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chore: disable wgpu tests in WSL (#14157)
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@ -7,11 +7,16 @@ try {
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isCI = true;
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}
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// Skip this test on linux CI, because the vulkan emulator is not good enough
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// yet, and skip on macOS because these do not have virtual GPUs.
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// Skip these tests on linux CI, because the vulkan emulator is not good enough
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// yet, and skip on macOS CI because these do not have virtual GPUs.
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const isLinuxOrMacCI =
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(Deno.build.os === "linux" || Deno.build.os === "darwin") && isCI;
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// Skip these tests in WSL because it doesn't have good GPU support.
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const isWsl = await checkIsWsl();
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Deno.test({
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permissions: { read: true, env: true },
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ignore: (Deno.build.os === "linux" || Deno.build.os === "darwin") && isCI,
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ignore: isWsl || isLinuxOrMacCI,
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}, async function webgpuComputePass() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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@ -99,11 +104,9 @@ Deno.test({
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Deno.close(Number(resources[resources.length - 1]));
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});
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// Skip this test on linux CI, because the vulkan emulator is not good enough
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// yet, and skip on macOS because these do not have virtual GPUs.
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Deno.test({
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permissions: { read: true, env: true },
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ignore: (Deno.build.os === "linux" || Deno.build.os === "darwin") && isCI,
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ignore: isWsl || isLinuxOrMacCI,
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}, async function webgpuHelloTriangle() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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@ -209,3 +212,17 @@ Deno.test({
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const resources = Object.keys(Deno.resources());
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Deno.close(Number(resources[resources.length - 1]));
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});
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async function checkIsWsl() {
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return Deno.build.os === "linux" && await hasMicrosoftProcVersion();
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async function hasMicrosoftProcVersion() {
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// https://github.com/microsoft/WSL/issues/423#issuecomment-221627364
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try {
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const procVersion = await Deno.readTextFile("/proc/version");
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return /microsoft/i.test(procVersion);
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} catch {
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return false;
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}
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}
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}
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