deno/dispatch.go
2018-05-23 11:27:56 -04:00

91 lines
1.9 KiB
Go

package main
import (
"github.com/golang/protobuf/proto"
"github.com/ry/v8worker2"
"sync"
)
// There is a single global worker for this process.
// This file should be the only part of deno that directly access it, so that
// all interaction with V8 can go through a single point.
var worker *v8worker2.Worker
var channels = make(map[string][]Subscriber)
type Subscriber func(payload []byte) []byte
func createWorker() {
worker = v8worker2.New(recv)
}
func recv(buf []byte) (response []byte) {
msg := &BaseMsg{}
check(proto.Unmarshal(buf, msg))
assert(len(msg.Payload) > 0, "BaseMsg has empty payload.")
subscribers, ok := channels[*msg.Channel]
if !ok {
panic("No subscribers for channel " + *msg.Channel)
}
for i := 0; i < len(subscribers); i++ {
s := subscribers[i]
r := s(msg.Payload)
if r != nil {
response = r
}
}
return response
}
func Sub(channel string, cb Subscriber) {
subscribers, ok := channels[channel]
if !ok {
subscribers = make([]Subscriber, 0)
}
subscribers = append(subscribers, cb)
channels[channel] = subscribers
}
func Pub(channel string, payload []byte) {
resChan <- &BaseMsg{
Channel: &channel,
Payload: payload,
}
}
var resChan = make(chan *BaseMsg, 10)
var doneChan = make(chan bool)
var wg sync.WaitGroup
func DispatchLoop() {
wg.Add(1)
first := true
// In a goroutine, we wait on for all goroutines to complete (for example
// timers). We use this to signal to the main thread to exit.
go func() {
wg.Wait()
doneChan <- true
}()
for {
select {
case msg := <-resChan:
out, err := proto.Marshal(msg)
err = worker.SendBytes(out)
exitOnError(err)
case <-doneChan:
// All goroutines have completed. Now we can exit main().
return
}
// We don't want to exit until we've received at least one message.
// This is so the program doesn't exit after sending the "start"
// message.
if first {
wg.Done()
}
first = false
}
}