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WebAssembly: redirect to go.dev/wiki
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WebAssembly
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===========
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:toc:
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:toc-title:
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:toclevels: 2
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:icons:
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# Introduction
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Go 1.11 added an experimental port to WebAssembly. Go 1.12 has
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improved some parts of it, with further improvements expected in Go
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1.13. Go 1.21 added a new port targeting the WASI syscall API.
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WebAssembly is described on its https://webassembly.org[home page] as:
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> WebAssembly (abbreviated _Wasm_) is a binary instruction format for
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> a stack-based virtual machine. Wasm is designed as a portable
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> target for compilation of high-level languages like C/C++/Rust,
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> enabling deployment on the web for client and server applications.
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**********************************************************************
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If you're new to WebAssembly read the https://github.com/golang/go/wiki/WebAssembly#getting-started[Getting Started] section, watch some of the https://github.com/golang/go/wiki/WebAssembly#go-webassembly-talks[Go WebAssembly talks],
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then take a look at the https://github.com/golang/go/wiki/WebAssembly#further-examples[Further examples] below.
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**********************************************************************
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# Javascript (GOOS=JS) port
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## Getting Started
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This page assumes a functional Go 1.11 or newer installation. For
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troubleshooting, see the https://github.com/golang/go/wiki/InstallTroubleshooting[Install Troubleshooting]
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page.
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> If you are on Windows, we suggest to follow this tutorial using a BASH emulation system such as Git Bash.
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To compile a basic Go package for the web:
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```go
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package main
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import "fmt"
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func main() {
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fmt.Println("Hello, WebAssembly!")
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}
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```
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Set `GOOS=js` and `GOARCH=wasm` environment variables to compile
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for WebAssembly:
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```sh
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$ GOOS=js GOARCH=wasm go build -o main.wasm
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```
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That will build the package and produce an executable WebAssembly
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module file named main.wasm. The .wasm file extension will make it
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easier to serve it over HTTP with the correct Content-Type header
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later on.
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Note that you can only compile main packages. Otherwise, you will get an object file that cannot be run in WebAssembly. If you have a package that you want to be able to use with WebAssembly, convert it to a main package and build a binary.
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To execute main.wasm in a browser, we'll also need a JavaScript
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support file, and a HTML page to connect everything together.
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Copy the JavaScript support file:
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```sh
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cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" .
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```
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Create an `index.html` file:
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```HTML
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<html>
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<head>
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<meta charset="utf-8"/>
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<script src="wasm_exec.js"></script>
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<script>
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const go = new Go();
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WebAssembly.instantiateStreaming(fetch("main.wasm"), go.importObject).then((result) => {
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go.run(result.instance);
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});
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</script>
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</head>
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<body></body>
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</html>
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```
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If your browser doesn't yet support `WebAssembly.instantiateStreaming`,
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you can use a https://github.com/golang/go/blob/b2fcfc1a50fbd46556f7075f7f1fbf600b5c9e5d/misc/wasm/wasm_exec.html#L17-L22[polyfill].
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Then serve the three files (`index.html`, `wasm_exec.js`, and
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`main.wasm`) from a web server. For example, with
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https://github.com/shurcooL/goexec#goexec[`goexec`]:
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```sh
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# install goexec: go install github.com/shurcooL/goexec
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goexec 'http.ListenAndServe(`:8080`, http.FileServer(http.Dir(`.`)))'
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```
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Or use your own https://play.golang.org/p/pZ1f5pICVbV[basic HTTP server command].
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Note: The same major Go version of the compiler and `wasm_exec.js` support file must be used together. That is, if `main.wasm` file is compiled using Go version 1.N, the corresponding `wasm_exec.js` file must also be copied from Go version 1.N. Other combinations are not supported.
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Note: for the `goexec` command to work on Unix-like systems, you must https://go.dev/doc/install#tarball[add the path environment variable] for Go to your shell's `profile`. Go's getting started guide explains this:
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> Add /usr/local/go/bin to the PATH environment variable. You can do this by adding this line to your /etc/profile (for a system-wide installation) or $HOME/.profile:
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> `export PATH=$PATH:/usr/local/go/bin`
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> Note: changes made to a profile file may not apply until the next time you log into your computer
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Finally, navigate to http://localhost:8080/index.html, open the
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JavaScript debug console, and you should see the output. You can
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modify the program, rebuild `main.wasm`, and refresh to see new
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output.
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## Executing WebAssembly with Node.js
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It's possible to execute compiled WebAssembly modules using Node.js
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rather than a browser, which can be useful for testing and automation.
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First, make sure Node is installed and in your `PATH`.
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Then, add `$(go env GOROOT)/misc/wasm` to your `PATH`.
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This will allow `go run` and `go test` find `go_js_wasm_exec` in a `PATH` search
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and use it to just work for `js/wasm`:
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```console
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$ export PATH="$PATH:$(go env GOROOT)/misc/wasm"
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$ GOOS=js GOARCH=wasm go run .
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Hello, WebAssembly!
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$ GOOS=js GOARCH=wasm go test
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PASS
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ok example.org/my/pkg 0.800s
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```
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If you're running working on Go itself, this will also allow you to run `run.bash`
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seamlessly.
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`go_js_wasm_exec` is a wrapper that allows running Go Wasm binaries in Node. By default,
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it may be found in the `misc/wasm` directory of your Go installation.
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If you'd rather not add anything to your `PATH`, you may also set the `-exec` flag to
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the location of `go_js_wasm_exec` when you execute `go run` or `go test` manually.
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```console
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$ GOOS=js GOARCH=wasm go run -exec="$(go env GOROOT)/misc/wasm/go_js_wasm_exec" .
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Hello, WebAssembly!
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$ GOOS=js GOARCH=wasm go test -exec="$(go env GOROOT)/misc/wasm/go_js_wasm_exec"
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PASS
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ok example.org/my/pkg 0.800s
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```
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Finally, the wrapper may also be used to directly execute a Go Wasm binary:
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```console
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$ GOOS=js GOARCH=wasm go build -o mybin .
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$ $(go env GOROOT)/misc/wasm/go_js_wasm_exec ./mybin
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Hello, WebAssembly!
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$ GOOS=js GOARCH=wasm go test -c
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$ $(go env GOROOT)/misc/wasm/go_js_wasm_exec ./pkg.test
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PASS
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ok example.org/my/pkg 0.800s
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```
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## Running tests in the browser
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You can also use https://github.com/agnivade/wasmbrowsertest[wasmbrowsertest] to run tests inside your browser. It automates the job of spinning up a webserver and uses headless Chrome to run the tests inside it and relays the logs to your console.
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Same as before, just `go get github.com/agnivade/wasmbrowsertest` to get a binary. Rename that to `go_js_wasm_exec` and place it to your `PATH`
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```console
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$ mv $GOPATH/bin/wasmbrowsertest $GOPATH/bin/go_js_wasm_exec
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$ export PATH="$PATH:$GOPATH/bin"
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$ GOOS=js GOARCH=wasm go test
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PASS
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ok example.org/my/pkg 0.800s
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```
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Alternatively, use the `exec` test flag.
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```sh
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GOOS=js GOARCH=wasm go test -exec="$GOPATH/bin/wasmbrowsertest"
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```
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## Interacting with the DOM
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See https://pkg.go.dev/syscall/js.
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Also:
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* https://github.com/maxence-charriere/app[`app`]: A PWA-compatible, React-based framework with custom tooling.
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* https://github.com/dennwc/dom[`dom`]: A library for streamlining DOM manipulation
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is in development.
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* https://pkg.go.dev/honnef.co/go/js/dom/v2[`dom`]: Go bindings for the JavaScript DOM APIs.
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* https://github.com/reusee/domui[`domui`]: A pure Go framework for creating complete GUI application.
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* https://github.com/gascore/gas[`gas`]: Components based framework for WebAssembly applications.
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* https://github.com/bgokden/gowebian[GoWebian]: A library to build pages with pure Go and add WebAssembly bindings.
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* https://github.com/hexops/vecty[VECTY]: Build responsive and dynamic web frontends in Go using WebAssembly, competing with modern web frameworks like React & VueJS.
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* https://github.com/norunners/vert[`vert`]: WebAssembly interop between Go and JS values.
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* https://github.com/norunners/vue[`vue`]: The progressive framework for WebAssembly applications.
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* https://github.com/vugu/vugu[Vugu]: A wasm web UI library featuring HTML layout with Go for app logic, single-file components, rapid dev and prototyping workflow.
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* https://gowebapi.github.io/[`webapi`]: A binding generator and generated bindings for DOM, HTML, WebGL, and more.
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* https://github.com/littleroot/webgen[`webgen`]: Define components in HTML and generate Go types and constructor functions for them using https://github.com/gowebapi/webapi[`webapi`].
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### Canvas
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* A new https://github.com/markfarnan/go-canvas[canvas drawing library] - seems pretty efficient.
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** https://markfarnan.github.io/go-canvas/[Simple demo]
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## Configuring fetch options while using net/http
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You can use the net/http library to make HTTP requests from Go, and they will be converted to https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API[fetch] calls. However, there isn't a direct mapping between the fetch https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/fetch#Parameters[options] and the http https://pkg.go.dev/net/http/#Client[client] options. To achieve this, we have some special header values that are recognized as fetch options. They are -
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- `js.fetch:mode`: An option to the Fetch API mode setting. Valid values are: "cors", "no-cors", "same-origin", navigate". The default is "same-origin".
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- `js.fetch:credentials`: An option to the Fetch API credentials setting. Valid values are: "omit", "same-origin", "include". The default is "same-origin".
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- `js.fetch:redirect`: An option to the Fetch API redirect setting. Valid values are: "follow", "error", "manual". The default is "follow".
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So as an example, if we want to set the mode as "cors" while making a request, it will be something like:
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```go
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req, err := http.NewRequest("GET", "http://localhost:8080", nil)
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req.Header.Add("js.fetch:mode", "cors")
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if err != nil {
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fmt.Println(err)
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return
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}
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resp, err := http.DefaultClient.Do(req)
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if err != nil {
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fmt.Println(err)
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return
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}
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defer resp.Body.Close()
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// handle the response
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```
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Please feel free to subscribe to https://github.com/golang/go/issues/26769[#26769] for more context and possibly newer information.
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## WebAssembly in Chrome
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If you run a newer version of Chrome there is a flag (`chrome://flags/#enable-webassembly-baseline`) to enable Liftoff, their new compiler, which should significantly improve load times. Further info https://chinagdg.org/2018/08/liftoff-a-new-baseline-compiler-for-webassembly-in-v8/[here].
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## Further examples
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### General
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* https://github.com/agnivade/shimmer[Shimmer] - Image transformation in wasm using Go. Live https://agniva.me/shimmer[DEMO].
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* https://wasm-webcam.herokuapp.com[Video filtering] - Filters for video from webcam (https://github.com/aarushik93/webcam-go[source code])
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* https://github.com/XD-DENG/handytools-go-webassembly[HandyTools] - Provide tools like
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base64 encoding/decoding, convert Unix time, etc (live https://handytools.xd-deng.com/[DEMO])
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### Canvas (2D)
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* https://github.com/stdiopt/gowasm-experiments[GoWasm Experiments] - Demonstrates
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working code for several common call types
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** https://stdiopt.github.io/gowasm-experiments/bouncy[bouncy]
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** https://stdiopt.github.io/gowasm-experiments/rainbow-mouse[rainbow-mouse]
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** https://stdiopt.github.io/gowasm-experiments/repulsion[repulsion]
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** https://stdiopt.github.io/gowasm-experiments/bumpy[bumpy] - Uses the 2d canvas, and a 2d physics engine. Click around on the screen to create objects then watch as gravity takes hold!
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** https://stdiopt.github.io/gowasm-experiments/arty/client[arty]
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** https://stdiopt.github.io/gowasm-experiments/hexy[hexy] (**new**)
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* https://github.com/djhworld/gomeboycolor-wasm[Gomeboycolor-wasm]
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** WASM port of an experimental Gameboy Color emulator. The https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/[matching blog post]
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contains some interesting technical insights.
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* https://justinclift.github.io/tinygo_canvas2/[TinyGo canvas]
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** This is compiled with https://tinygo.org[TinyGo] instead of standard go, resulting in a **19.37kB (compressed)** wasm file.
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* https://car-and-mouse.web.app/[Car and Mouse]
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** A game where you gain points by leading a small canvas drawn car with your cursor
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### Database
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* https://github.com/pingcap/tidb/pull/13069[TiDB-Wasm] - Running TiDB, a golang database in the browser on Wasm.
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### WebGL canvas (3D)
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* https://bobcob7.github.io/wasm-basic-triangle/[Basic triangle] (https://github.com/bobcob7/wasm-basic-triangle[source code]) - Creates a basic triangle in WebGL
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** https://justinclift.github.io/tinygo-wasm-basic-triangle/[Same thing, ported to TinyGo] (https://github.com/justinclift/tinygo-wasm-basic-triangle[source code]) - ~14kB compressed (3% of the size of mainline Go version)
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* https://bobcob7.github.io/wasm-rotating-cube/[Rotating cube] (https://github.com/bobcob7/wasm-rotating-cube[source code]) - Creates a rotating cube in WebGL
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** https://justinclift.github.io/tinygo-wasm-rotating-cube/[Same thing, ported to TinyGo] (https://github.com/justinclift/tinygo-wasm-rotating-cube[source code]) - ~23kB compressed (4% of the size of mainline Go version)
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* https://stdiopt.github.io/gowasm-experiments/splashy[Splashy] (https://github.com/stdiopt/gowasm-experiments/tree/master/splashy[source code]) - Click around on the screen to generate paint...
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# WASI (GOOS=wasip1) port
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## Getting Started (WASI)
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Go 1.21 introduced WASI as a supported platform. To build for WASI, use the `wasip1` port:
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```sh
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$ GOOS=wasip1 GOARCH=wasm go build -o main.wasm
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```
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The official blog has a helpful introduction to using the WASI port: https://go.dev/blog/wasi.
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# Go WebAssembly talks
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* https://www.youtube.com/watch?v=4kBvvk2Bzis[Building a Calculator with Go and WebAssembly] (https://tutorialedge.net/golang/go-webassembly-tutorial/[Source code])
|
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* https://www.youtube.com/watch?v=iTrx0BbUXI4[Get Going with WebAssembly]
|
||||
* https://talks.godoc.org/github.com/chai2010/awesome-go-zh/chai2010/chai2010-golang-wasm.slide[Go&WebAssembly简介 - by chai2010] (Chinese)
|
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* https://www.youtube.com/watch?v=G8lptDqPP-0[Go for frontend]
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# Editor configuration
|
||||
|
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* https://github.com/golang/go/wiki/Configuring-GoLand-for-WebAssembly[Configuring GoLand and Intellij Ultimate for WebAssembly] - Shows the exact steps needed for getting Wasm working in GoLand and Intellij Ultimate
|
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# Debugging
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|
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WebAssembly doesn't *yet* have any support for debuggers, so you'll
|
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need to use the good 'ol `println()` approach for now to display
|
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output on the JavaScript console.
|
||||
|
||||
An official https://github.com/WebAssembly/debugging[WebAssembly Debugging Subgroup]
|
||||
has been created to address this, with some initial investigation and
|
||||
proposals under way:
|
||||
|
||||
* https://fitzgen.github.io/wasm-debugging-capabilities/[WebAssembly Debugging Capabilities Living Standard]
|
||||
(https://github.com/fitzgen/wasm-debugging-capabilities[source code for the doc])
|
||||
* https://yurydelendik.github.io/webassembly-dwarf/[DWARF for WebAssembly Target]
|
||||
(https://github.com/yurydelendik/webassembly-dwarf/[source code for the doc])
|
||||
|
||||
Please get involved and help drive this if you're interested in the Debugger side of things. :smile:
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|
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## Analysing the structure of a WebAssembly file
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||||
|
||||
https://wasdk.github.io/wasmcodeexplorer/[WebAssembly Code Explorer] is useful for visualising the structure of a WebAssembly file.
|
||||
|
||||
* Clicking on a hex value to the left will highlight the section it is part of, and the corresponding text representation on the right
|
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* Clicking a line on the right will highlight the hex byte representations for it on the left
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# Reducing the size of Wasm files
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|
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At present, Go generates large Wasm files, with the smallest possible size being around ~2MB. If your Go code imports libraries, this file size can increase dramatically. 10MB+ is common.
|
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|
||||
There are two main ways (for now) to reduce this file size:
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|
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1. Manually compress the .wasm file.
|
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a. Using `gz` compression reduces the ~2MB (minimum file size) example WASM file down to around 500kB. It may be better to use https://github.com/google/zopfli[Zopfli] to do the gzip compression, as it gives better results than `gzip --best`, however it does take much longer to run.
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b. Using https://github.com/google/brotli[Brotli] for compression, the file sizes are markedly better than both Zopfli and `gzip --best`, and compression time is somewhere in between the two, too. This https://github.com/andybalholm/brotli[(new) Brotli compressor] looks reasonable.
|
||||
|
||||
Examples from https://github.com/johanbrandhorst[@johanbrandhorst]
|
||||
|
||||
**Example 1**
|
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[width="25%",cols="^m,e,e",frame="topbot",options="header"]]
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|=======
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| Size | Command | Compression time
|
||||
|16M | (uncompressed size) | N/A
|
||||
|2.4M | `brotli -o test.wasm.br test.wasm` | 53.6s
|
||||
|3.3M | `go-zopfli test.wasm` | 3m 2.6s
|
||||
|3.4M | `gzip --best test.wasm` | 2.5s
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||||
|3.4M | `gzip test.wasm` | 0.8s
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||||
|=======
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||||
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||||
**Example 2**
|
||||
[width="25%",cols="^m,e,e",frame="topbot",options="header"]]
|
||||
|=======
|
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| Size | Command | Compression time
|
||||
|2.3M | (uncompressed size) | N/A
|
||||
|496K | `brotli -o main.wasm.br main.wasm` | 5.7s
|
||||
|640K | `go-zopfli main.wasm` | 16.2s
|
||||
|660K | `gzip --best main.wasm` | 0.2s
|
||||
|668K | `gzip main.wasm` | 0.2s
|
||||
|=======
|
||||
|
||||
Use something like https://github.com/lpar/gzipped to automatically serve compressed files with correct headers, when available.
|
||||
|
||||
**2.** Use https://github.com/tinygo-org/tinygo[TinyGo] to generate the Wasm file instead.
|
||||
|
||||
TinyGo supports a subset of the Go language targeted for embedded devices, and has a WebAssembly output target.
|
||||
|
||||
While it does have limitations (not yet a full Go implementation), it is still fairly capable and the generated Wasm files are... tiny. ~10kB isn't unusual. The "Hello world" example is 575 bytes. If you `gz -6` that, it drops down to 408 bytes. :wink:
|
||||
|
||||
This project is also very actively developed, so its capabilities are expanding out quickly. See https://tinygo.org/docs/guides/webassembly/ for more information on using WebAssembly with TinyGo.
|
||||
|
||||
# Other WebAssembly resources
|
||||
|
||||
* https://github.com/mbasso/awesome-wasm[Awesome-Wasm] - An extensive list of further Wasm resources. Not Go specific.
|
3
WebAssembly.md
Normal file
3
WebAssembly.md
Normal file
@ -0,0 +1,3 @@
|
||||
The Go wiki on GitHub has moved to go.dev (#61940).
|
||||
|
||||
Try <https://go.dev/wiki/WebAssembly> or <https://go.dev/wiki/>.
|
Loading…
Reference in New Issue
Block a user