1. Breaks up functionality within `ProcState` into several other structs
to break out the responsibilities (`ProcState` is only a data struct
now).
2. Moves towards being able to inject dependencies more easily and have
functionality only require what it needs.
3. Exposes `Arc<T>` around the "service structs" instead of it being
embedded within them. The idea behind embedding them was to reduce the
verbosity of needing to pass around `Arc<...>`, but I don't think it was
exactly working and as we move more of these structs to be more
injectable I don't think the extra verbosity will be a big deal.
Removes the functions in the `emit` module and replaces them with an
`Emitter` struct that can have "ctor dependencies" injected rather than
using functions to pass along the dependencies.
This is part of a long term refactor to move more functionality out of
proc state.
This is a follow-on to the earlier work in reducing string copies,
mainly focused on ensuring that ASCII strings are easy to provide to the
JS runtime.
While we are replacing a 16-byte reference in a number of places with a
24-byte structure (measured via `std::mem::size_of`), the reduction in
copies wins out over the additional size of the arguments passed into
functions.
Benchmarking shows approximately the same if not slightly less wallclock
time/instructions retired, but I believe this continues to open up
further refactoring opportunities.
Reduce the number of copies and allocations of script code by carrying
around ownership/reference information from creation time.
As an advantage, this allows us to maintain the identity of `&'static
str`-based scripts and use v8's external 1-byte strings (to avoid
incorrectly passing non-ASCII strings, debug `assert!`s gate all string
reference paths).
Benchmark results:
Perf improvements -- ~0.1 - 0.2ms faster, but should reduce garbage
w/external strings and reduces data copies overall. May also unlock some
more interesting optimizations in the future.
This requires adding some generics to functions, but manual
monomorphization has been applied (outer/inner function) to avoid code
bloat.
This changes npm specifiers to be handled by deno_graph and resolved to
an npm package name and version when the specifier is encountered. It
also slightly changes how npm specifier resolution occurs—previously it
would collect all the npm specifiers and resolve them all at once, but
now it resolves them on the fly as they are encountered in the module
graph.
https://github.com/denoland/deno_graph/pull/232
---------
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This PR changes Node.js/npm compatibility layer to use polyfills for
built-in Node.js
embedded in the snapshot (that are coming from "ext/node" extension).
As a result loading `std/node`, either from
"https://deno.land/std@<latest>/" or
from "DENO_NODE_COMPAT_URL" env variable were removed. All code that is
imported via "npm:" specifiers now uses code embedded in the snapshot.
Several fixes were applied to various modules in "ext/node" to make
tests pass.
---------
Co-authored-by: Yoshiya Hinosawa <stibium121@gmail.com>
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
This commit does preparatory work to allow snapshotting Node.js
compatibility layer, that currently lives in `std/node`. The logic was
changed to allow loading some modules from the snapshot and
some from the remote URL.
Additionally "module_es_shim.js" that provides exports for "node:module"
is now snapshotted.
This commit changes "ProcState" to store "file_fetcher" field in an "Arc",
allowing it to be preserved between restarts and thus keeping the state
alive between the restarts. File watchers for "deno test" and "deno bench"
now reset "ProcState" between restarts.
This commit changes signature of "deno_core::ModuleLoader::resolve" to pass
an enum indicating whether or not we're resolving a specifier for dynamic import.
Additionally "CliModuleLoader" was changes to store both "parent permissions" (or
"root permissions") as well as "dynamic permissions" that allow to check for permissions
in top-level module load an dynamic imports.
Then all code paths that have anything to do with Node/npm compat are now checking
for permissions which are passed from module loader instance associated with given
worker.
Turns out we were cloning permissions which after prompting were discarded,
so the state of permissions was never preserved. To handle that we need to store
all permissions behind "Arc<Mutex<>>" (because there are situations where we
need to send them to other thread).
Testing and benching code still uses "Permissions" in most places - it's undesirable
to share the same permission set between various test/bench files - otherwise
granting or revoking permissions in one file would influence behavior of other test
files.
This commit adds a cache for CJS and ESM analysis that is backed by an
SQLite file.
The connection to the DB is lazily created on first use, so shouldn't
have impact on the startup time.
Benched with running Vite
Deno v1.26:
```
$ deno task dev
Warning deno task is unstable and may drastically change in the future
Task dev deno run -A --unstable --node-modules-dir npm:vite
VITE v3.1.4 ready in 961 ms
➜ Local: http://localhost:5173/
➜ Network: use --host to expose
```
This branch:
```
../deno/target/release/deno task dev
Warning deno task is unstable and may drastically change in the future
Task dev deno run -A --unstable --node-modules-dir npm:vite
VITE v3.1.4 ready in 330 ms
➜ Local: http://localhost:5173/
➜ Network: use --host to expose
```
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit fixes CJS/ESM interop in compat mode for dynamically
imported modules.
"ProcState::prepare_module_load" was changed to accept a list
of "graph roots" without associated "module kind". That module kind
was always hardcoded to "ESM" which is not true for CJS/ESM interop -
a CommonJs module might be imported using "import()" function. In
such case the root of the graph should have "CommonJs" module kind
instead of "ESM".
This commit adds new option to "Worker" Web API that allows to
configure permissions.
New "Worker.deno.permissions" option can be used to define limited
permissions to the worker thread by either:
- inherit set of parent thread permissions
- use limited subset of parent thread permissions
- revoke all permissions (full sandbox)
In order to achieve this functionality "CliModuleLoader"
was modified to accept "initial permissions", which are used
for top module loading (ie. uses parent thread permission set
to load top level module of a worker).
This commit moves Deno JS runtime, ops, permissions and
inspector implementation to new "deno_runtime" crate located
in "runtime/" directory.
Details in "runtime/README.md".
Co-authored-by: Ryan Dahl <ry@tinyclouds.org>