mirror of
https://github.com/denoland/std.git
synced 2024-11-22 04:59:05 +00:00
0b2497f16e
* fix: update codebase to work with Deno RC * work * fix * fix * fix * fixes * work * update * fixes * fix * revert
96 lines
2.3 KiB
TypeScript
96 lines
2.3 KiB
TypeScript
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
|
|
|
|
import { getRowPadding } from "./row_padding.ts";
|
|
|
|
/** Return value for {@linkcode createCapture}. */
|
|
export interface CreateCapture {
|
|
/**
|
|
* Texture to be used as view to render to.
|
|
*/
|
|
texture: GPUTexture;
|
|
|
|
/**
|
|
* Represents the output buffer of the rendered texture.
|
|
* Can then be used to access and retrieve raw image data.
|
|
*/
|
|
outputBuffer: GPUBuffer;
|
|
}
|
|
|
|
/**
|
|
* Creates a texture and buffer to use as a capture.
|
|
*
|
|
* @example Usage
|
|
* ```ts ignore
|
|
* import { createCapture } from "@std/webgpu/create-capture";
|
|
* import { getRowPadding } from "@std/webgpu/row-padding";
|
|
*
|
|
* const adapter = await navigator.gpu.requestAdapter();
|
|
* const device = await adapter?.requestDevice()!;
|
|
*
|
|
* const dimensions = {
|
|
* width: 200,
|
|
* height: 200,
|
|
* };
|
|
*
|
|
* const { texture, outputBuffer } = createCapture(device, dimensions.width, dimensions.height);
|
|
*
|
|
* const encoder = device.createCommandEncoder();
|
|
* encoder.beginRenderPass({
|
|
* colorAttachments: [
|
|
* {
|
|
* view: texture.createView(),
|
|
* storeOp: "store",
|
|
* loadOp: "clear",
|
|
* clearValue: [1, 0, 0, 1],
|
|
* },
|
|
* ],
|
|
* }).end();
|
|
*
|
|
* const { padded } = getRowPadding(dimensions.width);
|
|
*
|
|
* encoder.copyTextureToBuffer(
|
|
* {
|
|
* texture,
|
|
* },
|
|
* {
|
|
* buffer: outputBuffer,
|
|
* bytesPerRow: padded,
|
|
* },
|
|
* dimensions,
|
|
* );
|
|
*
|
|
* device.queue.submit([encoder.finish()]);
|
|
*
|
|
* // outputBuffer contains the raw image data, can then be used
|
|
* // to save as png or other formats.
|
|
* ```
|
|
*
|
|
* @param device The device to use for creating the capture.
|
|
* @param width The width of the capture texture.
|
|
* @param height The height of the capture texture.
|
|
* @returns The texture to render to and buffer to read from.
|
|
*/
|
|
export function createCapture(
|
|
device: GPUDevice,
|
|
width: number,
|
|
height: number,
|
|
): CreateCapture {
|
|
const { padded } = getRowPadding(width);
|
|
const outputBuffer = device.createBuffer({
|
|
label: "Capture",
|
|
size: padded * height,
|
|
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
|
|
});
|
|
const texture = device.createTexture({
|
|
label: "Capture",
|
|
size: {
|
|
width,
|
|
height,
|
|
},
|
|
format: "rgba8unorm-srgb",
|
|
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
|
|
});
|
|
|
|
return { texture, outputBuffer };
|
|
}
|