node/lib/timers.js

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var Timer = process.binding('timer').Timer;
var assert = process.assert;
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var debug;
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if (process.env.NODE_debug && /timer/.test(process.env.NODE_debug)) {
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debug = function() { require('util').error.apply(this, arguments); };
} else {
debug = function() { };
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}
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// Export the linklist code for testing.
exports.linkedList = {};
function init(list) {
list._idleNext = list;
list._idlePrev = list;
}
exports.linkedList.init = init;
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// show the most idle item
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function peek(list) {
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if (list._idlePrev == list) return null;
return list._idlePrev;
}
exports.linkedList.peek = peek;
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// remove the most idle item from the list
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function shift(list) {
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var first = list._idlePrev;
remove(first);
return first;
}
exports.linkedList.shift = shift;
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// remove a item from its list
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function remove(item) {
if (item._idleNext) {
item._idleNext._idlePrev = item._idlePrev;
}
if (item._idlePrev) {
item._idlePrev._idleNext = item._idleNext;
}
item._idleNext = null;
item._idlePrev = null;
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}
exports.linkedList.remove = remove;
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// remove a item from its list and place at the end.
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function append(list, item) {
remove(item);
item._idleNext = list._idleNext;
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list._idleNext._idlePrev = item;
item._idlePrev = list;
list._idleNext = item;
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}
exports.linkedList.append = append;
function isEmpty(list) {
return list._idleNext === list;
}
exports.linkedList.isEmpty = isEmpty;
// IDLE TIMEOUTS
//
// Because often many sockets will have the same idle timeout we will not
// use one timeout watcher per item. It is too much overhead. Instead
// we'll use a single watcher for all sockets with the same timeout value
// and a linked list. This technique is described in the libev manual:
// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
// Object containing all lists, timers
// key = time in milliseconds
// value = list
var lists = {};
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// the main function - creates lists on demand and the watchers associated
// with them.
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function insert(item, msecs) {
item._idleStart = new Date();
item._idleTimeout = msecs;
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if (msecs < 0) return;
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var list;
if (lists[msecs]) {
list = lists[msecs];
} else {
list = new Timer();
init(list);
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lists[msecs] = list;
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list.callback = function() {
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debug('timeout callback ' + msecs);
// TODO - don't stop and start the watcher all the time.
// just set its repeat
var now = new Date();
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debug('now: ' + now);
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var first;
while (first = peek(list)) {
var diff = now - first._idleStart;
if (diff + 1 < msecs) {
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list.again(msecs - diff);
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debug(msecs + ' list wait because diff is ' + diff);
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return;
} else {
remove(first);
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assert(first !== peek(list));
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if (first._onTimeout) first._onTimeout();
}
}
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debug(msecs + ' list empty');
assert(isEmpty(list));
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list.stop();
};
}
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if (list._idleNext === list) {
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// if empty (re)start the timer
list.again(msecs);
}
append(list, item);
assert(!isEmpty(list)); // list is not empty
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}
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var unenroll = exports.unenroll = function(item) {
if (item._idleNext) {
remove(item);
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var list = lists[item._idleTimeout];
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// if empty then stop the watcher
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debug('unenroll');
if (list && isEmpty(list)) {
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debug('unenroll: list empty');
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list.stop();
}
}
};
// Does not start the time, just sets up the members needed.
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exports.enroll = function(item, msecs) {
// if this item was already in a list somewhere
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// then we should unenroll it from that
if (item._idleNext) unenroll(item);
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item._idleTimeout = msecs;
init(item);
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};
// call this whenever the item is active (not idle)
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// it will reset its timeout.
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exports.active = function(item) {
var msecs = item._idleTimeout;
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if (msecs >= 0) {
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var list = lists[msecs];
if (item._idleNext == item) {
insert(item, msecs);
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} else {
item._idleStart = new Date();
append(list, item);
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}
}
};
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/*
* DOM-style timers
*/
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exports.setTimeout = function(callback, after) {
var timer;
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if (after <= 0) {
// Use the slow case for after == 0
timer = new Timer();
timer.callback = callback;
} else {
timer = { _idleTimeout: after, _onTimeout: callback };
timer._idlePrev = timer;
timer._idleNext = timer;
}
/*
* Sometimes setTimeout is called with arguments, EG
*
* setTimeout(callback, 2000, "hello", "world")
*
* If that's the case we need to call the callback with
* those args. The overhead of an extra closure is not
* desired in the normal case.
*/
if (arguments.length > 2) {
var args = Array.prototype.slice.call(arguments, 2);
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var c = function() {
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callback.apply(timer, args);
};
if (timer instanceof Timer) {
timer.callback = c;
} else {
timer._onTimeout = c;
}
}
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if (timer instanceof Timer) {
timer.start(0, 0);
} else {
exports.active(timer);
}
return timer;
};
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exports.clearTimeout = function(timer) {
if (timer && (timer.callback || timer._onTimeout)) {
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timer.callback = timer._onTimeout = null;
exports.unenroll(timer);
if (timer instanceof Timer) timer.stop(); // for after === 0
}
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};
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exports.setInterval = function(callback, repeat) {
var timer = new Timer();
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if (arguments.length > 2) {
var args = Array.prototype.slice.call(arguments, 2);
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timer.callback = function() {
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callback.apply(timer, args);
};
} else {
timer.callback = callback;
}
timer.start(repeat, repeat ? repeat : 1);
return timer;
};
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exports.clearInterval = function(timer) {
if (timer instanceof Timer) {
timer.callback = null;
timer.stop();
}
};