Move app icon part (this is not documented elsewhere, but another wiki page might be appropriate).

Herman Bergwerf 2020-04-24 17:59:32 +02:00
parent 23507cc6fd
commit 8cd81b649a

@ -12,6 +12,7 @@ these strategies.
- [Native applications](#native-applications)
- [Building and deploying to Android](#building-and-deploying-to-android)
- [Building and deploying to iOS](#building-and-deploying-to-ios)
- [App icon](#app-icon)
- [SDK applications](#sdk-applications-and-generating-bindings)
- [Building and deploying to Android](#building-and-deploying-to-android-1)
- [Building and deploying to iOS](#building-and-deploying-to-ios-1)
@ -98,6 +99,10 @@ Alternatively, you can deploy application bundles to your iOS device by using th
$ ios-deploy -b basic.app
```
### App icon
It is possible to set an app icon by creating `assets/icon.png`.
## SDK applications and generating bindings
In this category, we will show you how you can use a Go package in
@ -201,7 +206,3 @@ let msg = Hello.GoHelloGreetings("gopher")
As of Go 1.5, only darwin/amd64 works on the iOS simulator. To use the simulator, you need to configure Xcode to only try to run 64-bit binaries.
Xcode matches the bit width of the ARM binaries when running on the X86 simulator. That is, if you configure Xcode to build both 32-bit and 64-bit ARM binaries (the default), it will attempt to run 32-bit X86 binaries on the simulator, which will not work with Go today. Modify the Xcode build settings to only build 64-bit ARM binaries, and the simulator will run the amd64 binary.
## App icon
It is possible to set an app icon by creating `assets/icon.png`.