deno/tools
2024-09-16 09:53:20 +01:00
..
napi
release
build_bench.ts
build_benchmark_jsons.js
copyright_checker.js
core_import_map.json
cut_a_release.md
deno.json
deno.lock.json
faster-rebuilds.md
format.js
install_prebuilt.js
jsdoc_checker.js
lint.js chore: deprecate node compat itests (#25573) 2024-09-16 09:53:20 +01:00
ops.d.ts
README.md
update_typescript.md
upload_wptfyi.js
util.js
verify_pr_title.js
wgpu_sync.js

Tools

Documentation for various tooling in support of Deno development.

format.js

This script will format the code (currently using dprint, rustfmt). It is a prerequisite to run this before code check in.

To run formatting:

deno run --allow-read --allow-write --allow-run ./tools/format.js

lint.js

This script will lint the code base (currently using dlint, clippy). It is a prerequisite to run this before code check in.

To run linting:

deno run --allow-read --allow-write --allow-run ./tools/lint.js

Tip: You can also use cargo to run the current or pending build of the deno executable

cargo run -- run --allow-read --allow-write --allow-run ./tools/<script>

wgpu_sync.js

wgpu_sync.js streamlines updating deno_webgpu from gfx-rs/wgpu.

It essentially vendors the deno_webgpu tree with a few minor patches applied on top, somewhat similar to git subtree.

  1. Update COMMIT or V_WGPU in ./tools/wgpu_sync.js
  2. Run ./tools/wgpu_sync.js
  3. Double check changes, possibly patch
  4. Commit & send a PR with the updates

copyright_checker.js is used to check copyright headers in the codebase.

To run the copyright checker:

deno run --allow-read --allow-run  ./tools/copyright_checker.js

Then it will check all code files in the repository and report any files that are not properly licensed.