std/streams/buffer.ts
Yoshiya Hinosawa 0ce9c2bf7e
experiment
2024-01-31 18:10:15 +09:00

179 lines
5.7 KiB
TypeScript

// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
// This module is browser compatible.
import { assert } from "@std/assert/assert";
import { copy } from "@std/bytes/copy";
const MAX_SIZE = 2 ** 32 - 2;
const DEFAULT_CHUNK_SIZE = 16_640;
/** A variable-sized buffer of bytes with `read()` and `write()` methods.
*
* Buffer is almost always used with some I/O like files and sockets. It allows
* one to buffer up a download from a socket. Buffer grows and shrinks as
* necessary.
*
* Buffer is NOT the same thing as Node's Buffer. Node's Buffer was created in
* 2009 before JavaScript had the concept of ArrayBuffers. It's simply a
* non-standard ArrayBuffer.
*
* ArrayBuffer is a fixed memory allocation. Buffer is implemented on top of
* ArrayBuffer.
*
* Based on [Go Buffer](https://golang.org/pkg/bytes/#Buffer). */
export class Buffer {
#buf: Uint8Array; // contents are the bytes buf[off : len(buf)]
#off = 0; // read at buf[off], write at buf[buf.byteLength]
#readable: ReadableStream<Uint8Array> = new ReadableStream({
type: "bytes",
pull: (controller) => {
const view = new Uint8Array(controller.byobRequest!.view!.buffer);
if (this.empty()) {
// Buffer is empty, reset to recover space.
this.reset();
controller.close();
controller.byobRequest!.respond(0);
return;
}
const nread = copy(this.#buf.subarray(this.#off), view);
this.#off += nread;
controller.byobRequest!.respond(nread);
},
autoAllocateChunkSize: DEFAULT_CHUNK_SIZE,
});
/** Getter returning the instance's {@linkcode ReadableStream}. */
get readable(): ReadableStream<Uint8Array> {
return this.#readable;
}
#writable = new WritableStream<Uint8Array>({
write: (chunk) => {
const m = this.#grow(chunk.byteLength);
copy(chunk, this.#buf, m);
},
});
/** Getter returning the instance's {@linkcode WritableStream}. */
get writable(): WritableStream<Uint8Array> {
return this.#writable;
}
/** Constructs a new instance. */
constructor(ab?: ArrayBufferLike | ArrayLike<number>) {
this.#buf = ab === undefined ? new Uint8Array(0) : new Uint8Array(ab);
}
/** Returns a slice holding the unread portion of the buffer.
*
* The slice is valid for use only until the next buffer modification (that
* is, only until the next call to a method like `read()`, `write()`,
* `reset()`, or `truncate()`). If `options.copy` is false the slice aliases
* the buffer content at least until the next buffer modification, so
* immediate changes to the slice will affect the result of future reads.
*/
bytes(options = { copy: true }): Uint8Array {
if (options.copy === false) return this.#buf.subarray(this.#off);
return this.#buf.slice(this.#off);
}
/** Returns whether the unread portion of the buffer is empty. */
empty(): boolean {
return this.#buf.byteLength <= this.#off;
}
/** A read only number of bytes of the unread portion of the buffer. */
get length(): number {
return this.#buf.byteLength - this.#off;
}
/** The read only capacity of the buffer's underlying byte slice, that is,
* the total space allocated for the buffer's data. */
get capacity(): number {
return this.#buf.buffer.byteLength;
}
/**
* Discards all but the first `n` unread bytes from the buffer but
* continues to use the same allocated storage. It throws if `n` is
* negative or greater than the length of the buffer.
*/
truncate(n: number): void {
if (n === 0) {
this.reset();
return;
}
if (n < 0 || n > this.length) {
throw Error("bytes.Buffer: truncation out of range");
}
this.#reslice(this.#off + n);
}
/** Resets to an empty buffer. */
reset() {
this.#reslice(0);
this.#off = 0;
}
#tryGrowByReslice(n: number) {
const l = this.#buf.byteLength;
if (n <= this.capacity - l) {
this.#reslice(l + n);
return l;
}
return -1;
}
#reslice(len: number) {
assert(len <= this.#buf.buffer.byteLength);
this.#buf = new Uint8Array(this.#buf.buffer, 0, len);
}
#grow(n: number) {
const m = this.length;
// If buffer is empty, reset to recover space.
if (m === 0 && this.#off !== 0) {
this.reset();
}
// Fast: Try to grow by means of a reslice.
const i = this.#tryGrowByReslice(n);
if (i >= 0) {
return i;
}
const c = this.capacity;
if (n <= Math.floor(c / 2) - m) {
// We can slide things down instead of allocating a new
// ArrayBuffer. We only need m+n <= c to slide, but
// we instead let capacity get twice as large so we
// don't spend all our time copying.
copy(this.#buf.subarray(this.#off), this.#buf);
} else if (c + n > MAX_SIZE) {
throw new Error("The buffer cannot be grown beyond the maximum size.");
} else {
// Not enough space anywhere, we need to allocate.
const buf = new Uint8Array(Math.min(2 * c + n, MAX_SIZE));
copy(this.#buf.subarray(this.#off), buf);
this.#buf = buf;
}
// Restore this.#off and len(this.#buf).
this.#off = 0;
this.#reslice(Math.min(m + n, MAX_SIZE));
return m;
}
/** Grows the buffer's capacity, if necessary, to guarantee space for
* another `n` bytes. After `.grow(n)`, at least `n` bytes can be written to
* the buffer without another allocation. If `n` is negative, `.grow()` will
* throw. If the buffer can't grow it will throw an error.
*
* Based on Go Lang's
* [Buffer.Grow](https://golang.org/pkg/bytes/#Buffer.Grow). */
grow(n: number) {
if (n < 0) {
throw Error("Buffer.grow: negative count");
}
const m = this.#grow(n);
this.#reslice(m);
}
}