mirror of
https://github.com/denoland/std.git
synced 2024-11-22 04:59:05 +00:00
168 lines
5.3 KiB
TypeScript
168 lines
5.3 KiB
TypeScript
// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
|
|
import { assert } from "../_util/asserts.ts";
|
|
import { copy } from "../bytes/copy.ts";
|
|
|
|
const MAX_SIZE = 2 ** 32 - 2;
|
|
const DEFAULT_CHUNK_SIZE = 16_640;
|
|
|
|
/** A variable-sized buffer of bytes with `read()` and `write()` methods.
|
|
*
|
|
* Buffer is almost always used with some I/O like files and sockets. It allows
|
|
* one to buffer up a download from a socket. Buffer grows and shrinks as
|
|
* necessary.
|
|
*
|
|
* Buffer is NOT the same thing as Node's Buffer. Node's Buffer was created in
|
|
* 2009 before JavaScript had the concept of ArrayBuffers. It's simply a
|
|
* non-standard ArrayBuffer.
|
|
*
|
|
* ArrayBuffer is a fixed memory allocation. Buffer is implemented on top of
|
|
* ArrayBuffer.
|
|
*
|
|
* Based on [Go Buffer](https://golang.org/pkg/bytes/#Buffer). */
|
|
export class Buffer {
|
|
#buf: Uint8Array; // contents are the bytes buf[off : len(buf)]
|
|
#off = 0; // read at buf[off], write at buf[buf.byteLength]
|
|
#readable: ReadableStream<Uint8Array> = new ReadableStream({
|
|
type: "bytes",
|
|
pull: (controller) => {
|
|
const view = new Uint8Array(controller.byobRequest!.view!.buffer);
|
|
if (this.empty()) {
|
|
// Buffer is empty, reset to recover space.
|
|
this.reset();
|
|
controller.close();
|
|
controller.byobRequest!.respond(0);
|
|
return;
|
|
}
|
|
const nread = copy(this.#buf.subarray(this.#off), view);
|
|
this.#off += nread;
|
|
controller.byobRequest!.respond(nread);
|
|
},
|
|
autoAllocateChunkSize: DEFAULT_CHUNK_SIZE,
|
|
});
|
|
get readable() {
|
|
return this.#readable;
|
|
}
|
|
#writable = new WritableStream<Uint8Array>({
|
|
write: (chunk) => {
|
|
const m = this.#grow(chunk.byteLength);
|
|
copy(chunk, this.#buf, m);
|
|
},
|
|
});
|
|
get writable() {
|
|
return this.#writable;
|
|
}
|
|
|
|
constructor(ab?: ArrayBufferLike | ArrayLike<number>) {
|
|
this.#buf = ab === undefined ? new Uint8Array(0) : new Uint8Array(ab);
|
|
}
|
|
|
|
/** Returns a slice holding the unread portion of the buffer.
|
|
*
|
|
* The slice is valid for use only until the next buffer modification (that
|
|
* is, only until the next call to a method like `read()`, `write()`,
|
|
* `reset()`, or `truncate()`). If `options.copy` is false the slice aliases
|
|
* the buffer content at least until the next buffer modification, so
|
|
* immediate changes to the slice will affect the result of future reads.
|
|
*/
|
|
bytes(options = { copy: true }): Uint8Array {
|
|
if (options.copy === false) return this.#buf.subarray(this.#off);
|
|
return this.#buf.slice(this.#off);
|
|
}
|
|
|
|
/** Returns whether the unread portion of the buffer is empty. */
|
|
empty(): boolean {
|
|
return this.#buf.byteLength <= this.#off;
|
|
}
|
|
|
|
/** A read only number of bytes of the unread portion of the buffer. */
|
|
get length(): number {
|
|
return this.#buf.byteLength - this.#off;
|
|
}
|
|
|
|
/** The read only capacity of the buffer's underlying byte slice, that is,
|
|
* the total space allocated for the buffer's data. */
|
|
get capacity(): number {
|
|
return this.#buf.buffer.byteLength;
|
|
}
|
|
|
|
/** Discards all but the first `n` unread bytes from the buffer but
|
|
* continues to use the same allocated storage. It throws if `n` is
|
|
* negative or greater than the length of the buffer. */
|
|
truncate(n: number) {
|
|
if (n === 0) {
|
|
this.reset();
|
|
return;
|
|
}
|
|
if (n < 0 || n > this.length) {
|
|
throw Error("bytes.Buffer: truncation out of range");
|
|
}
|
|
this.#reslice(this.#off + n);
|
|
}
|
|
|
|
reset() {
|
|
this.#reslice(0);
|
|
this.#off = 0;
|
|
}
|
|
|
|
#tryGrowByReslice(n: number) {
|
|
const l = this.#buf.byteLength;
|
|
if (n <= this.capacity - l) {
|
|
this.#reslice(l + n);
|
|
return l;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
#reslice(len: number) {
|
|
assert(len <= this.#buf.buffer.byteLength);
|
|
this.#buf = new Uint8Array(this.#buf.buffer, 0, len);
|
|
}
|
|
|
|
#grow(n: number) {
|
|
const m = this.length;
|
|
// If buffer is empty, reset to recover space.
|
|
if (m === 0 && this.#off !== 0) {
|
|
this.reset();
|
|
}
|
|
// Fast: Try to grow by means of a reslice.
|
|
const i = this.#tryGrowByReslice(n);
|
|
if (i >= 0) {
|
|
return i;
|
|
}
|
|
const c = this.capacity;
|
|
if (n <= Math.floor(c / 2) - m) {
|
|
// We can slide things down instead of allocating a new
|
|
// ArrayBuffer. We only need m+n <= c to slide, but
|
|
// we instead let capacity get twice as large so we
|
|
// don't spend all our time copying.
|
|
copy(this.#buf.subarray(this.#off), this.#buf);
|
|
} else if (c + n > MAX_SIZE) {
|
|
throw new Error("The buffer cannot be grown beyond the maximum size.");
|
|
} else {
|
|
// Not enough space anywhere, we need to allocate.
|
|
const buf = new Uint8Array(Math.min(2 * c + n, MAX_SIZE));
|
|
copy(this.#buf.subarray(this.#off), buf);
|
|
this.#buf = buf;
|
|
}
|
|
// Restore this.#off and len(this.#buf).
|
|
this.#off = 0;
|
|
this.#reslice(Math.min(m + n, MAX_SIZE));
|
|
return m;
|
|
}
|
|
|
|
/** Grows the buffer's capacity, if necessary, to guarantee space for
|
|
* another `n` bytes. After `.grow(n)`, at least `n` bytes can be written to
|
|
* the buffer without another allocation. If `n` is negative, `.grow()` will
|
|
* throw. If the buffer can't grow it will throw an error.
|
|
*
|
|
* Based on Go Lang's
|
|
* [Buffer.Grow](https://golang.org/pkg/bytes/#Buffer.Grow). */
|
|
grow(n: number) {
|
|
if (n < 0) {
|
|
throw Error("Buffer.grow: negative count");
|
|
}
|
|
const m = this.#grow(n);
|
|
this.#reslice(m);
|
|
}
|
|
}
|