node/lib/timers.js

764 lines
21 KiB
JavaScript
Raw Normal View History

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
const {
getLibuvNow,
setupTimers,
scheduleTimer,
toggleTimerRef,
immediateInfo,
toggleImmediateRef
} = internalBinding('timers');
const L = require('internal/linkedlist');
const PriorityQueue = require('internal/priority_queue');
const {
async_id_symbol,
trigger_async_id_symbol,
Timeout,
kRefed,
initAsyncResource,
validateTimerDuration
} = require('internal/timers');
const internalUtil = require('internal/util');
const util = require('util');
const { ERR_INVALID_CALLBACK } = require('internal/errors').codes;
let debuglog;
function debug(...args) {
if (!debuglog) {
debuglog = require('internal/util/debuglog').debuglog('timer');
}
debuglog(...args);
}
const {
destroyHooksExist,
// The needed emit*() functions.
emitBefore,
emitAfter,
emitDestroy
} = require('internal/async_hooks');
// *Must* match Environment::ImmediateInfo::Fields in src/env.h.
const kCount = 0;
const kRefCount = 1;
const kHasOutstanding = 2;
// Call into C++ to assign callbacks that are responsible for processing
// Immediates and TimerLists.
setupTimers(processImmediate, processTimers);
timers: cross JS/C++ border less frequently This removes the `process._needImmediateCallback` property and its semantics of having a 1/0 switch that tells C++ whether immediates are currently scheduled. Instead, a counter keeping track of all immediates is created, that can be increased on `setImmediate()` or decreased when an immediate is run or cleared. This is faster, because rather than reading/writing a C++ getter, this operation can be performed as a direct memory read/write via a typed array. The only C++ call that is left to make is activating the native handles upon creation of the first `Immediate` after the queue is empty. One other (good!) side-effect is that `immediate._destroyed` now reliably tells whether an `immediate` is still scheduled to run or not. Also, as a nice extra, this should make it easier to implement an internal variant of `setImmediate` for C++ that piggybacks off the same mechanism, which should be useful at least for async hooks and HTTP/2. Benchmark results: $ ./node benchmark/compare.js --new ./node --old ./node-master-1b093cb93df0 --runs 10 --filter immediate timers | Rscript benchmark/compare.R [00:08:53|% 100| 4/4 files | 20/20 runs | 1/1 configs]: Done improvement confidence p.value timers/immediate.js type="breadth" thousands=2000 25.61 % ** 1.432301e-03 timers/immediate.js type="breadth1" thousands=2000 7.66 % 1.320233e-01 timers/immediate.js type="breadth4" thousands=2000 4.61 % 5.669053e-01 timers/immediate.js type="clear" thousands=2000 311.40 % *** 3.896291e-07 timers/immediate.js type="depth" thousands=2000 17.54 % ** 9.755389e-03 timers/immediate.js type="depth1" thousands=2000 17.09 % *** 7.176229e-04 timers/set-immediate-breadth-args.js millions=5 10.63 % * 4.250034e-02 timers/set-immediate-breadth.js millions=10 20.62 % *** 9.150439e-07 timers/set-immediate-depth-args.js millions=10 17.97 % *** 6.819135e-10 PR-URL: https://github.com/nodejs/node/pull/17064 Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: Minwoo Jung <minwoo@nodesource.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
2017-11-15 23:43:12 +00:00
// HOW and WHY the timers implementation works the way it does.
//
// Timers are crucial to Node.js. Internally, any TCP I/O connection creates a
// timer so that we can time out of connections. Additionally, many user
// libraries and applications also use timers. As such there may be a
// significantly large amount of timeouts scheduled at any given time.
// Therefore, it is very important that the timers implementation is performant
// and efficient.
//
// Note: It is suggested you first read through the lib/internal/linkedlist.js
// linked list implementation, since timers depend on it extensively. It can be
// somewhat counter-intuitive at first, as it is not actually a class. Instead,
// it is a set of helpers that operate on an existing object.
//
// In order to be as performant as possible, the architecture and data
// structures are designed so that they are optimized to handle the following
// use cases as efficiently as possible:
// - Adding a new timer. (insert)
// - Removing an existing timer. (remove)
// - Handling a timer timing out. (timeout)
//
// Whenever possible, the implementation tries to make the complexity of these
// operations as close to constant-time as possible.
// (So that performance is not impacted by the number of scheduled timers.)
//
// Object maps are kept which contain linked lists keyed by their duration in
// milliseconds.
//
/* eslint-disable node-core/non-ascii-character */
//
// ╔════ > Object Map
// ║
// ╠══
// ║ lists: { '40': { }, '320': { etc } } (keys of millisecond duration)
// ╚══ ┌────┘
// │
// ╔══ │
// ║ TimersList { _idleNext: { }, _idlePrev: (self) }
// ║ ┌────────────────┘
// ║ ╔══ │ ^
// ║ ║ { _idleNext: { }, _idlePrev: { }, _onTimeout: (callback) }
// ║ ║ ┌───────────┘
// ║ ║ │ ^
// ║ ║ { _idleNext: { etc }, _idlePrev: { }, _onTimeout: (callback) }
// ╠══ ╠══
// ║ ║
// ║ ╚════ > Actual JavaScript timeouts
// ║
// ╚════ > Linked List
//
/* eslint-enable node-core/non-ascii-character */
//
// With this, virtually constant-time insertion (append), removal, and timeout
// is possible in the JavaScript layer. Any one list of timers is able to be
// sorted by just appending to it because all timers within share the same
// duration. Therefore, any timer added later will always have been scheduled to
// timeout later, thus only needing to be appended.
// Removal from an object-property linked list is also virtually constant-time
// as can be seen in the lib/internal/linkedlist.js implementation.
// Timeouts only need to process any timers currently due to expire, which will
// always be at the beginning of the list for reasons stated above. Any timers
// after the first one encountered that does not yet need to timeout will also
// always be due to timeout at a later time.
//
// Less-than constant time operations are thus contained in two places:
// The PriorityQueue — an efficient binary heap implementation that does all
// operations in worst-case O(log n) time — which manages the order of expiring
// Timeout lists and the object map lookup of a specific list by the duration of
// timers within (or creation of a new list). However, these operations combined
// have shown to be trivial in comparison to other timers architectures.
// Object map containing linked lists of timers, keyed and sorted by their
// duration in milliseconds.
//
// - key = time in milliseconds
// - value = linked list
const lists = Object.create(null);
// This is a priority queue with a custom sorting function that first compares
// the expiry times of two lists and if they're the same then compares their
// individual IDs to determine which list was created first.
const queue = new PriorityQueue(compareTimersLists, setPosition);
function compareTimersLists(a, b) {
const expiryDiff = a.expiry - b.expiry;
if (expiryDiff === 0) {
if (a.id < b.id)
return -1;
if (a.id > b.id)
return 1;
}
return expiryDiff;
}
function setPosition(node, pos) {
node.priorityQueuePosition = pos;
}
2010-10-26 18:56:32 +00:00
let nextExpiry = Infinity;
let timerListId = Number.MIN_SAFE_INTEGER;
let refCount = 0;
function incRefCount() {
if (refCount++ === 0)
toggleTimerRef(true);
}
function decRefCount() {
if (--refCount === 0)
toggleTimerRef(false);
}
// Schedule or re-schedule a timer.
// The item must have been enroll()'d first.
function active(item) {
insert(item, true, getLibuvNow());
}
// Internal APIs that need timeouts should use `_unrefActive()` instead of
// `active()` so that they do not unnecessarily keep the process open.
function _unrefActive(item) {
insert(item, false, getLibuvNow());
}
// The underlying logic for scheduling or re-scheduling a timer.
//
// Appends a timer onto the end of an existing timers list, or creates a new
// list if one does not already exist for the specified timeout duration.
function insert(item, refed, start) {
let msecs = item._idleTimeout;
if (msecs < 0 || msecs === undefined)
return;
2010-10-26 18:56:32 +00:00
// Truncate so that accuracy of sub-milisecond timers is not assumed.
msecs = Math.trunc(msecs);
item._idleStart = start;
// Use an existing list if there is one, otherwise we need to make a new one.
var list = lists[msecs];
if (list === undefined) {
debug('no %d list was found in insert, creating a new one', msecs);
const expiry = start + msecs;
lists[msecs] = list = new TimersList(expiry, msecs);
queue.insert(list);
if (nextExpiry > expiry) {
scheduleTimer(msecs);
nextExpiry = expiry;
}
}
if (!item[async_id_symbol] || item._destroyed) {
item._destroyed = false;
initAsyncResource(item, 'Timeout');
}
if (refed === !item[kRefed]) {
if (refed)
incRefCount();
else
decRefCount();
}
item[kRefed] = refed;
L.append(list, item);
}
function TimersList(expiry, msecs) {
this._idleNext = this; // Create the list with the linkedlist properties to
this._idlePrev = this; // Prevent any unnecessary hidden class changes.
this.expiry = expiry;
this.id = timerListId++;
this.msecs = msecs;
this.priorityQueuePosition = null;
}
// Make sure the linked list only shows the minimal necessary information.
TimersList.prototype[util.inspect.custom] = function(_, options) {
return util.inspect(this, {
...options,
// Only inspect one level.
depth: 0,
// It should not recurse.
customInspect: false
});
};
const { _tickCallback: runNextTicks } = process;
function processTimers(now) {
debug('process timer lists %d', now);
nextExpiry = Infinity;
let list;
let ranAtLeastOneList = false;
while (list = queue.peek()) {
if (list.expiry > now) {
nextExpiry = list.expiry;
return refCount > 0 ? nextExpiry : -nextExpiry;
}
if (ranAtLeastOneList)
runNextTicks();
else
ranAtLeastOneList = true;
listOnTimeout(list, now);
}
return 0;
}
function listOnTimeout(list, now) {
const msecs = list.msecs;
2010-10-26 18:56:32 +00:00
debug('timeout callback %d', msecs);
var diff, timer;
let ranAtLeastOneTimer = false;
while (timer = L.peek(list)) {
diff = now - timer._idleStart;
// Check if this loop iteration is too early for the next timer.
// This happens if there are more timers scheduled for later in the list.
if (diff < msecs) {
list.expiry = Math.max(timer._idleStart + msecs, now + 1);
list.id = timerListId++;
queue.percolateDown(1);
debug('%d list wait because diff is %d', msecs, diff);
return;
}
if (ranAtLeastOneTimer)
runNextTicks();
else
ranAtLeastOneTimer = true;
// The actual logic for when a timeout happens.
L.remove(timer);
const asyncId = timer[async_id_symbol];
if (!timer._onTimeout) {
if (timer[kRefed])
refCount--;
timer[kRefed] = null;
if (destroyHooksExist() && !timer._destroyed) {
emitDestroy(asyncId);
timer._destroyed = true;
}
continue;
}
emitBefore(asyncId, timer[trigger_async_id_symbol]);
let start;
if (timer._repeat)
start = getLibuvNow();
try {
const args = timer._timerArgs;
if (args === undefined)
timer._onTimeout();
else
Reflect.apply(timer._onTimeout, timer, args);
} finally {
if (timer._repeat && timer._idleTimeout !== -1) {
timer._idleTimeout = timer._repeat;
if (start === undefined)
start = getLibuvNow();
insert(timer, timer[kRefed], start);
} else {
if (timer[kRefed])
refCount--;
timer[kRefed] = null;
if (destroyHooksExist() && !timer._destroyed) {
emitDestroy(timer[async_id_symbol]);
timer._destroyed = true;
}
}
}
emitAfter(asyncId);
2010-10-26 18:56:32 +00:00
}
// If `L.peek(list)` returned nothing, the list was either empty or we have
// called all of the timer timeouts.
// As such, we can remove the list from the object map and the PriorityQueue.
debug('%d list empty', msecs);
// The current list may have been removed and recreated since the reference
// to `list` was created. Make sure they're the same instance of the list
// before destroying.
if (list === lists[msecs]) {
delete lists[msecs];
queue.shift();
}
}
// Remove a timer. Cancels the timeout and resets the relevant timer properties.
function unenroll(item) {
// Fewer checks may be possible, but these cover everything.
if (destroyHooksExist() &&
item[async_id_symbol] !== undefined &&
!item._destroyed) {
emitDestroy(item[async_id_symbol]);
item._destroyed = true;
}
L.remove(item);
// We only delete refed lists because unrefed ones are incredibly likely
// to come from http and be recreated shortly after.
// TODO: Long-term this could instead be handled by creating an internal
// clearTimeout that makes it clear that the list should not be deleted.
// That function could then be used by http and other similar modules.
if (item[kRefed]) {
// Compliment truncation during insert().
const msecs = Math.trunc(item._idleTimeout);
const list = lists[msecs];
if (list !== undefined && L.isEmpty(list)) {
debug('unenroll: list empty');
queue.removeAt(list.priorityQueuePosition);
delete lists[list.msecs];
}
decRefCount();
2010-10-26 18:56:32 +00:00
}
item[kRefed] = null;
// If active is called later, then we want to make sure not to insert again
item._idleTimeout = -1;
}
// Make a regular object able to act as a timer by setting some properties.
// This function does not start the timer, see `active()`.
// Using existing objects as timers slightly reduces object overhead.
function enroll(item, msecs) {
msecs = validateTimerDuration(msecs, 'msecs');
// If this item was already in a list somewhere
2010-10-26 18:56:32 +00:00
// then we should unenroll it from that
if (item._idleNext) unenroll(item);
2010-10-26 18:56:32 +00:00
2011-01-18 22:26:32 +00:00
L.init(item);
item._idleTimeout = msecs;
}
2011-01-13 10:22:09 +00:00
2010-10-26 19:52:31 +00:00
/*
* DOM-style timers
*/
function setTimeout(callback, after, arg1, arg2, arg3) {
if (typeof callback !== 'function') {
throw new ERR_INVALID_CALLBACK();
}
var i, args;
switch (arguments.length) {
// fast cases
case 1:
case 2:
break;
case 3:
args = [arg1];
break;
case 4:
args = [arg1, arg2];
break;
default:
args = [arg1, arg2, arg3];
for (i = 5; i < arguments.length; i++) {
// Extend array dynamically, makes .apply run much faster in v6.0.0
args[i - 2] = arguments[i];
}
break;
}
const timeout = new Timeout(callback, after, args, false);
active(timeout);
return timeout;
}
setTimeout[internalUtil.promisify.custom] = function(after, value) {
const args = value !== undefined ? [value] : value;
return new Promise((resolve) => {
active(new Timeout(resolve, after, args, false));
});
};
function clearTimeout(timer) {
if (timer && timer._onTimeout) {
timer._onTimeout = null;
unenroll(timer);
2010-10-29 07:00:43 +00:00
}
}
2010-10-26 19:52:31 +00:00
function setInterval(callback, repeat, arg1, arg2, arg3) {
if (typeof callback !== 'function') {
throw new ERR_INVALID_CALLBACK();
}
var i, args;
switch (arguments.length) {
// fast cases
case 1:
case 2:
break;
case 3:
args = [arg1];
break;
case 4:
args = [arg1, arg2];
break;
default:
args = [arg1, arg2, arg3];
for (i = 5; i < arguments.length; i++) {
// Extend array dynamically, makes .apply run much faster in v6.0.0
args[i - 2] = arguments[i];
}
break;
}
const timeout = new Timeout(callback, repeat, args, true);
active(timeout);
return timeout;
}
function clearInterval(timer) {
// clearTimeout and clearInterval can be used to clear timers created from
// both setTimeout and setInterval, as specified by HTML Living Standard:
// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-setinterval
clearTimeout(timer);
}
2012-07-13 02:19:01 +00:00
2012-07-13 02:19:01 +00:00
Timeout.prototype.unref = function() {
if (this[kRefed]) {
this[kRefed] = false;
decRefCount();
2012-07-13 02:19:01 +00:00
}
return this;
2012-07-13 02:19:01 +00:00
};
Timeout.prototype.ref = function() {
if (this[kRefed] === false) {
this[kRefed] = true;
incRefCount();
}
return this;
2012-07-13 02:19:01 +00:00
};
Timeout.prototype.hasRef = function() {
return !!this[kRefed];
};
2012-07-13 02:19:01 +00:00
Timeout.prototype.close = function() {
clearTimeout(this);
return this;
2012-07-13 02:19:01 +00:00
};
2012-08-08 02:12:01 +00:00
// A linked list for storing `setImmediate()` requests
function ImmediateList() {
this.head = null;
this.tail = null;
}
// Appends an item to the end of the linked list, adjusting the current tail's
// previous and next pointers where applicable
ImmediateList.prototype.append = function(item) {
if (this.tail !== null) {
this.tail._idleNext = item;
item._idlePrev = this.tail;
} else {
this.head = item;
}
this.tail = item;
};
// Removes an item from the linked list, adjusting the pointers of adjacent
// items and the linked list's head or tail pointers as necessary
ImmediateList.prototype.remove = function(item) {
if (item._idleNext !== null) {
item._idleNext._idlePrev = item._idlePrev;
}
if (item._idlePrev !== null) {
item._idlePrev._idleNext = item._idleNext;
}
if (item === this.head)
this.head = item._idleNext;
if (item === this.tail)
this.tail = item._idlePrev;
item._idleNext = null;
item._idlePrev = null;
};
// Create a single linked list instance only once at startup
const immediateQueue = new ImmediateList();
// If an uncaught exception was thrown during execution of immediateQueue,
// this queue will store all remaining Immediates that need to run upon
// resolution of all error handling (if process is still alive).
const outstandingQueue = new ImmediateList();
2012-08-08 02:12:01 +00:00
function processImmediate() {
const queue = outstandingQueue.head !== null ?
outstandingQueue : immediateQueue;
var immediate = queue.head;
// Clear the linked list early in case new `setImmediate()` calls occur while
// immediate callbacks are executed
if (queue !== outstandingQueue) {
queue.head = queue.tail = null;
immediateInfo[kHasOutstanding] = 1;
}
let prevImmediate;
let ranAtLeastOneImmediate = false;
while (immediate !== null) {
if (ranAtLeastOneImmediate)
runNextTicks();
else
ranAtLeastOneImmediate = true;
// It's possible for this current Immediate to be cleared while executing
// the next tick queue above, which means we need to use the previous
// Immediate's _idleNext which is guaranteed to not have been cleared.
if (immediate._destroyed) {
outstandingQueue.head = immediate = prevImmediate._idleNext;
continue;
}
immediate._destroyed = true;
immediateInfo[kCount]--;
if (immediate[kRefed])
immediateInfo[kRefCount]--;
immediate[kRefed] = null;
prevImmediate = immediate;
const asyncId = immediate[async_id_symbol];
emitBefore(asyncId, immediate[trigger_async_id_symbol]);
try {
const argv = immediate._argv;
if (!argv)
immediate._onImmediate();
else
Reflect.apply(immediate._onImmediate, immediate, argv);
} finally {
immediate._onImmediate = null;
if (destroyHooksExist())
emitDestroy(asyncId);
2012-08-08 02:12:01 +00:00
outstandingQueue.head = immediate = immediate._idleNext;
}
emitAfter(asyncId);
}
if (queue === outstandingQueue)
outstandingQueue.head = null;
immediateInfo[kHasOutstanding] = 0;
}
const Immediate = class Immediate {
constructor(callback, args) {
this._idleNext = null;
this._idlePrev = null;
// This must be set to null first to avoid function tracking
// on the hidden class, revisit in V8 versions after 6.2
this._onImmediate = null;
this._onImmediate = callback;
this._argv = args;
this._destroyed = false;
this[kRefed] = false;
initAsyncResource(this, 'Immediate');
this.ref();
immediateInfo[kCount]++;
immediateQueue.append(this);
}
ref() {
if (this[kRefed] === false) {
this[kRefed] = true;
if (immediateInfo[kRefCount]++ === 0)
toggleImmediateRef(true);
}
return this;
}
unref() {
if (this[kRefed] === true) {
this[kRefed] = false;
if (--immediateInfo[kRefCount] === 0)
toggleImmediateRef(false);
}
return this;
}
hasRef() {
return !!this[kRefed];
}
};
function setImmediate(callback, arg1, arg2, arg3) {
if (typeof callback !== 'function') {
throw new ERR_INVALID_CALLBACK();
}
var i, args;
switch (arguments.length) {
// fast cases
case 1:
break;
case 2:
args = [arg1];
break;
case 3:
args = [arg1, arg2];
break;
default:
args = [arg1, arg2, arg3];
for (i = 4; i < arguments.length; i++) {
// Extend array dynamically, makes .apply run much faster in v6.0.0
args[i - 1] = arguments[i];
}
break;
2012-08-08 02:12:01 +00:00
}
return new Immediate(callback, args);
}
setImmediate[internalUtil.promisify.custom] = function(value) {
return new Promise((resolve) => new Immediate(resolve, [value]));
};
function clearImmediate(immediate) {
if (!immediate || immediate._destroyed)
return;
2012-08-08 02:12:01 +00:00
immediateInfo[kCount]--;
immediate._destroyed = true;
timers: cross JS/C++ border less frequently This removes the `process._needImmediateCallback` property and its semantics of having a 1/0 switch that tells C++ whether immediates are currently scheduled. Instead, a counter keeping track of all immediates is created, that can be increased on `setImmediate()` or decreased when an immediate is run or cleared. This is faster, because rather than reading/writing a C++ getter, this operation can be performed as a direct memory read/write via a typed array. The only C++ call that is left to make is activating the native handles upon creation of the first `Immediate` after the queue is empty. One other (good!) side-effect is that `immediate._destroyed` now reliably tells whether an `immediate` is still scheduled to run or not. Also, as a nice extra, this should make it easier to implement an internal variant of `setImmediate` for C++ that piggybacks off the same mechanism, which should be useful at least for async hooks and HTTP/2. Benchmark results: $ ./node benchmark/compare.js --new ./node --old ./node-master-1b093cb93df0 --runs 10 --filter immediate timers | Rscript benchmark/compare.R [00:08:53|% 100| 4/4 files | 20/20 runs | 1/1 configs]: Done improvement confidence p.value timers/immediate.js type="breadth" thousands=2000 25.61 % ** 1.432301e-03 timers/immediate.js type="breadth1" thousands=2000 7.66 % 1.320233e-01 timers/immediate.js type="breadth4" thousands=2000 4.61 % 5.669053e-01 timers/immediate.js type="clear" thousands=2000 311.40 % *** 3.896291e-07 timers/immediate.js type="depth" thousands=2000 17.54 % ** 9.755389e-03 timers/immediate.js type="depth1" thousands=2000 17.09 % *** 7.176229e-04 timers/set-immediate-breadth-args.js millions=5 10.63 % * 4.250034e-02 timers/set-immediate-breadth.js millions=10 20.62 % *** 9.150439e-07 timers/set-immediate-depth-args.js millions=10 17.97 % *** 6.819135e-10 PR-URL: https://github.com/nodejs/node/pull/17064 Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: Minwoo Jung <minwoo@nodesource.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
2017-11-15 23:43:12 +00:00
if (immediate[kRefed] && --immediateInfo[kRefCount] === 0)
toggleImmediateRef(false);
immediate[kRefed] = null;
if (destroyHooksExist()) {
emitDestroy(immediate[async_id_symbol]);
}
immediate._onImmediate = null;
2012-08-08 02:12:01 +00:00
immediateQueue.remove(immediate);
}
module.exports = {
_unrefActive,
active,
setTimeout,
clearTimeout,
setImmediate,
clearImmediate,
setInterval,
clearInterval,
unenroll: util.deprecate(
unenroll,
'timers.unenroll() is deprecated. Please use clearTimeout instead.',
'DEP0096'),
enroll: util.deprecate(
enroll,
'timers.enroll() is deprecated. Please use setTimeout instead.',
'DEP0095')
2012-08-08 02:12:01 +00:00
};