mirror of
https://github.com/denoland/deno.git
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177 lines
6.4 KiB
Rust
177 lines
6.4 KiB
Rust
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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use std::collections::HashMap;
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use std::net::SocketAddr;
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use std::sync::Arc;
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use socket2::Domain;
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use socket2::Protocol;
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use socket2::Type;
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/// Our per-process `Connections`. We can use this to find an existent listener for
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/// a given local address and clone its socket for us to listen on in our thread.
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static CONNS: std::sync::OnceLock<std::sync::Mutex<Connections>> =
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std::sync::OnceLock::new();
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/// Maintains a map of listening address to `TcpConnection`.
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#[derive(Default)]
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struct Connections {
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tcp: HashMap<SocketAddr, Arc<TcpConnection>>,
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}
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/// Holds an open listener. We clone the underlying file descriptor (unix) or socket handle (Windows)
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/// and then listen on our copy of it.
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pub struct TcpConnection {
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/// The pristine FD that we'll clone for each LB listener
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#[cfg(unix)]
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sock: std::os::fd::OwnedFd,
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#[cfg(not(unix))]
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sock: std::os::windows::io::OwnedSocket,
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key: SocketAddr,
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}
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impl TcpConnection {
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/// Boot a load-balanced TCP connection
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pub fn start(key: SocketAddr) -> std::io::Result<Self> {
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let listener = bind_socket_and_listen(key, false)?;
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let sock = listener.into();
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Ok(Self { sock, key })
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}
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fn listener(&self) -> std::io::Result<tokio::net::TcpListener> {
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let listener = std::net::TcpListener::from(self.sock.try_clone()?);
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let listener = tokio::net::TcpListener::from_std(listener)?;
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Ok(listener)
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}
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}
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/// A TCP socket listener that optionally allows for round-robin load-balancing in-process.
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pub struct TcpListener {
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listener: Option<tokio::net::TcpListener>,
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conn: Option<Arc<TcpConnection>>,
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}
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/// Does this platform implement `SO_REUSEPORT` in a load-balancing manner?
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const REUSE_PORT_LOAD_BALANCES: bool =
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cfg!(any(target_os = "android", target_os = "linux"));
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impl TcpListener {
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/// Bind to a port. On Linux, or when we don't have `SO_REUSEPORT` set, we just bind the port directly.
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/// On other platforms, we emulate `SO_REUSEPORT` by cloning the socket and having each clone race to
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/// accept every connection.
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///
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/// ## Why not `SO_REUSEPORT`?
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///
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/// The `SO_REUSEPORT` socket option allows multiple sockets on the same host to bind to the same port. This is
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/// particularly useful for load balancing or implementing high availability in server applications.
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///
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/// On Linux, `SO_REUSEPORT` allows multiple sockets to bind to the same port, and the kernel will load
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/// balance incoming connections among those sockets. Each socket can accept connections independently.
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/// This is useful for scenarios where you want to distribute incoming connections among multiple processes
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/// or threads.
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///
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/// On macOS (which is based on BSD), the behaviour of `SO_REUSEPORT` is slightly different. When `SO_REUSEPORT` is set,
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/// multiple sockets can still bind to the same port, but the kernel does not perform load balancing as it does on Linux.
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/// Instead, it follows a "last bind wins" strategy. This means that the most recently bound socket will receive
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/// incoming connections exclusively, while the previously bound sockets will not receive any connections.
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/// This behaviour is less useful for load balancing compared to Linux, but it can still be valuable in certain scenarios.
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pub fn bind(
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socket_addr: SocketAddr,
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reuse_port: bool,
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) -> std::io::Result<Self> {
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if REUSE_PORT_LOAD_BALANCES && reuse_port {
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Self::bind_load_balanced(socket_addr)
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} else {
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Self::bind_direct(socket_addr, reuse_port)
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}
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}
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/// Bind directly to the port, passing `reuse_port` directly to the socket. On platforms other
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/// than Linux, `reuse_port` does not do any load balancing.
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pub fn bind_direct(
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socket_addr: SocketAddr,
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reuse_port: bool,
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) -> std::io::Result<Self> {
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// We ignore `reuse_port` on platforms other than Linux to match the existing behaviour.
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let listener = bind_socket_and_listen(socket_addr, reuse_port)?;
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Ok(Self {
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listener: Some(tokio::net::TcpListener::from_std(listener)?),
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conn: None,
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})
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}
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/// Bind to the port in a load-balanced manner.
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pub fn bind_load_balanced(socket_addr: SocketAddr) -> std::io::Result<Self> {
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let tcp = &mut CONNS.get_or_init(Default::default).lock().unwrap().tcp;
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if let Some(conn) = tcp.get(&socket_addr) {
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let listener = Some(conn.listener()?);
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return Ok(Self {
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listener,
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conn: Some(conn.clone()),
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});
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}
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let conn = Arc::new(TcpConnection::start(socket_addr)?);
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let listener = Some(conn.listener()?);
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tcp.insert(socket_addr, conn.clone());
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Ok(Self {
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listener,
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conn: Some(conn),
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})
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}
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pub async fn accept(
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&self,
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) -> std::io::Result<(tokio::net::TcpStream, SocketAddr)> {
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let (tcp, addr) = self.listener.as_ref().unwrap().accept().await?;
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Ok((tcp, addr))
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}
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pub fn local_addr(&self) -> std::io::Result<SocketAddr> {
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self.listener.as_ref().unwrap().local_addr()
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}
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}
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impl Drop for TcpListener {
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fn drop(&mut self) {
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// If we're in load-balancing mode
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if let Some(conn) = self.conn.take() {
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let mut tcp = CONNS.get().unwrap().lock().unwrap();
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if Arc::strong_count(&conn) == 2 {
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tcp.tcp.remove(&conn.key);
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// Close the connection
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debug_assert_eq!(Arc::strong_count(&conn), 1);
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drop(conn);
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}
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}
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}
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}
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/// Bind a socket to an address and listen with the low-level options we need.
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#[allow(unused_variables)]
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fn bind_socket_and_listen(
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socket_addr: SocketAddr,
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reuse_port: bool,
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) -> Result<std::net::TcpListener, std::io::Error> {
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let socket = if socket_addr.is_ipv4() {
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socket2::Socket::new(Domain::IPV4, Type::STREAM, Some(Protocol::TCP))?
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} else {
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socket2::Socket::new(Domain::IPV6, Type::STREAM, Some(Protocol::TCP))?
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};
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#[cfg(not(windows))]
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if REUSE_PORT_LOAD_BALANCES && reuse_port {
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socket.set_reuse_port(true)?;
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}
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#[cfg(not(windows))]
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// This is required for re-use of a port immediately after closing. There's a small
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// security trade-off here but we err on the side of convenience.
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//
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// https://stackoverflow.com/questions/14388706/how-do-so-reuseaddr-and-so-reuseport-differ
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// https://stackoverflow.com/questions/26772549/is-it-a-good-idea-to-reuse-port-using-option-so-reuseaddr-which-is-already-in-ti
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socket.set_reuse_address(true)?;
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socket.set_nonblocking(true)?;
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socket.bind(&socket_addr.into())?;
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socket.listen(128)?;
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let listener = socket.into();
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Ok(listener)
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}
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