) timer.domain = process.domain;
exports.active(timer);
return timer;
};
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exports.clearTimeout = function(timer) {
if (timer && (timer[kOnTimeout] || timer._onTimeout)) {
timer[kOnTimeout] = timer._onTimeout = null;
if (timer instanceof Timeout) {
timer.close(); // for after === 0
} else {
exports.unenroll(timer);
}
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}
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};
exports.setInterval = function(callback, repeat) {
repeat *= 1; // coalesce to number or NaN
if (!(repeat >= 1 && repeat <= TIMEOUT_MAX)) {
repeat = 1; // schedule on next tick, follows browser behaviour
}
var timer = new Timeout(repeat);
var length = arguments.length;
var ontimeout = callback;
switch (length) {
case 0:
case 1:
case 2:
break;
case 3:
ontimeout = () => callback.call(timer, arguments[2]);
break;
case 4:
ontimeout = () => callback.call(timer, arguments[2], arguments[3]);
break;
case 5:
ontimeout =
() => callback.call(timer, arguments[2], arguments[3], arguments[4]);
break;
default:
var args = new Array(length - 2);
for (var i = 2; i < length; i += 1)
args[i - 2] = arguments[i];
ontimeout = () => callback.apply(timer, args);
break;
}
timer._onTimeout = wrapper;
timer._repeat = ontimeout;
if (process.domain) timer.domain = process.domain;
exports.active(timer);
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return timer;
function wrapper() {
timer._repeat();
// Timer might be closed - no point in restarting it
if (!timer._repeat)
return;
// If timer is unref'd (or was - it's permanently removed from the list.)
if (this._handle) {
this._handle.start(repeat, 0);
} else {
timer._idleTimeout = repeat;
exports.active(timer);
}
}
};
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exports.clearInterval = function(timer) {
if (timer && timer._repeat) {
timer._repeat = null;
clearTimeout(timer);
}
};
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const Timeout = function(after) {
this._called = false;
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this._idleTimeout = after;
this._idlePrev = this;
this._idleNext = this;
this._idleStart = null;
this._onTimeout = null;
this._repeat = null;
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};
function unrefdHandle() {
this.owner._onTimeout();
if (!this.owner._repeat)
this.owner.close();
}
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Timeout.prototype.unref = function() {
if (this._handle) {
this._handle.unref();
} else if (typeof(this._onTimeout) === 'function') {
var now = Timer.now();
if (!this._idleStart) this._idleStart = now;
var delay = this._idleStart + this._idleTimeout - now;
if (delay < 0) delay = 0;
// Prevent running cb again when unref() is called during the same cb
if (this._called && !this._repeat) {
exports.unenroll(this);
return;
}
var handle = reuse(this);
this._handle = handle || new Timer();
this._handle.owner = this;
this._handle[kOnTimeout] = unrefdHandle;
this._handle.start(delay, 0);
this._handle.domain = this.domain;
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this._handle.unref();
}
return this;
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};
Timeout.prototype.ref = function() {
if (this._handle)
this._handle.ref();
return this;
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};
Timeout.prototype.close = function() {
this._onTimeout = null;
if (this._handle) {
this._handle[kOnTimeout] = null;
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this._handle.close();
} else {
exports.unenroll(this);
}
return this;
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};
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var immediateQueue = {};
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L.init(immediateQueue);
function processImmediate() {
var queue = immediateQueue;
var domain, immediate;
immediateQueue = {};
L.init(immediateQueue);
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while (L.isEmpty(queue) === false) {
immediate = L.shift(queue);
domain = immediate.domain;
if (domain)
domain.enter();
var threw = true;
try {
immediate._onImmediate();
threw = false;
} finally {
if (threw) {
if (!L.isEmpty(queue)) {
// Handle any remaining on next tick, assuming we're still
// alive to do so.
while (!L.isEmpty(immediateQueue)) {
L.append(queue, L.shift(immediateQueue));
}
immediateQueue = queue;
process.nextTick(processImmediate);
}
}
}
if (domain)
domain.exit();
}
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// Only round-trip to C++ land if we have to. Calling clearImmediate() on an
// immediate that's in |queue| is okay. Worst case is we make a superfluous
// call to NeedImmediateCallbackSetter().
if (L.isEmpty(immediateQueue)) {
process._needImmediateCallback = false;
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}
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}
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function Immediate() { }
Immediate.prototype.domain = undefined;
Immediate.prototype._onImmediate = undefined;
Immediate.prototype._idleNext = undefined;
Immediate.prototype._idlePrev = undefined;
exports.setImmediate = function(callback, arg1, arg2, arg3) {
var i, args;
var len = arguments.length;
var immediate = new Immediate();
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L.init(immediate);
switch (len) {
// fast cases
case 0:
case 1:
immediate._onImmediate = callback;
break;
case 2:
immediate._onImmediate = function() {
callback.call(immediate, arg1);
};
break;
case 3:
immediate._onImmediate = function() {
callback.call(immediate, arg1, arg2);
};
break;
case 4:
immediate._onImmediate = function() {
callback.call(immediate, arg1, arg2, arg3);
};
break;
// slow case
default:
args = new Array(len - 1);
for (i = 1; i < len; i++)
args[i - 1] = arguments[i];
immediate._onImmediate = function() {
callback.apply(immediate, args);
};
break;
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}
if (!process._needImmediateCallback) {
process._needImmediateCallback = true;
process._immediateCallback = processImmediate;
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}
if (process.domain)
immediate.domain = process.domain;
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L.append(immediateQueue, immediate);
return immediate;
};
exports.clearImmediate = function(immediate) {
if (!immediate) return;
immediate._onImmediate = undefined;
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L.remove(immediate);
if (L.isEmpty(immediateQueue)) {
process._needImmediateCallback = false;
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}
};
// Internal APIs that need timeouts should use timers._unrefActive instead of
// timers.active as internal timeouts shouldn't hold the loop open
var unrefList, unrefTimer;
function _makeTimerTimeout(timer) {
var domain = timer.domain;
var msecs = timer._idleTimeout;
L.remove(timer);
// Timer has been unenrolled by another timer that fired at the same time,
// so don't make it timeout.
if (msecs <= 0)
return;
if (!timer._onTimeout)
return;
if (domain) {
if (domain._disposed)
return;
domain.enter();
}
debug('unreftimer firing timeout');
timer._called = true;
_runOnTimeout(timer);
if (domain)
domain.exit();
}
function _runOnTimeout(timer) {
var threw = true;
try {
timer._onTimeout();
threw = false;
} finally {
if (threw) process.nextTick(unrefTimeout);
}
}
function unrefTimeout() {
var now = Timer.now();
debug('unrefTimer fired');
var timeSinceLastActive;
var nextTimeoutTime;
var nextTimeoutDuration;
var minNextTimeoutTime = TIMEOUT_MAX;
var timersToTimeout = [];
// The actual timer fired and has not yet been rearmed,
// let's consider its next firing time is invalid for now.
// It may be set to a relevant time in the future once
// we scanned through the whole list of timeouts and if
// we find a timeout that needs to expire.
unrefTimer.when = -1;
// Iterate over the list of timeouts,
// call the onTimeout callback for those expired,
// and rearm the actual timer if the next timeout to expire
// will expire before the current actual timer.
var cur = unrefList._idlePrev;
while (cur !== unrefList) {
timeSinceLastActive = now - cur._idleStart;
if (timeSinceLastActive < cur._idleTimeout) {
// This timer hasn't expired yet, but check if its expiring time is
// earlier than the actual timer's expiring time
nextTimeoutDuration = cur._idleTimeout - timeSinceLastActive;
nextTimeoutTime = now + nextTimeoutDuration;
if (minNextTimeoutTime === TIMEOUT_MAX ||
(nextTimeoutTime < minNextTimeoutTime)) {
// We found a timeout that will expire earlier,
// store its next timeout time now so that we
// can rearm the actual timer accordingly when
// we scanned through the whole list.
minNextTimeoutTime = nextTimeoutTime;
}
} else {
// We found a timer that expired. Do not call its _onTimeout callback
// right now, as it could mutate any item of the list (including itself).
// Instead, add it to another list that will be processed once the list
// of current timers has been fully traversed.
timersToTimeout.push(cur);
}
cur = cur._idlePrev;
}
var nbTimersToTimeout = timersToTimeout.length;
for (var timerIdx = 0; timerIdx < nbTimersToTimeout; ++timerIdx)
_makeTimerTimeout(timersToTimeout[timerIdx]);
// Rearm the actual timer with the timeout delay
// of the earliest timeout found.
if (minNextTimeoutTime !== TIMEOUT_MAX) {
unrefTimer.start(minNextTimeoutTime - now, 0);
unrefTimer.when = minNextTimeoutTime;
debug('unrefTimer rescheduled');
} else if (L.isEmpty(unrefList)) {
debug('unrefList is empty');
}
}
exports._unrefActive = function(item) {
var msecs = item._idleTimeout;
if (!msecs || msecs < 0) return;
assert(msecs >= 0);
L.remove(item);
if (!unrefList) {
debug('unrefList initialized');
unrefList = {};
L.init(unrefList);
debug('unrefTimer initialized');
unrefTimer = new Timer();
unrefTimer.unref();
unrefTimer.when = -1;
unrefTimer[kOnTimeout] = unrefTimeout;
}
var now = Timer.now();
item._idleStart = now;
var when = now + msecs;
// If the actual timer is set to fire too late, or not set to fire at all,
// we need to make it fire earlier
if (unrefTimer.when === -1 || unrefTimer.when > when) {
unrefTimer.start(msecs, 0);
unrefTimer.when = when;
debug('unrefTimer scheduled');
}
debug('unrefList append to end');
L.append(unrefList, item);
};